It's a ridiculous argument considering that if you ask trannies what are their favourite anime it will be Pokemon, Sailor Moon and Princess Mononoke. Which are very low on sexual fanservice. Being able to access hardcore porn from your pc is far more of a reason for coomerism than seeing animated Japanese shows as a child.
Anyways thread tax, I blame Stephen King for the magical nigger trope. So the Green Mile gets my pick.
The hardcore porn for those said series, is just as bad, if not worse. The fact that some people even get off to the transformation scenes in Sailor Moon, goes to show how low those people are.
Back the topic at hand,
Hearthstone brought a lot of negative things to the computer/mobile card game genre. The heavy focus on RNG in the game, i.e. the various Discover effects, cards doing random amounts of damage (i.e.
Crackle) makes the game swing from either very fun in your favor, to very frustrating, and some other card games have implement RNG in their own ways, i.e. Artifact's sheer amount of RNG. The wacky aesthetic of the games a whole, i.e. the tavern setting of it, makes it seem like edgier card games won't be as successful. The heavy amount of grinding/microtransactions needed to get cards to make decks is frustrating, and it was even worse, before Duplicate protection was added years after the game's release, in 2017. And it only originally applied to Legendary cards, but was later changed in 2020 to apply to all card rarities. The balance changes of the game have been mostly hit or miss, as if Blizzard uses a literal dart board to determine how cards get buffed or nerfed, which also applies to how they balance their other games, presumably.
The worst part of about Hearthstone's severely declined state today, is that despite the MANY blunders Blizzard made with the game, i.e. the things previously mentioned, but additional things such as how Blitzchung's "FREE HONG KONG" ban was handled, Team 5 (the part of Blizzard that is in charge of HS) getting hit VERY hard by staff departures and layoffs, which makes the cost-cutting very evident with the game right now, the massive cuts to the E-Sports scene (even thought it was inevitable that it would happen), and the rapid player base decline that bots that grind the game to sell accounts are more and more common, the other card games haven't capitalized on HS's decline:
- Magic Arena, while it's there, wasn't as big of a financial success that Wizards of the Coast expected, and they killed off their other projects, i.e. Magic Duels and that MTG-based ARPG that I don't remember the name of.
- Artifact, Valve's attempt to use the DOTA 2 license to make a card game, failed to catch on with players at the start due to things such as the mentioned RNG and literally Charging for Everything, the player base dropped like a rock, and Valve pretty much stopped communication about the game, only to announce a rework, and then cancel that rework, and they gave up on the game for good.
- Gwent is currently in maintenance mode, and the game reworks were mixed in reception.
- SMITE Tactics/Hand of the Gods had their servers shut down in 2020, and was another example of a Hi-Rez miss, since most of their games are based on the "what's hot" trend, i.e. SMITE for MOBAs, Paladins for class-based FPSes, and Realm Royale for Battle Royales. (Did they shut down Realm Royale yet?)
- And Marvel Snap, despite former HS director Ben Brode being in charge of the game, is just there.
Also, the Battlegrounds auto-battler part of Hearthstone, is also keeping the game afloat. And just like other card games, other auto-battlers have fallen out of relevance. DOTA Underlords, which had Sweet Baby involved (somehow, I'm not sure what they can do with an auto-battler), quietly stopped receiving updates, and it's Battle Pass end was quietly changed from 2021, to 2031.