Good media that should never have been made

Team Fortress 2. Good game that had a fun community near it's inception that devolved into probably one of the most degenerate cesspits in gaming. In the early - mid 2010s the downward spiral could be noticed by high amounts of bronies, nowadays the population has one of the highest percentages of troons, furries, and troon furries. On top of it all, the bot issue that's been plaguing the game has essentially removed most of the value of even playing the game anymore. As far as game dev trends it established, hero shooters. The most obvious game inspired by it was Overwatch which has done it's own damage to multiplayer game development, but the steady decline in quality by successive aping of what they did ended up doing worse things. It's a shame.
 
Team Fortress 2. Good game that had a fun community near it's inception that devolved into probably one of the most degenerate cesspits in gaming. In the early - mid 2010s the downward spiral could be noticed by high amounts of bronies, nowadays the population has one of the highest percentages of troons, furries, and troon furries. On top of it all, the bot issue that's been plaguing the game has essentially removed most of the value of even playing the game anymore. As far as game dev trends it established, hero shooters. The most obvious game inspired by it was Overwatch which has done it's own damage to multiplayer game development, but the steady decline in quality by successive aping of what they did ended up doing worse things. It's a shame.

In addition, TF2, as well as Valve's other big titles in DOTA 2 and Counter Strike: Global Offensive, also popularized the emphasis on selling cosmetics in games, to the point that developers focus on that, instead of good gameplay at times.

Valve also popularized a lot of bad parts about modern-day gaming, such as lootboxes, Battle Passes, and DOTA 2 having the biggest crowdfunded E-Sports prize pool, for their big tournament, The International.
 
In addition, TF2, as well as Valve's other big titles in DOTA 2 and Counter Strike: Global Offensive, also popularized the emphasis on selling cosmetics in games, to the point that developers focus on that, instead of good gameplay at times.

Valve also popularized a lot of bad parts about modern-day gaming, such as lootboxes, Battle Passes, and DOTA 2 having the biggest crowdfunded E-Sports prize pool, for their big tournament, The International.
Not even mentioning MVM, which has a premium entry where you have to play for a chance of getting a loot box gamble at the end.
 
The Bourne movies, specifically the Bourne Supremacy. Yeah, the first movie had some shaky-cam in the action scenes, but they maybe made up 10 minutes of the movie, usually shot in cramped quarters, and it worked at making the scenes feel abnormal and confusing, which served the whole memory loss plot. Paul Greengrass then took it to 11 when he made the second movie and had a ton more action scenes, with even more shaky-cam to make up for the fact that Matt Damon isn't really that talented of a stunt artist.
And it ruined action cinema for years. The Taken movies are probably the worst example, but literally everything western-made was plagued with this editing style for the better part of a decade.
 
Mad Max 2 because of the Apocalypse artstyle it created and inspired a lot of shitty franchises that never saw the first one.
At least HnK was a good manga and spawned Jojo's, another good manga series. Wasteland was pretty good and even Fallout was the spiritual successor in the 90's.
 
At least HnK was a good manga and spawned Jojo's, another good manga series. Wasteland was pretty good and even Fallout was the spiritual successor in the 90's.
I just really hate people apeing the atmosphere and style without understanding why. The whole Mad Max universe was already veering towards chaos, Australia had roving bands of unemployed raiders and gangs. Mad Max 2 is just the degenerate raiders facing off against people trying to survive against freaks and wierdos after a global war fucks over Australia.
 
Michael Bay's The Rock and Roland Emmerich's Independence Day ushered in a new era of summer blockbusters that were dumber, louder and more in your face.

Taken on their own The Rock and Independence Day are good movies and their bombastic style is appealing, but they killed the good momentum summer blockbusters had been on from 1977-1993, when everyone tried to imitate Emmerich and Bay instead of Spielberg and Lucas things got way, way dumber and more obnoxious and Bay and Emmerich themselves proceeded to make nothing but crap after those two movies.

Titanic ruined James Cameron, something bad went to his head and all we've gotten since are blue space cat people movies instead of cool shit like Aliens, Terminator 2 and True Lies.
 
Minecraft, sonic, or any game that had access to any kind of child demographic that basically left kids to be raised by the media itself.

Every single time it ends up going horribly wrong

Case and Point
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I was (and still am) a huge Spider-man fan and Spider-Man Shattered Dimensions was a pretty fun Xbox 360/PS3 game where each Spider-man had different gameplay and levels tailored to them. However I absolutely loath all of the Spider-man cross over story lines since then and it pisses me off how popular they've become. Like I think it pisses me off so much because from a narrative perspective it's just so lazy and boring. Like "lol what if Spider-man was black, what if Spider-man was actually Gwen Stacey, what if Spider-man was (insert unoriginal idea here)." I mean forget the clone saga 'cause this shit is like 10x worse. Spider-man story lines are also just more interesting when he works alone and having five other annoying knock off versions of him dilutes the originals presence.
 
At least HnK was a good manga and spawned Jojo's, another good manga series. Wasteland was pretty good and even Fallout was the spiritual successor in the 90's.
Violence Jack predates even the first Mad Max and already has a lot of the post-apocalyptic imagery and themes that people trace to the latter. While I wouldn't say Mad Max wasn't at all an influence, HnK and Berserk are definitely inspired by Jack a significant amount, and from that all the series inspired by those.
 
The original Battle Royale novel from Japan, as well as the well-known movie, and manga versions of it, would end up leading to the battle royale game trend, that game companies tried to chase after to make the big bucks.
And yet to this day there hasn't been a single Battle Royale game that actually did what the book did and use a grid system to close off the level. Instead it's a circle of gas/ions/lightning/dark magic that slowly closes for no reason. Why can't it be a grid? Because that's more work for the developers and maybe players won't like it so they wouldn't pick up the latest AAA title so it's safer to keep copying the same mechanics over and over.
 
All the good stuff Whedon made ended up ruining entertainment dialogue. Makes me hate him even more
Whedon and JJ Abrams are the two most responsible for the current morass modern pop-culture is in.

I would like to add the 2007 Transformers film to the list. While a more or less fun and well-done movie on its own, it spawned a bunch of poorly written non-nonsensical sequels that nonetheless managed to break the box office every time. It also thinks it really started the trend of trying to revive and edge-up 1980's children's properties.
 
And yet to this day there hasn't been a single Battle Royale game that actually did what the book did and use a grid system to close off the level. Instead it's a circle of gas/ions/lightning/dark magic that slowly closes for no reason. Why can't it be a grid? Because that's more work for the developers and maybe players won't like it so they wouldn't pick up the latest AAA title so it's safer to keep copying the same mechanics over and over.

Isn't the whole shrinking circle in BR games done, to prevent players from just camping in certain areas, and to effectively have a time limit to a game, since people will eventually get forced close enough to each other that they'll have to fight. Yes, the grid system would force people to move, sometimes, but they can just move back afterwards, unless you do the hard time limit where everyone gets blown up if no single survivor is left.
 
That's easy for a gamer; World of Warcraft.

If WoW hadn't been such a stupidly successful product Blizzard would have been forced to continue making good games. WoW's success unfortunately led to the decay of one of the best game studios to ever exist.
 
Isn't the whole shrinking circle in BR games done, to prevent players from just camping in certain areas, and to effectively have a time limit to a game, since people will eventually get forced close enough to each other that they'll have to fight. Yes, the grid system would force people to move, sometimes, but they can just move back afterwards, unless you do the hard time limit where everyone gets blown up if no single survivor is left.
No, when a square on the grid goes dark, it stays dark. Maybe not in the book but in the games it would. So they can't backtrack. Then you've got the interesting problem of finding new routes in every game instead of just "I gotta keep moving towards the center of the circle". The main problem with such a system is it would require better level design and no AAA dev wants to spend time on that. But why should they when they can just slap assets together and get 12 year olds to pay for dance moves.
 
That's easy for a gamer; World of Warcraft.

If WoW hadn't been such a stupidly successful product Blizzard would have been forced to continue making good games. WoW's success unfortunately led to the decay of one of the best game studios to ever exist.
I actually blame Starcraft 2 for their decline, while it was a great game it was what led them into chasing esports, which is what destroyed them
 
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