what did you even say to trigger a Snoot Game comparison? the other parts are funny, like being able to interact with them outside discord, it basically means be silenced/blocked if you dare even think of snoot game.
I wonder, if they came up with the meteor first and that's why everyone is a dinosaur, or the devs were scalies to begin with and they thought the meteor would be a clever metaphor, for the end of high school.
It is not clever. It is stupid.
The meteor cannot be a real, credible threat, because if it was, there would be absolute pandemonium. No one would give a shit about high school, let alone attend and take part in petty teenage drama. Everyone would be busy building shelters, hiding, looting, raping and murdering.
If it is not an actual threat, then why is it even there? Is it just something high schoolers can see? Or, is there a subplot where "scientists" and "experts" claim the meteor is no threat, but there are some "conspiracy theorists", who believe they are lying? Imagine if it turns out to be a covid analog as well.
Bit of a tangent, but this reminds me of ANOTHER shitty snowflake indie furry visual novel where they didn't bother to think about their own setting, and just plowed forward with whatever socjus point they wanted to make: Backbone.
The premise of the game in its initial Kickstarter was that you're a raccoon detective going around solving crimes in noir furry Vancouver. They showed off a number of gameplay systems, platforming, sneaking, tracking via scent, puzzles to solve, combat animations...
Then the game came out and had a glimmer of a couple of those elements in its first 30 minutes, only to devolve into nothing more than walking simulator, with dialogue that didn't have any impact on the story (no branching paths) leading to a shitty ending where nothing is explained.
Basically at the start, people are disappearing, and you discover that the rich gorillas who run the city are kidnapping those who won't be missed and ritualistically cannibalize them (ha ha the rich prey on the poor). Except for some inexplicable reason, their target that kicked off the story was a moderately wealthy banker with a family who misses him, fucking up their own theme. Then your raccoon man encounters a weird black symbiote alien thing which fucks with his mind and starts to consume him, you are captured to be experimented on, escape while still mentally deteriorating, and disintegrate into a pile of goo in the desert. Also at the very end a female crime boss monologues to a female reporter about how women need to rise up together, a theme which was never touched on at any point in the rest of the game.
That's the whole game (3-4 hours).
Anyway, its setting was a fucking mess.
They wanted a noir game so you start with that as a premise, a grungy, gritty city.
The devs are (obviously) based in Vancouver and thought wouldn't it be cool to model our game after our home city, which doesn't work because it's thoroughly bright and modern and doesn't fit with noir.
The devs wanted the game to be a classist dystopia, so included a bunch of Soviet-style art and imagery, praising the ruling class.
And the devs wanted to explain why furries exist so they decided that humans destroyed the world as they uplifted animals or something and the entire world is a desert wasteland with nothing but Vancouver remaining and thriving...in spite of its lack of natural resources necessary to sustain a modern metropolis for more than a year. Seriously, this game has a giant wall around the city which nobody goes beyond, and somehow it's not devolving to Mad Max inside.
So you have a gritty noir bustling modern Soviet post-apocalyptic city, and none of it works, and the story is shit on top of that.
The game came out and everyone hated it, and the devs did a lot of hand-wringing and got defensive, but nowhere near as defensive as KO_OP has been.
They did go as far as saying it's not fair to have wanted them to have done anything differently, because it's ART and art is a reflection of the creator's soul and must be taken at face value:
Anyway, end rant. I'm just seeing shades of the same thing here. What is it about furry visual novels?
I just can't get over the sheer retardation of the basic premise. The world is ending in x amount of time and we all know it. Guess I'll finish high school and angst about my band!
Like what the fuck? High School is the last place you'd find my fat and happy ass during the literal end of the world. Metaphors only work when they don't break the narrative of your setting and story in half.
Bit of a tangent, but this reminds me of ANOTHER shitty snowflake indie furry visual novel where they didn't bother to think about their own setting, and just plowed forward with whatever socjus point they wanted to make: Backbone.
The premise of the game in its initial Kickstarter was that you're a raccoon detective going around solving crimes in noir furry Vancouver. They showed off a number of gameplay systems, platforming, sneaking, tracking via scent, puzzles to solve, combat animations...
Then the game came out and had a glimmer of a couple of those elements in its first 30 minutes, only to devolve into nothing more than walking simulator, with dialogue that didn't have any impact on the story (no branching paths) leading to a shitty ending where nothing is explained.
Basically at the start, people are disappearing, and you discover that the rich gorillas who run the city are kidnapping those who won't be missed and ritualistically cannibalize them (ha ha the rich prey on the poor). Except for some inexplicable reason, their target that kicked off the story was a moderately wealthy banker with a family who misses him, fucking up their own theme. Then your raccoon man encounters a weird black symbiote alien thing which fucks with his mind and starts to consume him, you are captured to be experimented on, escape while still mentally deteriorating, and disintegrate into a pile of goo in the desert. Also at the very end a female crime boss monologues to a female reporter about how women need to rise up together, a theme which was never touched on at any point in the rest of the game.
That's the whole game (3-4 hours).
Anyway, its setting was a fucking mess.
They wanted a noir game so you start with that as a premise, a grungy, gritty city.
The devs are (obviously) based in Vancouver and thought wouldn't it be cool to model our game after our home city, which doesn't work because it's thoroughly bright and modern and doesn't fit with noir.
The devs wanted the game to be a classist dystopia, so included a bunch of Soviet-style art and imagery, praising the ruling class.
And the devs wanted to explain why furries exist so they decided that humans destroyed the world as they uplifted animals or something and the entire world is a desert wasteland with nothing but Vancouver remaining and thriving...in spite of its lack of natural resources necessary to sustain a modern metropolis for more than a year. Seriously, this game has a giant wall around the city which nobody goes beyond, and somehow it's not devolving to Mad Max inside.
So you have a gritty noir bustling modern Soviet post-apocalyptic city, and none of it works, and the story is shit on top of that.
The game came out and everyone hated it, and the devs did a lot of hand-wringing and got defensive, but nowhere near as defensive as KO_OP has been.
They did go as far as saying it's not fair to have wanted them to have done anything differently, because it's ART and art is a reflection of the creator's soul and must be taken at face value:
I wonder, if they came up with the meteor first and that's why everyone is a dinosaur, or the devs were scalies to begin with and they thought the meteor would be a clever metaphor, for the end of high school.
It is not clever. It is stupid.
The meteor cannot be a real, credible threat, because if it was, there would be absolute pandemonium. No one would give a shit about high school, let alone attend and take part in petty teenage drama. Everyone would be busy building shelters, hiding, looting, raping and murdering.
If it is not an actual threat, then why is it even there? Is it just something high schoolers can see? Or, is there a subplot where "scientists" and "experts" claim the meteor is no threat, but there are some "conspiracy theorists", who believe they are lying? Imagine if it turns out to be a covid analog as well.
I'm willing to bet they haven't done that and instead chose to go down the route of it being a literal meteor set to kill all of them. It's dumb and expected, but can you really expect more from a visual novel that has been repeatedly delayed, rewritten, and likely suffered internal drama.
It's not too far fetched either - another visual novel did the same thing, the developers of GVH have undoubtedly played it given the similar theme and stolen a few notes from that games book. Notably the looming meteor threat and the fact that the dragons in that game were actually dinosaurs who lived millions of years ago with a civilisation thats basically just our own.
I doubt they're above narrative stealing, especially if they can get away with it by just tweaking one or two details and adding a watered down rhythm minigame.
I want the twist ending to be that either the scientists predictions were off by a couple hours and the meteor sails right by or that the government had a plan for this and a bunch of dino miners blow up the asteroid to save everyone. The game would then try to get all high concept on you about how you shouldn't worry too much about the future and live for the now. It would be amazingly retarded.
I hope they subvert our expectations and at the end of the year they realize that Greta Thunderatops was full of shit, the world isn't ending and no one should listen to teenagers or their opinions. Then a volcano blows up and kills everyone.
what did you even say to trigger a Snoot Game comparison? the other parts are funny, like being able to interact with them outside discord, it basically means be silenced/blocked if you dare even think of snoot game.
I had a dogwhistle (snootwhistle?) on my profile. Bad idea in hindsight, but I was in there for so long that I honestly forgot that it could have been an issue.
I think most of the wokesphere that isn't Kotaku has forgotten this existed, but it'll def be marketed to death when (if) it comes out. "Play this instead of Hogwarts Legacy! It has scalies!"
Putting 'free Palenstein' in your fucking opening message on a Discord server for a faggy VN is the height of hubris. Let me tell you, anyone from the middle east would be calling for those devs to be stoned to death before accepting their help in scouring Isarel off the map.
The parody of this unreleased game was put out 2 years ago by /trash/, pretty much 4chan's furry porn board, so I'm not sure what you expected. It's all furries. It's always been all furries. Go watch the original trailer for the game from around the time of the ps5 release.
You know what the sad part is? These long-ass welcoming messages are becoming the norm in any community, especially one with a chat room. Not to THIS extent mind you, but they still come with the same "pwease be fwendly to evrbody including no [insert list of buzzwords here]". Hell FightCade 2 has a condensed version of this, with their first bulletpoint being a link to that dreaded FGC COC horseshit (which in itself IS long as fuck). A few months ago they tacked on another bulletpoint regarding cheating (macros, turbos, rank boosters) because that's apparently a thing now.
I think the release date is intentional. The thing about woke-trash is that they're actually way smarter than people give them credit for, it just exclusively applies to making excuses.
So, they shit out this parody of a beloved 4chan classic, don't finish it, but drop it in between two of the biggest games of the year? Of COURSE no one will buy it, at which point they can 180, and shriek about how transphobic the world is.
I think the release date is intentional. The thing about woke-trash is that they're actually way smarter than people give them credit for, it just exclusively applies to making excuses.
So, they shit out this parody of a beloved 4chan classic, don't finish it, but drop it in between two of the biggest games of the year? Of COURSE no one will buy it, at which point they can 180, and shriek about how transphobic the world is.
The release date is intentional, but the more reasonable explanation is that they're releasing the super gay dinosaur gay love game about gay things (did we mention it's gay?) smack dab in the middle of Pride Month. I don't think they're going to suddenly betray their near-complete silence about Snoot Game and start blaming all of their financial issues on a free parody when their other games have barely broken the five-figure sales mark.
The release date is intentional, but the more reasonable explanation is that they're releasing the super gay dinosaur gay love game about gay things (did we mention it's gay?) smack dab in the middle of Pride Month. I don't think they're going to suddenly betray their near-complete silence about Snoot Game and start blaming all of their financial issues on a free parody when their other games have barely broken the five-figure sales mark.
As Ravana pointed out, FFXVI and SF6 are both dropping in June, along with Diablo IV, for all the four people left that still care about that series. Both games are among the biggest franchises on the planet, and hilariously, SF at the beginning of the month, and XVI dropping a week after Snoot Clone.
Bit of a tangent, but this reminds me of ANOTHER shitty snowflake indie furry visual novel where they didn't bother to think about their own setting, and just plowed forward with whatever socjus point they wanted to make: Backbone.
The premise of the game in its initial Kickstarter was that you're a raccoon detective going around solving crimes in noir furry Vancouver. They showed off a number of gameplay systems, platforming, sneaking, tracking via scent, puzzles to solve, combat animations...
Then the game came out and had a glimmer of a couple of those elements in its first 30 minutes, only to devolve into nothing more than walking simulator, with dialogue that didn't have any impact on the story (no branching paths) leading to a shitty ending where nothing is explained.
Basically at the start, people are disappearing, and you discover that the rich gorillas who run the city are kidnapping those who won't be missed and ritualistically cannibalize them (ha ha the rich prey on the poor). Except for some inexplicable reason, their target that kicked off the story was a moderately wealthy banker with a family who misses him, fucking up their own theme. Then your raccoon man encounters a weird black symbiote alien thing which fucks with his mind and starts to consume him, you are captured to be experimented on, escape while still mentally deteriorating, and disintegrate into a pile of goo in the desert. Also at the very end a female crime boss monologues to a female reporter about how women need to rise up together, a theme which was never touched on at any point in the rest of the game.
That's the whole game (3-4 hours).
Anyway, its setting was a fucking mess.
They wanted a noir game so you start with that as a premise, a grungy, gritty city.
The devs are (obviously) based in Vancouver and thought wouldn't it be cool to model our game after our home city, which doesn't work because it's thoroughly bright and modern and doesn't fit with noir.
The devs wanted the game to be a classist dystopia, so included a bunch of Soviet-style art and imagery, praising the ruling class.
And the devs wanted to explain why furries exist so they decided that humans destroyed the world as they uplifted animals or something and the entire world is a desert wasteland with nothing but Vancouver remaining and thriving...in spite of its lack of natural resources necessary to sustain a modern metropolis for more than a year. Seriously, this game has a giant wall around the city which nobody goes beyond, and somehow it's not devolving to Mad Max inside.
So you have a gritty noir bustling modern Soviet post-apocalyptic city, and none of it works, and the story is shit on top of that.
The game came out and everyone hated it, and the devs did a lot of hand-wringing and got defensive, but nowhere near as defensive as KO_OP has been.
They did go as far as saying it's not fair to have wanted them to have done anything differently, because it's ART and art is a reflection of the creator's soul and must be taken at face value:
Bit of a tangent, but this reminds me of ANOTHER shitty snowflake indie furry visual novel where they didn't bother to think about their own setting, and just plowed forward with whatever socjus point they wanted to make: Backbone.
The premise of the game in its initial Kickstarter was that you're a raccoon detective going around solving crimes in noir furry Vancouver. They showed off a number of gameplay systems, platforming, sneaking, tracking via scent, puzzles to solve, combat animations...
Then the game came out and had a glimmer of a couple of those elements in its first 30 minutes, only to devolve into nothing more than walking simulator, with dialogue that didn't have any impact on the story (no branching paths) leading to a shitty ending where nothing is explained.
Basically at the start, people are disappearing, and you discover that the rich gorillas who run the city are kidnapping those who won't be missed and ritualistically cannibalize them (ha ha the rich prey on the poor). Except for some inexplicable reason, their target that kicked off the story was a moderately wealthy banker with a family who misses him, fucking up their own theme. Then your raccoon man encounters a weird black symbiote alien thing which fucks with his mind and starts to consume him, you are captured to be experimented on, escape while still mentally deteriorating, and disintegrate into a pile of goo in the desert. Also at the very end a female crime boss monologues to a female reporter about how women need to rise up together, a theme which was never touched on at any point in the rest of the game.
That's the whole game (3-4 hours).
Anyway, its setting was a fucking mess.
They wanted a noir game so you start with that as a premise, a grungy, gritty city.
The devs are (obviously) based in Vancouver and thought wouldn't it be cool to model our game after our home city, which doesn't work because it's thoroughly bright and modern and doesn't fit with noir.
The devs wanted the game to be a classist dystopia, so included a bunch of Soviet-style art and imagery, praising the ruling class.
And the devs wanted to explain why furries exist so they decided that humans destroyed the world as they uplifted animals or something and the entire world is a desert wasteland with nothing but Vancouver remaining and thriving...in spite of its lack of natural resources necessary to sustain a modern metropolis for more than a year. Seriously, this game has a giant wall around the city which nobody goes beyond, and somehow it's not devolving to Mad Max inside.
So you have a gritty noir bustling modern Soviet post-apocalyptic city, and none of it works, and the story is shit on top of that.
The game came out and everyone hated it, and the devs did a lot of hand-wringing and got defensive, but nowhere near as defensive as KO_OP has been.
They did go as far as saying it's not fair to have wanted them to have done anything differently, because it's ART and art is a reflection of the creator's soul and must be taken at face value:
Great summary of Backbone, but you forgot to include the part after getting infected where he wakes up in a hobo commune featuring this person, and that the latter half read like the writers mental health journal instead of a story.
I can think of multiple reasons. For one, the bar is a lot lower for furry shit to become popular, since it can count on it being furry to market itself instead of being a VN worth playing. Furries who only play furry visual novels then overrate these games because they have nothing better to compare to. Furry artists can also be sensitive loons sometimes, making criticism a tricky subject, as seen in this thread.