GPUs & CPUs & Enthusiast hardware: Questions, Discussion and fanboy slap-fights - Nvidia & AMD & Intel - Separe but Equal. Intel rides in the back of the bus.

what about UE4?
People bitched about that when it was new too. Unreal Engine is like Windows - people always bitch about the current version and then laud it the second it gets superseded so they can bitch about the version that replaced it.
 
Framework Announces New Gaming Mini Desktop
Framework unveiled an AMD AI Max+ 395 mini ITX PC w/ 128gb of RAM for $1999.
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It runs at 120W and can boost to 140W. You can also cluster it to run larger LLM's locally like Deepseek R1 671B. There's also a base model with an Ryzen AI Max 385 w/ 32gb of RAM for $1099.
DKE, but ddr5 is nowhere as near as fast as GDDR6X which is what most cards are at now. LLMs are heavily memory bandwidth dependent for speed. Plus 50 TOPs isn't good enough. Not for running deepseek with any type of responsiveness.
 
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Fuck you AMD I just had to eat my own hat for the prices.
 
If you're buying a used PC for whatever reason in the future, make sure it's nigga-moment free.
Guy gets an offer to repair a computer from a really sketchy customer (presumably of color) and finds a stolen gun hiding in the HDD cage
 
MLID's take:
tl;dr:
- FSR4 seems to be a big leap forward, performance gains with decent pricing
- 9070/XT supply is in good shape but will be potentially sold out due to Nvidia 50 series supply
- Pricing will increase due to tariffs + retailer stuff
- 9060 will be announced potentially at April, rumored to be in between the 4060ti and 7700XT

If the second point ends up being true, which is realistically possible, then Nvidia needs more shit pushed back for creating this shitshow.
 
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- 9060 will be announced potentially at April, rumored to be in between the 4060ti and 7700XT
My assumption is that 9060 XT will come with 16 GB on 128-bit just like the 7600 XT, and come close to the 7700 XT (raster) but probably fall short from CU/bandwidth constraints. DLSS I mean FSR4 could sweeten the deal.

But I want to see a 75 Watt 9050/9040 with 8 GB.
 
These are 1440p cards.
On a side note Can we go one day without muh optimization and austisicly hating on new tech?

I am actually enjoying tracking down old tech articles showing how well these amazingly well-optimized games ran on their target platforms.

People bitched about that when it was new too. Unreal Engine is like Windows - people always bitch about the current version and then laud it the second it gets superseded so they can bitch about the version that replaced it.
My nigga, people bitched about the Quake Engine because it ran like shit on hardware that could run Doom at a blistering 25 fps.
 
I am actually enjoying tracking down old tech articles showing how well these amazingly well-optimized games ran on their target platforms.


My nigga, people bitched about the Quake Engine because it ran like shit on hardware that could run Doom at a blistering 25 fps.
People bitched about Quake benefiting from the first GPUs.
 
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People bitched about Quake benefiting from the first GPUs.
GTX 1060, a mid-range GPU from 2016, was able to run games from 2015 at good visuals and framerates at 1080p. Constantly bringing up 90's or 2000's PC gaming tech in relation to the disastrous performance of modern games compared to how much better they look compared to those games from 2015 is disingenuous.

We're not limited by the hardware, quite the contrary. The 3060 outperformed the 1080. The 3060Ti outperformed the 1080Ti. The 4060Ti outperforms the 3060Ti. The 1080Ti was already a capable 1080p card. The 3090 that has twice the performance of the 1080Ti got outperformed by the 4070Ti. Nowadays most people have a 3060-4060 which is 1080Ti levels of "good for 1080p", with the 3070Ti and the 4070 being capable of more than that.

We don't lack computing power, we lack developers that care about utilizing that computing power properly. With Quake, it was the inverse, where the computing power was too low for the amount of complexity Quake had. It's comparing apples to oranges. In case of UE5, it brings no better visuals than UE4 while running significantly worse, it's an objective step backwards and is purely the fault of Epic Games and game devs that add on top of Sweeney's company's incompetency. There is a difference between "old good new bad" bitching, and "new is nowhere near as better than old to justify XYZ" bitching. UE5 and Win11 fall into the latter.
 
Guy gets an offer to repair a computer from a really sketchy customer (presumably of color) and finds a stolen gun hiding in the HDD cage
thats the sort of dumb thing i'd expect a cheesy crime show from the 1990s to have as a plot point, the same way LA Law or Hill Street Blues had Homer Simpson as a guest star.
 
People bitched about Quake benefiting from the first GPUs.
I know! Because my dad wouldn't buy me one, and I was mad as hell. God dammit, if John Carmack would have properly optimized the Quake engine, it would have run just fine on my Pentium I with a VGA adapter.

FSR 4 is switching to a hardware-based upscaling, the older GPUs don't have this.

All the upscaling methods are hardware-based. It's just a question of what hardware they require. FSR 1-3 require vector units. DLSS and FSR 4 require tensor units. And I will never stop reminding the world that Intel was able to make neural inferencing work without tensor units on any hardware that can emit DP4a instructions. They inference at lower fidelity than if there's an XMX unit, but it's still better than FSR. The point here is there's no fundamental reason FSR4 can't work on older AMD cards.

GTX 1060, a mid-range GPU from 2016, was able to run games from 2015 at good visuals and framerates at 1080p.

RTX 4060, a mid-range GPU from 2023, is able to run games from 2022 at good visuals and frame rates at 1080p.

We don't lack computing power, we lack developers that care about utilizing that computing power properly. With Quake, it was the inverse, where the computing power was too low for the amount of complexity Quake had.

No, with Quake, a lone developer could make two major changes - add a Z axis to the rotation matrix and data structures - and it radically changed graphics in easily discernible ways. And that's just in the software renderer. Bilinear filtering and 16-bit color on the Voodoo graphics card were just a couple API calls that changed everything in ways us old timers still remember. There is nothing as simple as adding the Z axis that you can do any more that has that big of a payoff. If there was, you'd be showing examples of tech demos that demonstrate what you can do with the massive jump in power we've seen from 2015 to 2025 that game studios aren't doing, but you can't, because there aren't any examples at all.

What can you even do that compares to going from 2.5D to 3D? Frankly, nothing is that big. Every jump is smaller than the last.
 
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GTX 1060, a mid-range GPU from 2016, was able to run games from 2015 at good visuals and framerates at 1080p. Constantly bringing up 90's or 2000's PC gaming tech in relation to the disastrous performance of modern games compared to how much better they look compared to those games from 2015 is disingenuous.
The 4060 can play pretty much everything today at 1080p without any trouble and quite a few modern games at 1440p.

What games can you not play on a 4060 at 1080p?
 
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