- Joined
- Nov 15, 2021
The segment which can't use DLSS is "people with old GPUs." NVIDIA doesnt care about what sold GPUs 10 years ago. They care about what will sell them today and tomorrow. What all old computer hardware has in common is it eventually gets replaced. What matters is that like 85% of GPUs sold in the last 3 or 4 years support it, and it's getting heavy use. That's why both Intel and AMD are investing into inference-based upscaling. It's just not going away.The point is that a large percentage of the playerbase can't even touch DLSS3
People were making this exact same argument against hardware T&L 25 years ago. Voodoo cards didn't support it. Riva TNT and Rage 128 didn't support it. "Nobody can use this except that tiny minority that has 256AV cards!" But then, as now, the new technology always wins.
EDIT: There are AI models that can take a drawing as input and produce photo realistic output. It may very well be that the next massive leap in rendering isn't yet another marginal gain from even more shader units, but full-scene inferencing to generate photorealistic images, or however else the model is tuned
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