- Joined
- Aug 17, 2018
According to the video, why GTA Online over FiveM:
- More friends on console
- Abusive admins
- Subscription fee for a server
- How to work GTAO economy
- Not welcoming to newcomers
- Too many hackers on PC
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According to the video, why GTA Online over FiveM:
- More friends on console
- Abusive admins
- Subscription fee for a server
- How to work GTAO economy
- Not welcoming to newcomers
- Too many hackers on PC
they said 2025. probably releases late in the year thoR* employee saying 2027 for PC launch.
Does this mean 2026 for the console launch?.
They promised the end of 2025 to investors. If they delay it, I expect their stock price to plummet greatly. Of course, I'm confident they could stomach that loss but why would they from a business sense?R* employee saying 2027 for PC launch.
Does this mean 2026 for the console launch?.
2025 holiday makes sense but for fuck sakes, how long is this game in development hell for?they said 2025. probably releases late in the year tho
Financial year or calendar year? End of FY 2025 is March 31st 2026.They promised the end of 2025 to investors. If they delay it, I expect their stock price to plummet greatly. Of course, I'm confident they could stomach that loss but why would they from a business sense?
they'd been working on it in the background since at least 2014 though it officially started development proper after rdr2 was finished because its kinda hard to work on two really big games at the same time. I'd say nearly 7 years by the time it should release.2025 holiday makes sense but for fuck sakes, how long is this game in development hell for?
Seven years for the amount of studios they have a long, long time. High-res specs and the usual drivel aside, smaller studios have churned out big games in a smaller timescale.they'd been working on it in the background since at least 2014 though it officially started development proper after rdr2 was finished because its kinda hard to work on two really big games at the same time. I'd say nearly 7 years by the time it should release.
I would say two separate markets. Selling a console and selling a highly anticipated title don't always correlate with one another, unless it would be a system seller itself. Nintendo generally operates in a bubble independent from the rest of the industry.I've had a thought. If the Switch 2 dropped on the same day, weekend or week as GTA6, would that cause a disruption in sales or are they two separate markets?
I don't think the jeets had any hand in the trilogy; It was all War Drum Studios (now Grove Street Games), which existed even before Rockstar India. Ironically, War Drum shat on the games more than Rockstar India.The same Pajeets that pooped up programming GTA trilogy Definitive edition
Doubt it. However I'd expect a PC port incredibly fast, in 3-4 months or so. Long enough for some people to double dip, but short enough so most people actually buy the game.I wouldn't be shocked it GTA6 launches on PS4.
Any examples? Rockstar has 2000-2500 people if i remember correctly. 1000 people developed V, and almost the entire studio worked on RDR2, around 2000 people. V took 5 years to develop, same with RDR2. Considering how their employee count hasn't changed since, I'm assuming that most of the team is wasting their time on useless shit (horse balls) because I feel like the PS5 hasn't stepped up enough from the RTX 20 series running RDR2 at ultra to warrant an extra 2 years of dev time.smaller studios have churned out big games in a smaller timescale.
Not by much, I don't think. I'd assume they were developing for PC first on AMD hardware considering how close the PS5 and Xbox is to a Radeon card, and then having to change APIs for the PS5s OS since the Xbox literally just runs Windows.I wonder how badly re-tuning the game from last-gen to this gen effected the timeline.
NMS was 16 people. KCD was a small team. Larian was fairly small when they churned out DoS 1 and 2, plus expansions and PC/Console ports. For the King is a small team and they've done a game + expansions + sequel + expansions. Sony studio Insomniac churned out four games in as many years.Any examples?
Yeah, I just thought of Larian after posting that. The game's definitely in some sort of shit. Even if the game turns out to be good, I wonder if we'll get some Halo 2-esque horror stories from the developers.Larian was fairly small when they churned out DoS 1 and 2
Just wait for the credits to be 5000 variants of patel, gupter, singh and rajeet.Yeah, I just thought of Larian after posting that. The game's definitely in some sort of shit. Even if the game turns out to be good, I wonder if we'll get some Halo 2-esque horror stories from the developers.
With Sony's funding and a procedurally generated planet system.NMS was 16 people.
I hope so. But remember this is R* we're talking about. These are the people that would release it consoles then would release either for months or worse years.Doubt it. However I'd expect a PC port incredibly fast, in 3-4 months or so. Long enough for some people to double dip, but short enough so most people actually buy the game.
yes but it was a mess at launch, quite famously. took years for it to actually be a good game.NMS was 16 people.
they still nearly bankrupted themselves developing them. And baldur's gate 3 still took about 6 years to developLarian was fairly small when they churned out DoS 1 and 2, plus expansions and PC/Console ports
that's indie and with a simpler artstyle. of course you can get something like that out faster than a AAA game with realistic graphicsFor the King is a small team and they've done a game + expansions + sequel + expansions.
if talking about spiderman, they kinda had a lot of the assets already available for use in the sequels, not that people here care for them after the first game had already been out. ratchet and clank was a remake, so less work needed to be done for asset creation, and they probably reused a decent amount of assets in its sequel. both of which probably still used sony's help and resources to expedite the process.Sony studio Insomniac churned out four games in as many years.