Grand Theft Auto Grieving Thread - Yep, I've been drinkin' again...

Favorite GTA?

  • Grand Theft Auto

    Votes: 61 2.4%
  • Grand Theft Auto: London 1969

    Votes: 54 2.1%
  • Grand Theft Auto 2

    Votes: 106 4.1%
  • Grand Theft Auto III

    Votes: 203 7.9%
  • Grand Theft Auto: Vice City

    Votes: 735 28.7%
  • Grand Theft Auto: San Andreas

    Votes: 1,033 40.3%
  • Grand Theft Auto: Advanced

    Votes: 12 0.5%
  • Grand Theft Auto: Liberty City Stories

    Votes: 74 2.9%
  • Grand Theft Auto: Vice City Stories

    Votes: 73 2.8%
  • Grand Theft Auto IV

    Votes: 655 25.5%
  • Episodes From Liberty City (The Lost & Damned and The Ballad of Gay Tony)

    Votes: 198 7.7%
  • Grand Theft Auto V

    Votes: 371 14.5%
  • Grand Theft Auto: Online

    Votes: 91 3.5%
  • My Mother's My Sister!

    Votes: 306 11.9%

  • Total voters
    2,565
Why haven't modders from the GTA 3D era get hired positions?
I'm guessing they are cutting costs now and also planning for the future. RenderWare is old and EA's property. Porting games to Unreal Engine is cheaper in the long run and there are more outsourcers to hire from. The spite R* has for modders makes the decision easier.

Fuck, I'm just imagining the same shit happening when RDR2 first launched.

Can you imagine how insane it would've been if the RAGE engine got leaked?
I don't think any of the actual game engine code leaked. main.scm, for example, is just assembly-like language old 3D era GTA games used to script their environment. Pretty much anything contained within has been decompiled and analyzed by speedrunners and modders. The real treasure are comments in the source of main.scm, early and cut mission stuff, and little document snippets for GTA historians.

There's been a real nasty sea change in corporate culture over the years, they no longer view us as people but basically as ants.

It was always about money but they did used to seem to want to make customers genuinely happy, now they want to bleed us dry money wise and promote toxic, anti-human ideologies that make people miserable, giving us a product that makes us happy seems pretty damn low on their to-do list.

There's a difference between wanting to make money and the greed and contempt we see today, it's clear that today if they could make you pay 60$ dollars every time you turn a game on they would.

Put it to you this way, there's a difference between a businessman that wants people to give him money but still sees people as actual human beings versus today where they genuinely don't seem to see you as a human being, we've all been dehumanized to a degree that is just flat out evil.

You notice that in Woke language where they're always using "bodies" to describe people or always viewing people as their group first, as if again, we're all just a bunch of ants, not individual human beings.
Both Housers started off in video games because they interested them. Now the only one left in the company is Sam Houser who is effectively MIA. Take-Two's CEO, Strauss Zelnick, is an ex-Hollywood, ex-music industry bigwig who simply jumped ship to video games because he realized it was the next big thing. I'm sure it's also a direct fault of Rockstar itself, dipshit managers being given more free reign now that the top talent is gone. Hopefully people at least start hosting their mods in lawless Moldovian shitholes if they can't pick up on the social cues of a company actively preventing you from what PC gamers have been doing for ages.

To your point about corporate culture, we basically are ants. There are so many potential consumers alive today that, to anyone but small companies, investors and venture capitalists are the customers, not us. We're the money, the data points corporate analysts and data scientist eggheads project. Especially in entertainment, where enough people can be convinced to buy your product through shills, FOMO, word of mouth and peer pressure. The change is just more evident because it's interactive media, you can really milk the customer for much more compared to movies and TV shows.
 
Not even mentioning how Ryu Ga Gotoku studios remaked the two firsts Yakuzas in PS4 and later ported to PC and Xbox called Kiwami? God must be ashamed of you.
N. Sane Trilogy is a remaster, the actual RE2 is a remake, the example i gave earlier is a remake, this shit is a remaster.
God, even the Yakuza 3, 4 & 5 remastered are better works than this crap. This is not excuse.
 
  • Agree
Reactions: Maurice Caine
game rereleases then
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game rereleases now
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Demon's Souls was handled perfectly, and I won't hear otherwise.

It was! Bluepoint Games has done quite a few ports/remasters that have turned out really well. They've been responsible for quite a few remakes/masters/ports and they've usually been good. While on this tangent, the VR remake of RE 4 is decent too. It'd be nice if the extra content was there, but the translation to full VR was pretty smooth.

It is really impressive all of the mistakes that got made with this project. This should have been a slam dunk for R* and GSG since most of the heavy lifting was done twenty-ish years ago. As frustrating as this is, it seems like it's a part of the natural life cycle of a popular IP. For example, they've tried twice to reboot/remake/whatever Ghostbusters and just can't stick the landing. Those first movies were lighting in a bottle, just the right thing happened at just the right time. However, you just can't force that to happen.

Hopefully, this will serve as an example of why you should always check the work of someone you've outsourced a project to. Were I R*, I'd be furious that a game was published that had songs in it that I did not have the license to. Something like that could expose the company to a lot of legal and financial harm.
 
Of course the remaster was going to be jank dog shit. I feel it is highly unacceptable to charge 80 dollars for a reskin of a 20 year old game. Especially considering how broken the missions are. Apparently my one buddy gave San Andreas a try last night and it froze his console after playing it for 15 minutes. When I seen the launch trailer I thought it was nothing but a poorly ported reskin and it is unlikely that they where going to do much to improve the games. Glad at least the modding community is still going strong and I'll stick with getting the original games with mods.
 
For the past few years, I've been really wanting a GTA VI announcement soon. After this disaster, I'm not hoping for it anymore.
Likewise, but I'm also now of the same opinion for a Bully 2 or Manhunt 3. I want Rockstar nowhere NEAR those franchises with the current crop at the wheel.
 
Wanna talk about more about poor remastered editions?
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Seriously, most modern day remastered ports are beyond broken.
I would have preferred it if they just put the games up as they were on release like Nintendo did with Mario. It wouldn't have been good, but it would have been better.
 
  • Agree
Reactions: TVB
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