The Valeyard
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Remakes, if done right, can help bring an old game into the spotlight. The thread has mentioned a lot of good examples but for those wondering why remakes even exist, the original intention, was not out of greed or the CEO's intention of filling up their pockets, rather it was because the source code for the original game might either be impossible to redo with or lost with all the hard drive data and whatnot, as with the nature of videogames that almost every game runs on confusing code that it somehow works. I remember watching Appabend's video on remakes and it makes sense (I also have a feeling Appabend is one of us on the Farms, just a gut feeling). Why bother looking for hundreds of what is essentially cobbled up code when you can recreate it from the ground up with new technology and mechanics. Of course, this is the good intention.I played the Mafia remaster earlier this year, other than an issue where it would crash every so often on PC, it was awesome.
It felt weird as hell though playing something that was recognizably 2002 in a lot of it's design ways but had modern graphics, it was also weird to see something relatively obscure get that treatment, I liked it though and hope we see more of that sort of thing.
Point is if Mafia 1 could get a good remaster there's zero excuse for the GTAs not getting the same treatment.
I would love to see Legend of Dragoon get a remaster or remake. There are so many old games that could use a little TLC. You already have the foundation, just give it a new coat of paint with maybe some QOL improvements thrown in. It should not be that hard compared to making a brand new game from scratch.Remakes, if done right, can help bring an old game into the spotlight. The thread has mentioned a lot of good examples but for those wondering why remakes even exist, the original intention, was not out of greed or the CEO's intention of filling up their pockets, rather it was because the source code for the original game might either be impossible to redo with or lost with all the hard drive data and whatnot, as with the nature of videogames that almost every game runs on confusing code that it somehow works. I remember watching Appabend's video on remakes and it makes sense (I also have a feeling Appabend is one of us on the Farms, just a gut feeling). Why bother looking for hundreds of what is essentially cobbled up code when you can recreate it from the ground up with new technology and mechanics. Of course, this is the good intention.
The bad intention of a remake is the one you would see now, a half-assed version of a game that you once loved, only to be tainted by the developers and CEO out of a quick buck. Sad thing is that most see it that way and I cannot blame them. If the original purpose of a remake is to reintroduce the audience to an old game, then something like this feels like it is rewriting the original product, and seeing how *R is really bending to the knee, one can assume this might be one of several reasons for the unnecessary changes, apart from the reasons such as milking nostalgia of many old gamers who once had the OG consoles.
tl;dr = Remakes are not inherently bad by purpose, but it is tainted by shit ones. This included.
Yes, they were. For a large swath of gamers GTA3 or it's immediate superior sequel Vice City was their introduction to the concept of Open World game design.Are we totally sure these games were ever 'good'?
I remember thinking at the time they were formless jankfests that only thick people liked...is the reaction to these 'remasters' even if you ignore the shit state of these ports, simply a case of the games not aging well at all? Chinatown wars was the only 'recent' GTA that I would say resembled a proper game and that is forgotten completely by the idiots that laud these games as something special when they aren't and never were.
Did that really happen?You know you fucked up when you leak the source code for a switch game.
I agree on Chinatown wars being underrated, nothing else like drug dealing on a Nintendo DS.Are we totally sure these games were ever 'good'?
I remember thinking at the time they were formless jankfests that only thick people liked...is the reaction to these 'remasters' even if you ignore the shit state of these ports, simply a case of the games not aging well at all? Chinatown wars was the only 'recent' GTA that I would say resembled a proper game and that is forgotten completely by the idiots that laud these games as something special when they aren't and never were.
Yes. III/VC/SA were incredible games; III and to a lesser extent SA were groundbreaking games. These are games which are 17-20 years old and belong to an era way before many QoL game mechanics which we now take for granted.Are we totally sure these games were ever 'good'?
I remember thinking at the time they were formless jankfests that only thick people liked...is the reaction to these 'remasters' even if you ignore the shit state of these ports, simply a case of the games not aging well at all? Chinatown wars was the only 'recent' GTA that I would say resembled a proper game and that is forgotten completely by the idiots that laud these games as something special when they aren't and never were.
I think Sam Houser is a figurehead at this point. The real charge is Take Two and Strauss Zelnick. They have the investors, financial backing and influence with the parent companies. Creative input is probably nil at this point.Sam Houser is in charge of one of the most respected media companies in the world that just prints money. How could he approve this, why would he condone them treating the games that put R* on the map as if they were just garbage game?
Do not forget that Mafia II: Definitive Edition was crap compared to the original. And that Take 2 screwed Hanger 13 with deadlines by plopping them into an already developed product as Mafia III.2K Games (Rockstar's parent company) approved a full blown remake of Mafia 1 and the fanbase which is a fraction of the GTA series welcomed it quite positively.
They'll still buy GTA V E&E.R* fanboys are in for a rough time... goodwill towards the company is totally depleted.
There was always some jank but the games offered a new level of freedom that had literally never been seen before, you really can't understate how mind blowing it was to go from the PS1/N64 era of gaming to a game with a full 3D open world city with pedestrians and traffic and the like, younger generations will probably never know as big a quantum leap in gaming until we get Matrix style VR maybe.Are we totally sure these games were ever 'good'?
I remember thinking at the time they were formless jankfests that only thick people liked...is the reaction to these 'remasters' even if you ignore the shit state of these ports, simply a case of the games not aging well at all? Chinatown wars was the only 'recent' GTA that I would say resembled a proper game and that is forgotten completely by the idiots that laud these games as something special when they aren't and never were.
I remember when it was announced that Dan Houser was leaving I knew we were in for some trouble, but I still wanted to believe that somehow the soul of Rockstar would live on, but nope.I think Sam Houser is a figurehead at this point. The real charge is Take Two and Strauss Zelnick. They have the investors, financial backing and influence with the parent companies. Creative input is probably nil at this point.
Do not forget that Mafia II: Definitive Edition was crap compared to the original. And that Take 2 screwed Hanger 13 with deadlines by plopping them into an already developed product as Mafia III.
And the soy filled redditors saw those JPEG title names, and preordered instantly.Bethesda, at least, announced a couple new games. Starfield and TES:6 come to mind.