Grand Theft Auto Grieving Thread - Yep, I've been drinkin' again...

Favorite GTA?

  • Grand Theft Auto

    Votes: 61 2.4%
  • Grand Theft Auto: London 1969

    Votes: 54 2.1%
  • Grand Theft Auto 2

    Votes: 106 4.1%
  • Grand Theft Auto III

    Votes: 203 7.9%
  • Grand Theft Auto: Vice City

    Votes: 734 28.7%
  • Grand Theft Auto: San Andreas

    Votes: 1,031 40.3%
  • Grand Theft Auto: Advanced

    Votes: 12 0.5%
  • Grand Theft Auto: Liberty City Stories

    Votes: 74 2.9%
  • Grand Theft Auto: Vice City Stories

    Votes: 73 2.9%
  • Grand Theft Auto IV

    Votes: 654 25.5%
  • Episodes From Liberty City (The Lost & Damned and The Ballad of Gay Tony)

    Votes: 198 7.7%
  • Grand Theft Auto V

    Votes: 371 14.5%
  • Grand Theft Auto: Online

    Votes: 91 3.6%
  • My Mother's My Sister!

    Votes: 305 11.9%

  • Total voters
    2,561
At least with IV, if you fail a mission, you get a "fail" phone call and alternative dialogue.
That being removed is understandable. IV didn't have in mission checkpoints. So if you failed a mission, you had to literally start over from the beginning, and the game awkwardly treated the mission as having never happened. Now, you can start from the checkpoint and continue on, which is far more convenient.
 
Last edited:
That being removed is understandable. IV didn't have in mission checkpoints. So if you failed a mission, you had to literally start over from the beginning, and the game awkwardly treated the mission as having never happened. Now, you can start from the checkpoint and continue on, which is far more convenient.
It's truly a double edged sword because while I really did love how basically every mission in GTAV moved the plot forward (as opposed to filler side missions) there were never any missions that were pains in the ass that left a memorable impression as a result.

"ALL YOU HAD TO DO WAS FOLLOW THE TRAIN CJ" became a meme because I think every player failed that original mission at least 3 or 4 times. It didn't matter because your standard GTA Mission was at most 5 minutes long. It was never a real pain in the ass to start from the beginning. GTAV's missions by contrast are very long and if you're replaying them are often boring to have to repeat. I never want to replay that hallucination sequence where Michael has to murder an onslaught of Aliens.
 
You can't even truly fail missions in GTA V to have to repeat them

If you fail a segment more than 3 times you are asked to skip to the next part IIRC

That's the "benefit" of having such scripted set pieces, I guess
You COULD, but that would defeat the purpose of playing the game.

The REAL work would be with collecting every collectible/mission/property with all three characters to achieve 100% completion.
 
A complaint I heard about GTA V, Franklin to be precise, is his lack of self urgency within the story. In other words, he's just thrown into whatever shenanigans Michael, Lamar or Trevor get into. I get it now. Franklin doesn't have any independence within the story, well, now that I think of it, outside the three endings of V. Even so, C is canon.

Niko has more urgency than Franklin. Hell, Johnny and Luis have more urgency than Franklin. Such wasted opportunity.
 
  • Agree
Reactions: Friendly Primarina
The REAL work would be with collecting every collectible/mission/property with all three characters to achieve 100% completion.
IIRC, half the shit in the game isn't even necessary for 100% because of how the endings are set up.

It's been so long since I got 100% though that I can't remember. I just know that GTA V felt like a game where 100% wasn't really 100% when I finally got it.
 
  • Like
Reactions: Friendly Primarina
IIRC, half the shit in the game isn't even necessary for 100% because of how the endings are set up.

It's been so long since I got 100% though that I can't remember. I just know that GTA V felt like a game where 100% wasn't really 100% when I finally got it.
I stopped when I got to the alien parts and missing letter pieces. I believe I did all the parachuting activities. It's just a grind, even with a guide. At least there are achievements and SOME reward with those tasks, it's just a time sink.
 
A complaint I heard about GTA V, Franklin to be precise, is his lack of self urgency within the story. In other words, he's just thrown into whatever shenanigans Michael, Lamar or Trevor get into. I get it now. Franklin doesn't have any independence within the story, well, now that I think of it, outside the three endings of V. Even so, C is canon.

Niko has more urgency than Franklin. Hell, Johnny and Luis have more urgency than Franklin. Such wasted opportunity.
I've said it before, but GTAV feels like it's Michael's and to a lesser extent Trevor's story, and i do believe that was the original intention. Who knows why they went with the three protagonists route in the end.

When you look at every single story beat in this plot, most if not all of them are related to Michael's plot, with Trevor being more of a side character and Franklin just being... There. Only thing he has going is a different viewpoint coming from the hood, but even then, he moves out of there very early on and becomes "The Sidekick" from there onwards.

Frank just didn't have much to do, he wanted to be more than a just hoodlum, he earns that about 6 missions in or so. Even his role during the final mission seems too contrived for me. You're telling me these two different parties with access to sufficient firepower just suddenly decided "Nah, let's get that one single nigga we barely even know" to clap their respective targets? Hell, if you go with The Third Way even Franklin himself is surprised when the game decides to throw Stretch in as his final enemy.

In short, Franklin's story has no urgency because he barely had a story to begin with
 
  • Like
Reactions: Friendly Primarina
I've said it before, but GTAV feels like it's Michael's and to a lesser extent Trevor's story, and i do believe that was the original intention. Who knows why they went with the three protagonists route in the end.

When you look at every single story beat in this plot, most if not all of them are related to Michael's plot, with Trevor being more of a side character and Franklin just being... There. Only thing he has going is a different viewpoint coming from the hood, but even then, he moves out of there very early on and becomes "The Sidekick" from there onwards.

Frank just didn't have much to do, he wanted to be more than a just hoodlum, he earns that about 6 missions in or so. Even his role during the final mission seems too contrived for me. You're telling me these two different parties with access to sufficient firepower just suddenly decided "Nah, let's get that one single nigga we barely even know" to clap their respective targets? Hell, if you go with The Third Way even Franklin himself is surprised when the game decides to throw Stretch in as his final enemy.

In short, Franklin's story has no urgency because he barely had a story to begin with
Diversity, Inclusion, Equity.
 
A complaint I heard about GTA V, Franklin to be precise, is his lack of self urgency within the story. In other words, he's just thrown into whatever shenanigans Michael, Lamar or Trevor get into. I get it now. Franklin doesn't have any independence within the story, well, now that I think of it, outside the three endings of V. Even so, C is canon.

Niko has more urgency than Franklin. Hell, Johnny and Luis have more urgency than Franklin. Such wasted opportunity.
Agency, not urgency.

And if we want to dip our toes into the III-era waters, C.J. had a hell of a lot more agency when it came to his story than Franklin. He got thrown into his own fair share of shenanigans, but actively made moves that pushed his story along.
 
Agency, not urgency.

And if we want to dip our toes into the III-era waters, C.J. had a hell of a lot more agency when it came to his story than Franklin. He got thrown into his own fair share of shenanigans, but actively made moves that pushed his story along.
Thank you. My bad.

CJ's backstory before San Andreas (The Introduction) has more agency than Franklin's whole plot contribution.
 
  • Agree
Reactions: Friendly Primarina
Who knows why they went with the three protagonists route in the end.
From what I've heard it's something Rockstar has been wanting to do since SA for some reason, you kinda see it in IV with the three protags having some crossovers in their stories, and only until V did they have the right hardware to make it happen. Although if they were wanting to do it since SA, I wonder what three protags would have been in that game; CJ, maybe Cesar and someone else.
 
  • Informative
Reactions: Friendly Primarina
From what I've heard it's something Rockstar has been wanting to do since SA for some reason, you kinda see it in IV with the three protags having some crossovers in their stories, and only until V did they have the right hardware to make it happen. Although if they were wanting to do it since SA, I wonder what three protags would have been in that game; CJ, maybe Cesar and someone else.
Ryder's clockwork ninja LB.
 
From what I've heard it's something Rockstar has been wanting to do since SA for some reason, you kinda see it in IV with the three protags having some crossovers in their stories, and only until V did they have the right hardware to make it happen. Although if they were wanting to do it since SA, I wonder what three protags would have been in that game; CJ, maybe Cesar and someone else.
Maybe Big Bear, CJ's cracked up home from way back. I know there's files of his character model and cut lines. He was meant to have a larger role.

I wish they saved that Bonnie & Clyde story for a Red Dead game. Maybe set it in early Prohibition.
 
1689279931722.png

They apparently brought back Armored Trucks in GTA Online, if anyone cares

 
  • Thunk-Provoking
  • Informative
Reactions: TVB and Firewater
Back