I will not be buying GTA6. The only 3d GTA i bought was GTA4 and it was fucking boring. No, you slav prick, I don't want to go bowling during a ped-genocide.
I will not be buying GTA6. The only 3d GTA i bought was GTA4 and it was fucking boring. No, you slav prick, I don't want to go bowling during a ped-genocide.
No other character, AFAIK, has their own theme song. Actually, that's a lie. GTA: Chinatown Wars has instrumentals for characters for cutscenes. And GTA Advance with reused music from GTA1 and GTA2.
III's concept art didn't, because III wasn't interested in it. It's art design is clearly based on cheap pulp comics with a gritty style.
VC mostly followed suit, but starting with SA we can definitely see they tried to improve the appeal of their art. VCS almost acts like a bridge between the III/IV era styles with a detailed yet cartoony result.
IMO they should go back to that low-budget pulp. Showed more soul than the HD universe artwork, which while easier to look at feels like it could be for any game about crime.
IMO they should go back to that low-budget pulp. Showed more soul than the HD universe artwork, which while easier to look at feels like it could be for any game about crime.
Key word, low budget. I miss games that worked with their limitations to create something memorable. GTA III obviously aged the most, but that was its charm. What if YOU played a part in some criminal underworld, given various tasks and jobs as an underling like some simplistic crime drama? All that low-quality grime in Liberty City was intentional to capture the essence of a prosperous city engulfed in crime and corruption. All the while, your NPCs around you just go about their day as comic relief thanks to their non-sequiter dialogue.
I've never been conflicted about a product in my lifetime. VI will be a cash grab if V/Online is anything to go by. Its "satire" would be a practical imitation of modern reality, while its "fans" will exploit the hype for all it's worth. I feel it's nigh impossible to enjoy GTA VI in a vacuum based on several external factors.
I've said that GTA IV has great writing for GTA standards. I think LCS deserves that acclaim as well. It's objectively darker than IV, but pulls off dark comedy quite well. Example: that mission with Donald Love where you're instructed to blow up Fort Staunton, play that mission while playing Head Radio or Lips 106. The dark underworld of Liberty City crime and government immediately contradicts/complements Tony's dry remarks, random ped dialogue and non sensical, contemporary radio selections.
Honorable mention goes to GTA: Chinatown Wars for the same reasons.
Speak of Tenpenny, the Los Santos Riot was in its day and probably remains to this day the best spectacle I've ever seen in a game, just in terms of it changing up the world and making things feel like they've taken a huge turn.
Speak of Tenpenny, the Los Santos Riot was in its day and probably remains to this day the best spectacle I've ever seen in a game, just in terms of it changing up the world and making things feel like they've taken a huge turn.
I keep a save on SA at this point. I usually just play missions or the side stuff, but if I just want to fuck around, that's the best situation to do it in.
There's a lot of pixelization with IV thanks to the Series X upscaling. I think the proper term is anti-aliasing. I hope that helicopter bug at the end is fixed. If TBoGT is on sale, I'd like to buy it to 100% it.
Ned Luke and Shawn Fonteno say that drive by shooting is difficult. Is it? Maybe it's muscle memory for me, but I can manage driving and shooting at once with a 360 camera.
VR isn't about the graphics. There's a zombie shooting game on VR2 called After the Fall. It's basically a rip-off of left for dead but in VR, with graphics that are something similar to a ps3-era remaster. When playing the game, the graphics are never a hinderance, but the gameplay and gunplay is leaps and bounds beyond any top flight AAA graphics-fest available today.
Off topic: VR was the chance for the industry to turn away from graphics as a selling point and return to fun, interesting games. It's a shame the industry is hell-bent on ruining VR at every chance they get.
VR isn't about the graphics. There's a zombie shooting game on VR2 called After the Fall. It's basically a rip-off of left for dead but in VR, with graphics that are something similar to a ps3-era remaster. When playing the game, the graphics are never a hinderance, but the gameplay and gunplay is leaps and bounds beyond any top flight AAA graphics-fest available today.
No. That's a waste of resources with little investment, especially for a technologically advanced game like GTA VI would be. I know they ported LA Noire to VR, but that can be chalked down to experimentation and milking existing franchises without creating anything new.
Edit: not a PORT, technically reworked for VR. My mistake.