Grand Theft Auto Grieving Thread - Yep, I've been drinkin' again...

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Favorite GTA?

  • Grand Theft Auto

    Votes: 61 2.4%
  • Grand Theft Auto: London 1969

    Votes: 54 2.1%
  • Grand Theft Auto 2

    Votes: 106 4.1%
  • Grand Theft Auto III

    Votes: 203 7.9%
  • Grand Theft Auto: Vice City

    Votes: 734 28.7%
  • Grand Theft Auto: San Andreas

    Votes: 1,029 40.2%
  • Grand Theft Auto: Advanced

    Votes: 12 0.5%
  • Grand Theft Auto: Liberty City Stories

    Votes: 74 2.9%
  • Grand Theft Auto: Vice City Stories

    Votes: 73 2.9%
  • Grand Theft Auto IV

    Votes: 653 25.5%
  • Episodes From Liberty City (The Lost & Damned and The Ballad of Gay Tony)

    Votes: 198 7.7%
  • Grand Theft Auto V

    Votes: 371 14.5%
  • Grand Theft Auto: Online

    Votes: 91 3.6%
  • My Mother's My Sister!

    Votes: 305 11.9%

  • Total voters
    2,558
I mean ludonarrative dissonance has never really been an issue in GTA because the fucked up stuff the main characters can do fits with their character (mostly) because they're all psychotic kleptomaniac murderers,
The closest I've experienced to "ludonarrative dissonance" from a GTA title would have to be Trevor Phillips from GTA V. Trevor is marketed as a crazy psychopathic maniac that does whatever/however he wants. The game does try to justify Trevor's insanity with him either having repressed mental issues or overcompensating himself to be cool, or according to Michael, a "hipster." However, many of Trevor's antics are told, not shown. I've seen scarier actions from other GTA protagonists that would make Trevor tame in comparison. It feels like his whole characterization is just shock humor.
 
Actually, I have a better example of ludonarrative dissonance from GTA: the GTA Online protagonist. You go from doing odd jobs for contacts, to heist work, to owning illicit businesses, to saving the world from a mad scientist, back to doing menial work from pizza delivery or taxi faring, whatever the game offers you. Yet, all the while, if you hijack a high-end vehicle from the street and insure it, the game says no. You cannot save it in your garage as your own. Oh, and you cannot talk and everybody is aware of it. How on Earth do they answer the phone then?
 
This game is deep in a development crisis and they know it. I don't think anyone left at Rockstar knows how to run a project, to say nothing of their army of jeet coders fucking everything up constantly.
I believe it's no so much the dev hell. I bet they are changing the story. I bet all NPCs are trannies and orange man bad but the turns of tide has flipped the studio. The trannies in Rockstar are no longer bullying women and shitting themselves every time someone gets their pronouns wrong.
 
I only ask because the characters are basically spooning on the cover of the game and them being a couple, I assume, is going to be a big part of the narrative. Is Rockstar going to remove something that has been in the series for decades so that it doesn't undermine the story they're telling, OR are they going to keep it despite it directly allowing the player to cheapen the central relationship of the game?

I mean ludonarrative dissonance has never really been an issue in GTA because the fucked up stuff the main characters can do fits with their character (mostly) because they're all psychotic kleptomaniac murderers, but if the couple in 6 are loyal and invested in each other narratively how tf can you hand-wave away something like a hooker mechanic without creating a disconnect for the player?
Probably the same way they just handwave away game mechanics versus the game story. You can get a million dollars in cash and deposit it in the gang box and Dutch will still say they need more money. You can have dozens of goons hanging out at Vercetti Mansion, but Sonny shows up with two mooks and suddenly you're all alone. You can use a plastic shopping bag to kill someone in Manhunt, but the same exact bag rips if you look at it funny in real life.

You just have to not worry about it. Game mechanic and story don't always mesh together.
 
Most big games aim for either March (right before the end of the fiscal year) or November (the "holiday season" but still early enough to be considered for end of year awards). Rockstar buck the trend because they have no competition. They could be competing with a new Call of Duty game and they'll still be guaranteed to be a bestseller. Historically, they would release spring/summer (Max Payne 3 in May 2012, LA Noire in May 2011, Red Dead Redemption in May 2010, GTA IV in April 2008 ) but that's well over a decade now. Really, I think they just have the mindset of "when it's done."

I don't know if that's true anymore. I have a theory called the "Consumer Good Will Theory" that good products will build up goodwill, and a bad product can still be profitable, yet drains the "good will" so that consumers won't give another bad product the benefit of the doubt (TLJ and "Soylo" suffering hard from TFA, despite bad, doing a full withdrawal on all the Star Wars goodwill). In video games, Pac-Man for the Atari sold units but sucked, and made consumers wary enough that the next big game wouldn't also be shit, which it was (that would be E.T.).

In this case, GTA probably still consumer goodwill (unless RDR2 spent it) that it would become a hit but that means a similar Rockstar game wouldn't get nearly the same benefit of the doubt.

There's probably an actual name for this phenomenon for this that I don't know.
 
You can have dozens of goons hanging out at Vercetti Mansion, but Sonny shows up with two mooks and suddenly you're all alone.
If you're unfamiliar with how mafia hierarchy works, Lance would be considered an underboss of the Vercetti gang. If you pay attention, Lance was working against you near the second half after establishing Diaz's mansion. He has the ability to call in reinforcements or soldiers for backup. Lance probably told them to stand down so that Tommy could be swarmed.
 
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Wake up fags, new trailer just dropped out of the blue
Not looking half bad. After so much time in the oven I would expect it to look no less polished, but I will reserve any optimism I might have until we see the gameplay.
The graphics look insane except for main latina chick who looks awful and uncanny as hell. That character is probably going to screw this all up in every way possible.
I think she actually looks better than how we saw her during the leaks. Then again, that was a while ago, so maybe I'm remembering things differently. If anything is going to screw this up, it's either some half-assed integration into GTAO2 so R* can continue making bank off 13 year olds buying shark cards, or that the game will be woke and it will put a sour taste in my mouth. RDR2 is already semi-woke, and for some that was enough to ruin the experience, I guess we will see. From the leaks we've been seeing as to what is going on internally at Rockstar? Not holding out much hope.

Still, this might not be a disaster after all.
 
Wake up fags, new trailer just dropped out of the blue
It wasn't outlandish to guess that the 2nd trailer would come out not longer after the delay announcement, but seeing it drop still doesn't feel real.
The description reads: "Jason and Lucia have always known the deck is stacked against them. But when an easy score goes wrong, they find themselves on the darkest side of the sunniest place in America, in the middle of a criminal conspiracy stretching across the state of Leonida — forced to rely on each other more than ever if they want to make it out alive."
One of them is 100% dying at the end of the game, maybe they'll do what they planned to with Lamar and replace one with a new character after they die.
 
If the video actually reflects the game, then it tells me that the open-world and NPC interaction look really, really good. Like holy shit there is so much detail in the map. Then again, V's NPCs didn't match up with release compared with the trailer.

Not sure about the story though since it was a bit odd, here's hoping the single-player turns out good.
 
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