Grand Theft Auto Grieving Thread - Yep, I've been drinkin' again...

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Favorite GTA?

  • Grand Theft Auto

    Votes: 63 2.3%
  • Grand Theft Auto: London 1969

    Votes: 59 2.1%
  • Grand Theft Auto 2

    Votes: 113 4.1%
  • Grand Theft Auto III

    Votes: 220 8.0%
  • Grand Theft Auto: Vice City

    Votes: 781 28.5%
  • Grand Theft Auto: San Andreas

    Votes: 1,103 40.2%
  • Grand Theft Auto: Advanced

    Votes: 14 0.5%
  • Grand Theft Auto: Liberty City Stories

    Votes: 81 3.0%
  • Grand Theft Auto: Vice City Stories

    Votes: 77 2.8%
  • Grand Theft Auto IV

    Votes: 712 25.9%
  • Episodes From Liberty City (The Lost & Damned and The Ballad of Gay Tony)

    Votes: 217 7.9%
  • Grand Theft Auto V

    Votes: 399 14.5%
  • Grand Theft Auto: Online

    Votes: 98 3.6%
  • My Mother's My Sister!

    Votes: 327 11.9%

  • Total voters
    2,745
I saw a PS4 slim for 425 dollars at a used game store today in a fair condition. Do you think that would be a fair choice?
Are PS4s going up in price now? I have an barely used PS4 with some games.

Double-dipping + holdover from the 2000s. The 3D GTA games focused on PS2 first, then Xbox and PC later, usually due to how different the platforms were at the time.
Oh, and I found some insight on VCS's development (A) . What caught my attention in context with your post was how Sony was struggling with the PS2, PSP and PS3 around 2005-2007, so both Sony and R* had an uphill battle: release games that would be system sellers and resourceful software for the PSP. That explains why VCS appeared more ambitious than LCS.
 
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That article I found about VCS is a gold mine.

Rockstar Leeds wanted to prove themselves with an entry that could theoretically rival GTA: San Andreas in terms of scale on weaker hardware. Sony wanted another system seller, but Take Two did not want VCS to overshadow their then upcoming GTA IV.

Updated lighting, new streaming technology, proper compression, more mission/vehicle variety, Leeds was hard at work to make VCS into a swan song for the 3D era. Did they succeed? Well, the frame rate is more stable than LCS, but there's more bugs than in LCS.

Oh, and this is interesting:

Years after its release, Vice City Stories has not made it past the PSP and PS2. The game could not be ported to iOS and Android due to an ongoing exclusivity agreement. The developers would have had no problem with the porting itself, as Vice City Stories was faster and smoother than Liberty City Stories in terms of performance. It would have run smoothly on any smartphone.

So, I guess that exclusivity agreement was revised for VCS to indefinitely remain a PS exclusive. Shame, no wonder the PS2 port of VCS is more expensive than previous entries.
 
The only thing I'm curious about GTA 6 is rather than the content, it's more how much are they going to charge it. Surely they must want to recoup the budget they spent on that game. Will they put the game out as $150 Australian dollars or will they pussy out and make it $100?
 
The only thing I'm curious about GTA 6 is rather than the content, it's more how much are they going to charge it. Surely they must want to recoup the budget they spent on that game. Will they put the game out as $150 Australian dollars or will they pussy out and make it $100?
I wouldn't be surprised if they'd jump the gun at $80-100. Ten years of development for a game that would likely be the same as V but more visually appealing? Then, you'll have to ask yourself, why did I spend that much money on one game?
 
What is post-processing?
As in the thing that gave VC and SA its signature look.
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SAs style of the 90s LA look was lessened on PC and Xbox due to there not being the hardware for it. So was VCs Miami sun. There's more differences/upgrades/downgrades, but the color processing is probably the most apparent in the 3D trilogy.
To add, GTA IV had a peculiar launch. That was the first GTA to release multi-platform for Sony and Microsoft consoles. However, MS reportedly paid R* $50 million for an exclusivity deal for its DLCs.
IV is a funny case, because Sony originally approached Rockstar to make IV PS3 exclusive. Plans fell though though, and MS instead got a year of exclusivity for EFLC.
I think the graphical horsepower from those systems was just incidental.
Fair, but it didn't help that since the PS2 released a year earlier in 2000, they had more development time for III on that console.
I saw a PS5 slim for 425 dollars at a used game store today in a fair condition. Do you think that would be a fair choice?
I think you can probably find better. 400 under is what I'd say you should go for.
The only thing I'm curious about GTA 6 is rather than the content, it's more how much are they going to charge it. Surely they must want to recoup the budget they spent on that game. Will they put the game out as $150 Australian dollars or will they pussy out and make it $100?
The 100 dollar mark is done by retailers, not game publishers. Sony consistently prices PSN games at 110-130 dollars, so I'd assume VI will launch at that mark as its RRP, while places like Target or Big W will try to get lower prices for more sales. I think they'll push 130 on PSN, but not more than that. I wonder though if retailers will decide to price it at 130 at launch simply becuase it's gonna gather a fuck ton of sales. For the people living in the US, I think they're gonna do 80 USD since Nintendo's already set the bar for them. Then again, Take Two was the first to price their shitty sports games at 70, so who knows.
 
SAs style of the 90s LA look was lessened on PC and Xbox due to there not being the hardware for it. So was VCs Miami sun.
That doesn’t make sense. They’re arguably more powerful systems, why wouldn’t there be post processing for the smug or baked sun?
 
That doesn’t make sense. They’re arguably more powerful systems, why wouldn’t there be post processing for the smug or baked sun?
I can only assume that it's because all of that post-processing was written for the PS2 and the PS2 only, and back in 2005 you couldn't reliably replicate all of it under DirectX, and it's also possible that 2005 hardware combined with DirectX couldn't give the smae result that PS2's EE+GS did. The PC versions had some very drastic rendering pipeline downgrades, but with time modders have ported just about every missing link from PS2 as well as Xbox, and even a few extras like VCS/LCS/Mobile car reflections+cubemapped ones, and then that one modder expanded it with stochastic texturing and a wind shader.

Raw hardware performance is one thing, but the PS2 always exceled at it's unique architecture, which is also what gave all those PS2 games that characteristic blurry look. Not to mention that PC hardware of that time would only really be better than the PS2 if you went for the high end, and if you were in the low-mid range then you'd be lacking behind the PS2, and those PC ports had to run on all PC's of that time, so sacrifices had to be made one way or another.
 
That article I found about VCS is a gold mine.

Rockstar Leeds wanted to prove themselves with an entry that could theoretically rival GTA: San Andreas in terms of scale on weaker hardware. Sony wanted another system seller, but Take Two did not want VCS to overshadow their then upcoming GTA IV.

Updated lighting, new streaming technology, proper compression, more mission/vehicle variety, Leeds was hard at work to make VCS into a swan song for the 3D era. Did they succeed? Well, the frame rate is more stable than LCS, but there's more bugs than in LCS.

Oh, and this is interesting:



So, I guess that exclusivity agreement was revised for VCS to indefinitely remain a PS exclusive. Shame, no wonder the PS2 port of VCS is more expensive than previous entries.
One of the things that really irked me about VCS and LCS was the DJs would talk over parts of the songs and the songs themselves would be truncated. With the original games, the DJs might talk over an opening or ending of a sing, but only over an instrumental part, but with the prequel games they would talk over the singing too and then cut the songs short. I suppose this was done for piracy reasons and it would rear it's ugly head in the rest of the series releases in various ways (mostly with DJs talking over the starts of the songs like real radio DJs do) but it was just so badly obvious in the prequel games.
 
One of the things that really irked me about VCS and LCS was the DJs would talk over parts of the songs and the songs themselves would be truncated.
That I don't remember for LCS, I could listen to a couple radio stations to verify. DJs would play at the beginning and end without cutting the songs. But that DID happen for VCS a lot.

I suppose this was done for piracy reasons and it would rear it's ugly head in the rest of the series releases in various ways (mostly with DJs talking over the starts of the songs like real radio DJs do) but it was just so badly obvious in the prequel games.
Actually, from the source I found earlier, it was based on compression and space issues from the UMD optical media. Leeds was pushing the PSP to its limits.

Unfortunately, there was not enough space on the UMD disc to detail the sea depths, so diving was not possible. Long-distance swims were also limited due to the inability to hold the animation of the water space, the model of the main character, and cityscapes in the graphics processor.

Rockstar Games purchased over 100 licensed tracks for Vice City Stories. According to the Leeds developers, this package is the best and deepest collection of songs in GTA history. Special compression was required for the music, as the UMD drive was literally bursting at the seams from the amount of information. The programmers wrote a special plugin that allowed the compositions to be compressed to an acceptable size while maintaining quality.

I do agree that it could've been mixed better.
 
One of the things that really irked me about VCS and LCS was the DJs would talk over parts of the songs and the songs themselves would be truncated. With the original games, the DJs might talk over an opening or ending of a sing, but only over an instrumental part, but with the prequel games they would talk over the singing too and then cut the songs short. I suppose this was done for piracy reasons and it would rear it's ugly head in the rest of the series releases in various ways (mostly with DJs talking over the starts of the songs like real radio DJs do) but it was just so badly obvious in the prequel games.
Ooh, I hate that shit. IV has that but only for The Beat. Off the top of my head, parts of Swizz Beatz's song Top Down is covered by the DJ and fucking shoutouts. It's realistic but it's still gay.
 
Ooh, I hate that shit. IV has that but only for The Beat. Off the top of my head, parts of Swizz Beatz's song Top Down is covered by the DJ and fucking shoutouts. It's realistic but it's still gay.
That's nothing compared to The Classics 102.7, DJ Premier would mix mid song and scratch excessively making the songs unrecognizable.

and the songs themselves would be truncated. With the original games, the DJs might talk over an opening or ending of a sing, but only over an instrumental part, but with the prequel games they would talk over the singing too and then cut the songs short.
So many good songs in VCS: You Can't Turn Me Away, Sexual Healing, Ecstasy, Easy Lover, Freaks Come Out at Night, all cut short from poor editing/mixing.
 
A decade ago I've waited patiently not only for the PC port of GTA V to release, but also for it to be dropped onto torrents, for me to download it through the course of three days due to how slow my connection was back then, and for a working crack to come out to play it myself. Same goes for VI. Don't buy into the hype, wait patiently, and it will pay off with dividends once all the consolefags will once again seethe over losing another game to PC, where the smug "you will never get this console master race" suddenly turns into silly petitions and "h-heh, enjoy your sloppy seconds".
Just like it was with GTA V.
How easy was it to avoid spoilers?
 
I'm actually getting pretty far in VCS earlier than I thought I would be. Is liberty city stories and advance worth playing through?
 
I'm actually getting pretty far in VCS earlier than I thought I would be. Is liberty city stories and advance worth playing through?
LCS, yes. There's less in LCS compared to VCS, but it has its own charm. Think of VCS as a dark British comedy and Miami Vice, think of LCS as a rise of a mobster story. Advance, yes as a curiosity. The events of Advance have little continuity to the 3D era games.
 
I'm actually getting pretty far in VCS earlier than I thought I would be. Is liberty city stories and advance worth playing through?
They aren't as good as VCS, but yeah, go for it.
LCS has a shitty ending and resolution for what it promises, and eschews the GTA III atmosphere of Liberty City for a sunnier and less grimier town.
Advance is very old-school, so if you didn't like GTA1 or 2 you're not gonna like it either. But if you're fine with old-school GTA you'll enjoy it.
 
LCS has a shitty ending and resolution for what it promises, and eschews the GTA III atmosphere of Liberty City for a sunnier and less grimier town.
I will agree the end resolution and antagonists were anti-climatic compared to previous, even later GTA games. That said, your point about GTA LCS being "sunnier" than GTA III, you're right and wrong. Yes, the writing has more quirks and whimsical characterizations but I think it perfectly encapsulates HOW much of a crapsack world Liberty City is.

You have funnier peds crying about a date with a cheese deluxe briefly interacting with serious Tony Ciprani that shows little emotion other than anger and determination. You have cheery pop music hosted by an ephebopilic man and an insecure woman. Liberty City has the highest crime rate in the country (among other things), yet their citizens are considered about the new wave of Internet access and the danger of motorcycles.

GTA III's lore was played more straight, but I think when R* started getting the groove of storytelling, they begun to elaborate more into established characters to make them fresher.
 
That said, your point about GTA LCS being "sunnier" than GTA III, you're right and wrong. Yes, the writing has more quirks and whimsical characterizations but I think it perfectly encapsulates HOW much of a crapsack world Liberty City is.
Dude, it is quite literally a sunnier Liberty City in LCS over III.

You have funnier peds
IDK about all that...

GTA III's lore was played more straight
Did you even read the instruction manual for III? No one who read the first pages of The Liberty Tree would say III takes itself seriously. It is the most pulp of all the 3D/HD games and was made by a DMA Design that wasn't restricted by Take-Two in what they could and couldn't say.

think when R* started getting the groove of storytelling,
You say that like GTA III was R*'s first game or if III was 'the first GTA'.
 
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