Grand Theft Auto Grieving Thread - Yep, I've been drinkin' again...

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Favorite GTA?

  • Grand Theft Auto

    Votes: 63 2.3%
  • Grand Theft Auto: London 1969

    Votes: 59 2.1%
  • Grand Theft Auto 2

    Votes: 113 4.1%
  • Grand Theft Auto III

    Votes: 220 8.0%
  • Grand Theft Auto: Vice City

    Votes: 781 28.5%
  • Grand Theft Auto: San Andreas

    Votes: 1,103 40.2%
  • Grand Theft Auto: Advanced

    Votes: 14 0.5%
  • Grand Theft Auto: Liberty City Stories

    Votes: 81 3.0%
  • Grand Theft Auto: Vice City Stories

    Votes: 77 2.8%
  • Grand Theft Auto IV

    Votes: 712 25.9%
  • Episodes From Liberty City (The Lost & Damned and The Ballad of Gay Tony)

    Votes: 217 7.9%
  • Grand Theft Auto V

    Votes: 399 14.5%
  • Grand Theft Auto: Online

    Votes: 98 3.6%
  • My Mother's My Sister!

    Votes: 327 11.9%

  • Total voters
    2,745
You say that like GTA III was R*'s first game or if III was 'the first GTA'.
No, but GTA III set the standard for R* to pay homage to crime dramas, shows and movies while creating something original.
Did you even read the instruction manual for III? No one who read the first pages of The Liberty Tree would say III takes itself seriously.
Yes, I have. A) The Liberty Tree articles were pre-release marketing to set up Liberty City for GTA III's upcoming release. It wasn't featured in the manual. B) I said the story for GTA III was played straight. The comedic satirical elements from III were reserved for ped dialogue, radio ads and its in-game branding.

It is the most pulp of all the 3D/HD games and was made by a DMA Design that wasn't restricted by Take-Two in what they could and couldn't say.
Sure. III's writing and cinematic direction was influenced by several crime films. Goodfellas, The Godfather, even Pulp Fiction. IYKYK. I'm not even saying III was the greatest story ever told, but compared to its predecessors, it had more seriousness in it that didn't clash with the open world freedom of being a mute in a city as dark, grim and depressing as Liberty City.

It's not impossible to have serious topics and comedic elements at once.
 
No, but GTA III set the standard for R* to pay homage to crime dramas, shows and movies while creating something original.
Somebody didn't play GTA 2.

B) I said the story for GTA III was played straight. The comedic satirical elements from III were reserved for ped dialogue, radio ads and its in-game branding.
That's... every GTA game.

Sure. III's writing and cinematic direction was influenced by several crime films. Goodfellas, The Godfather, even Pulp Fiction. IYKYK.
...
...
...you don't know what 'pulp' means, do you?
Look at it's artwork, remember the main plot and theme, then go google some pulp magazines.

compared to its predecessors, it had more seriousness in it that didn't clash with the open world freedom of being a mute in a city as dark, grim and depressing as Liberty City.
Bro, I can't.
You think a moody city = seriousness.
The Triads are about as grounded as the Zaibatsu.
 
I can't help you if you don't understand. Play the older games and reread these posts or move on.
I don’t necessarily need to play GTA 1 or 2 to understand R*’s pedigree or style in media homage with GTA.

GTA 2’s premise was influenced by apocalyptic movies from the 70s and 80s, with a near future vibe the 60s envisioned. (I know I linked GTA2 here a while back talking about its development.” I’ll give you grace and say that R*’s cult culture influences since III was more pronounced.
 
It's interesting to find out that they were halfway through developing the secret agent Trevor DLC before they realized it just didn't work and they scrapped it and the other DLC in favor of working on RDR2. It doesn't sound like GTA Online was the actual motivator to abandon it at all.

Also, they went through like 5 different iterations of Agent and just realized they didn't know how to make an open world spy game.
 
It's interesting to find out that they were halfway through developing the secret agent Trevor DLC before they realized it just didn't work and they scrapped it and the other DLC in favor of working on RDR2. It doesn't sound like GTA Online was the actual motivator to abandon it at all.
Where did you find that out? I heard about a recent Dan Houser interview.

Speaking of which:

1762022077434.png

Perhaps Bulgarian would've finished him off with Dimitri? Good call, because the story is centered around Niko.
 
I knew I forgot something.

Okay, let me provide something else.

I found a couple sources about GTA Advance's development. GTA Advance was initially conceptualized and announced as GTA III on the GBA. Not a straight port/conversion like how GTA 1 and 2 were for the Game Boy Color, but rather a side story before the events of GTA 3.


It was shuffled through two developers, Destination Software and Crawfish Interactive, before given to Digital Eclipse to ultimately make GTA Advance. Destination Software's project was canned for unknown reasons, Crawfish's project went further in development from screenshots, story details, even unfinished multiplayer.

Crawfish developers states that the story would've been about a mafia made guy chasing a mafia deflector. Digital Eclipse insisted that Crawfish's work was returned to them or Rockstar and Advance was completely new from the ground up.
 
That is interesting. I remember GTA Advance originally being listed as just GTA III for GBA in a few magazines never knew there was more to it.
I forget that you're an OG in the GTA franchise. Yes, it was announced, then quietly canceled and rebooted as GTA Advance.

Digital Eclipse and Rockstar were eager to push the GBA to its limits. Rockstar even suggested isometric 3D but knew that wouldn't be possible. So, Digital Eclipse opted for "angled textures."

1762125101840.png

Smart.

Advance's story was not written by Dan Houser, but Digital Eclipse's James Stanley. However, Rockstar did oversee its direction for Stanley to develop from there.
 
Honestly, this interview has really done a lot to raise my view of Dan Houser. You can tell he really did put a lot of thought into what he was writing and how he did it with how much he talks about how it had to work around the game. And he puts a huge emphasis on the team and actors over himself, which feels like the exact opposite of people like Druckmann and Kojima.

Like I never thought bad of him just because there was hardly anything to really get with him interview wise. But I honestly would have thought he'd be a lot more of a pretentious nob after seeing most of the "big names" in the industry talk.
 
It's funny because Alpha Protocol felt like a Rockstar game but without it being a proper open world. In hindsight maybe they should have used it, and the Saboteur game is a reference on how to tackle Agent, but I believe they canceled the project by the time these games were out.

Kingdom Come is basically the realization of the medieval open-world game they scrapped.
 
the writing in 5 was fucking dogshit and the only non charicature was the daughter. i legit felt sorry for her. michael is a cuck, trevor is a faggot and franklin shouldnt even exist dude is a non entity
I also felt sorry for Wade, as it was obvious he wasn't playing with a full deck.

I absolutely agree on the writing. But as a game, I find GTA V infinitely more entertaining than IV, as the world and characters are more wacky and idiotic. I don't want to ponder on the misery of the human condition while plowing through the streets at mach 7 and shooting at the police.
 
I also felt sorry for Wade, as it was obvious he wasn't playing with a full deck.

I absolutely agree on the writing. But as a game, I find GTA V infinitely more entertaining than IV, as the world and characters are more wacky and idiotic. I don't want to ponder on the misery of the human condition while plowing through the streets at mach 7 and shooting at the police.
Well, GTA V is a throwback of GTA SA.
Saint's Row was the answer of Rockstar being serious but failing with TBoGT.
RDR1 is the best one in terms of writing.
 
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