- Joined
- Feb 28, 2015
that one poster is still right: you still aint got a chance with her (she died back in 1982 at 67)Oh, look. I found my old GTAForums profile.
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that one poster is still right: you still aint got a chance with her (she died back in 1982 at 67)Oh, look. I found my old GTAForums profile.
That breaks my heart.that one poster is still right: you still aint got a chance with her (she died back in 1982 at 67)
That's what happens when you get overly ambitious and cocky. They put themselves in that situation.What I am surprised about (take this as a thread tax of sorts), however, is the fact that Cockstar have dumped more money here in total than it cost to build the Burj Khalifa. On a fucking video game. How the fuck do they expect to make any return on that sort of retard-money investment by now?
Pfffft thank you very muchI prefer Elvis followers.
At least GTA SA had some peds, but isn't the same as Elvis has left the building!
As much as I love the Gabecube/Steam Machine, that would mean porting it to Linux. GTA V technically doesn't even work with Linux anymore unless you remove BattlEye anti-cheat.What are the chances that the delay was to get GTA6 running on SteamOS ready to drop it on the Gabecube?
It's weird how easy it is to miss a ton of context in GTA games. Many of them had the issue of conversations in cars being cut short due to you getting to the destination earlier (usually an issue in IV and V in my experience), and a ton of news broadcasts can be easily missed if you either turn off the radio or swap stations during ads.I'm watching The Professional's GTA LCS 20th anniversary playthrough. I just noticed how after some missions, the radio broadcast would cut to Liberty News to give a recap of your missions and their cause and effect. I know it did that for GTA 3 and Vice City for lore reasons of why the bridges are closed. I love that touch; I need to pay more attention.
This has never been a truthful statement, and almost always a prelude to a horrifically buggy release.the game is "content complete," but the delay is to iron out bugs. I'm sure somebody is going to find SOME type of bug upon release.
Also with IV and V, missions had second sets of conversations if you had to replay them from mission failed.Many of them had the issue of conversations in cars being cut short due to you getting to the destination earlier (usually an issue in IV and V in my experience),
I guess we'll find out.This has never been a truthful statement, and almost always a prelude to a horrifically buggy release.
I just remember some dialogue after failing missions in IV before retrying from the phone.Also with IV and V, missions had second sets of conversations if you had to replay them from mission failed.
I guess we'll find out.
V does have them, it just so happens that most of the mission failed cutscenes are in the tutorial missions that no one outside of the mentally handicapped would fail. Also I have a feeling that the mission failed cutscene for By the Book was the original ending for the mission before being retooled into a mission failure cutscene for being too dark.Not in V. Mission failed appears before anything and just exiting makes you out of the mission near instantly.
No lie, The Long Stretch gave me trouble from the police chase since I was not used to how aggressive the police were in V.it just so happens that most of the mission failed cutscenes are in the tutorial missions that no one outside of the mentally handicapped would fail.
This basically went away with GTA:SA due to SA having a completely different radio system. Before that, every radio station was a single pre-baked audio stream, and with SA it was finally dynamic. Everything was randomized. Song order, DJ chatter on the intro/outro, DJ chatter between songs, commercials and so on. That's when all the in-game news was moved to WCTR where you'd have extra lore.I'm watching The Professional's GTA LCS 20th anniversary playthrough. I just noticed how after some missions, the radio broadcast would cut to Liberty News to give a recap of your missions and their cause and effect. I know it did that for GTA 3 and Vice City for lore reasons of why the bridges are closed. I love that touch; I need to pay more attention.
There will be a mod for that.Synthetic Man's biggest gripe about GTA VI will be the lack of futanari representation and no cock chugging mini games thus far
Are they going to release a finished and working game?"Rockstar are doing something super ambitious with GTA VI and it is unlikely any developer will be able to match"
i mean did 5 and rdr2 launch with cyberpunk level bugs and glitches because theyre usually well polished at releaseAre they going to release a finished and working game?
GTA V? Nah, was near perfect on PC in 2015.i mean did 5 and rdr2 launch with cyberpunk level bugs and glitches because theyre usually well polished at release
thats for pc thoGTA V? Nah, was near perfect on PC in 2015.
RDR2? The PC port has some issues later fixed in patches, but not at CP77 levels.