Half Life Alyx and Boneworks - The two VR games that dare to be different. Okay maybe just one, but still. AKA Floop’s shill thread.

Is VR the big gay?

  • Yes

  • No


Results are only viewable after voting.
Really want to play it, but the cost of VR is pretty high considering that there isn't really much else to use it on

That's really the main issue is there's absolutely nothing else VR that I feel like I just gotta have, at least on PC.

If the PC versions of RE7 and Ace Combat 7 had VR, as well as if that VR From game was on PC, then it would be more tempting, but as it is now I just can't justify the high cost of VR for just one game and don't get me wrong, I really want to play this.
 
It does make sense. This game was built from the ground up for VR. They’ll never make a mouse and keyboard version, and even if someone made a mod to do so, it could never replicate the original experience.
If you have even a shred of knowledge in regards to programming and how electronics work in general, you'd understand why his tweet is pretty amusing, especially the first part. It's a very good example of "false equivalency".
 
If you have even a shred of knowledge in regards to programming and how electronics work in general, you'd understand why his tweet is pretty amusing, especially the first part. It's a very good example of "false equivalency".
Yeah I don’t understand. Please explain.
 
Yeah I don’t understand. Please explain.
Jesus Christ.

There is certainly an argument to be made that you simply can't port this game to K+M because the controls wouldn't allow for it (and according to the devs themselves, this is the case) but you don't make that argument by brushing off everyone who complains as a hypocrite and comparing it to something completely irrelevant.
 
Jesus Christ.

There is certainly an argument to be made that you simply can't port this game to K+M because the controls wouldn't allow for it (and according to the devs themselves, this is the case) but you don't make that argument by brushing off everyone who complains as a hypocrite and comparing it to something completely irrelevant.
The point he was making is that you can’t translate VR to K&M, just like how you can’t translate a movie to an audiobook. How is that comparison irrelevant?
 
Yeah I don’t understand. Please explain.
There's a world of difference between extra programming and balancing vs. a movie's image being completely impossible to convert to audio format or a smartphone game being impossible to port to an older, completely different type of phone. Games are ported to VR and vice versa all the time, it is completely, 100% possible. Especially if this runs on Source 2. Fucking Switch games could be feasibly ported to PC, and PC games are frequently ported to Switch. This isn't DOS or PC to Apple, here (and those still aren't perfect comparisons). If you want to make the argument that Valve doesn't want to due to artistic or budgetary reasons, that's fine. People have to live with that in the same way that people who want exclusives on another console have to live with it. But claiming that it's completely 100% impossible because they're "different mediums" or whatever is just stupid, and if they did port it that dude would look like a dipshit. The devs themselves make the very good point that VR is the best medium for this game because a mouse and keyboard version would be watered down (they used an example of opening a door partially or completely, or throwing a grenade/shooting through the crack) and a nightmare to translate. But they didn't say it's impossible, because it's not.
 
There's a world of difference between extra programming and balancing vs. a movie's image being completely impossible to convert to audio format or a smartphone game being impossible to port to an older, completely different type of phone. Games are ported to VR and vice versa all the time, it is completely, 100% possible. Especially if this runs on Source 2. Fucking Switch games could be feasibly ported to PC, and PC games are frequently ported to Switch. This isn't DOS or PC to Apple, here (and those still aren't perfect comparisons). If you want to make the argument that Valve doesn't want to due to artistic or budgetary reasons, that's fine. People have to live with that in the same way that people who want exclusives on another console have to live with it. But claiming that it's completely 100% impossible because they're "different mediums" or whatever is just stupid, and if they did port it that dude would look like a dipshit. The devs themselves make the very good point that VR is the best medium for this game because a mouse and keyboard version would be watered down (they used an example of opening a door partially or completely, or throwing a grenade/shooting through the crack) and a nightmare to translate. But they didn't say it's impossible, because it's not.
You’re fucking overthinking it
 
How is that comparison irrelevant?
Because what the fuck does it have to do with the people complaining about Alyx being VR-only? The person you're linking to is just inventing a hypothetical situation to make anyone who complains out to be a hypocrite to brush off semi-valid criticism when there's probably no person on earth who fits his description. Are you fucking retarded?
 
Because what the fuck does it have to do with the people complaining about Alyx being VR-only? The person you're linking to is just inventing a hypothetical situation to make anyone who complains out to be a hypocrite when there's probably no person on earth who fits his description to brush off semi-valid criticism. Are you fucking exceptional?
Why do you keep saying hypocrite? How does that work here?
 
If you have even a shred of knowledge in regards to programming and how electronics work in general, you'd understand why his tweet is pretty amusing, especially the first part. It's a very good example of "false equivalency".
If the game was indeed designed from the ground up specifically for VR/motion control, then I can absolutely see why it makes no sense to ask for it to be ported to mouse/keyboard. It would be like trying to play Beat Saber with a mouse+keyboard; the whole point of the game is the physical movement, with standard inputs it’s just Guitar Hero with a shittier more confusing control scheme.
 
  • Agree
Reactions: Floop
I'd almost guarantee there will be a mouse and keyboard release if Valve plans on making money outside of selling the engine tech. It's only a question of time.
I sincerly doubt this will happen because a great VR game would generally make for a lousy conventional game, and vice versa.

What VR shines in is small details, whether that's pulling an important item off a bookshelf or just tossing a Grenade where you wanted it to land. When it works you get a similar satisfaction you'd get if you were doing sports.

When you watch the trailer it's quite clear it's being designed around VR, Alyx is taking cover as opposed to strafing around enemy fire. You're grabbing bullets off a bookshelf to reload your gun. You're physically reloading your weapon. All this stuff wouldn't be interesting at all on a Monitor and Keyboard. They'd be automated by action keys or straight up automatic. It's only exciting in VR where you physically replicate the actions.

Honestly current gen VR hardware kinda sucks, the headsets are too low res so you get the infamous "screendoor effect" and nothing is worse than stepping on a cable and killing your fun right in the moment.

But I don't think it's a meme because physically shooting targets even in the current rough state is very amusing, and when VR magic works it will induce a feeling of awe.

I think Valve and their people definitely agree with me, otherwise they would not be competing with Facebook over this niche market. I think Half-Life Alyx is being made as the defacto Killer App of VR, the one everyone gets when they first install their VR hardware. So it's a long term investment. I do think that within the near future a good VR Headset and Controller will only cost $400 or less as they improve manufacturing. Oculus Quest is already hitting that pricerange.
 
Jesus Christ learn how to fucking read you exceptional individual.
Well that’s irrelevant anyway because no one owns an audio book version of spider verse or a black berry version of fruit ninja because those don’t exist. It’s a fucking joke made to be absurd and you’re over thinking it and not focusing on the point.
 
You can't port a VR game to traditional controls for the same reason you can't port a Kinect game or a balance board game to any other standard controller scheme. The game would suck because they are all bad.

Without the gimmick, everyone would realise that immediately. Just like the reload discussion that happened in this thread, it's a boring gimmick. In a game, I want to kill enemies, and not spend 20 seconds reloading.

I do this shit in real life if I wanted to.
 
Back