- Joined
- Jan 2, 2021
Npcs that are smart enough to use cover, flank, and cause distractions. but stupid enough to randomly get stuck in geometry and unnaturally quick turn to opponents with inhuman speeds.
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Destructible terrain like Red Faction but way better.
- Barney finally gets Freeman the beer he owes him.
- Jiggle physics, not for boobs but for some Xen creature.
- Headcrab origin story. If not direct, some kind of environmental storytelling of how they came about.
- You can look down and see your feet.
- Flashback to Black Mesa segment.
- GMan revealed to be actually a good guy.
- At some point in the reveal trailer a watermelon is going to be eviscerated.
IIRC, McNigger's said that HLX is basically a retirement project, something that the old guard wants to push out before they retire and move on. I'm inclined to believe it.- Either none of the Valve old guard is involved, or all of them are.
Remember that canonically, they are literally right outside the hangar we've been stuck in for 20 years. I don't know how they'd write around them, at least in that instance, because they should probably be running into the hangar right after the HL:A postcredits scene ends (they probably would've seen/heard the postmortem of the Advisor ruckus).- Kleiner and Magnusson appear again, but only as slight hellos and goodbyes, they won't be very important to the plot.
Have you read this?Valve always pushed for some kind of novelty, technological or design-wise, for HL. To make a HL3 in 2025+ it would require some neat idea on how to put some real gameplay innovation or have at its disposal people with excellent knowledge of FPS design. Alyx as a shooter is intensely mediocre in design, supported by the novelty of VR. Do they still have people that "know" how to make a fun FPS?
It's striking how a lot of people care about teh plot. I'm not going as far to tell that the HL plot is meaningless, and all that matters is ambience, but I'd be more worried about the bones of HL3, engine, design and gameplay.
To me, that ambient_npc_manager entity alone is the most damning evidence. I don't think there was ever a Houndeye model in Alyx and that one looks new. Also there are no proper NPCs in CS2 to manage either, so it wouldn't make sense for that game.Have you read this?
(The screenshots are from June and there's since been more added on that site itself.)
valve only really releases half-life when it will define a generation in its genre, and these days they could do it by simply being well above averageFPS single player campaigns are in such a shitty state right now. Aside from Nu-DOOM and COD, they're few and far between. I'm just hoping for a solid experience.
Does Half Life 3 even deserve to exist at this point? Despite memes, the Half Life games (bar expansions) have essentially been platforms for Valve to fuck around and improve gameplay concepts.
Half Life 1 took the Quake 1-era shooters and introduced "realistic" setpieces and a great care for environmental narrative. The fact that its gameplay loop was quite good cemented it in its position as a classic.
Half Life 2 existed for the memes in physics. It's still an incredibly well-made game with an amount of detail and care you can't find in most places, but its gameplay loop was inferior to HL1. Furthermore it fell into the "episodic gaming" meme of the mid 2000ies and we saw how that turned out. And the HL2 style of FPS was defeated by CoD clones in its own genre, a lot of 2000ies mid-tier shooters aped HL2 but in the end it was the pseudo-military FPS that won.
Alyx existed for the VR memery.
Valve always pushed for some kind of novelty, technological or design-wise, for HL. To make a HL3 in 2025+ it would require some neat idea on how to put some real gameplay innovation or have at its disposal people with excellent knowledge of FPS design. Alyx as a shooter is intensely mediocre in design, supported by the novelty of VR. Do they still have people that "know" how to make a fun FPS?
It's striking how a lot of people care about teh plot. I'm not going as far to tell that the HL plot is meaningless, and all that matters is ambience, but I'd be more worried about the bones of HL3, engine, design and gameplay.
Now I know some of you will jump in and say Half-life is a boomer shooter.
quake: HURR HURR HURR *BOOM* HURR *ogre noises* *BOOM* HU-*BOOM* *splat splat splat*Because Gordon Freeman in HL1 can bunny hop entire levels shooting the Tau Cannon and the Rocket Launcher like a maniac, because he's still in mechanics a Quake 1 era FPS protagonist. It's simply that the levels aren't built (most of them, at least) to support such playing style.
Geoff you cockteasing son of a bitch
If they do anything beyond what they did with the ending of Alyx and some stuff with the Borealis then I'll shame Valve for it, but otherwise I will defend Alyx's ending because I think Epistle 3's existence and what the general populace's idea behind the plot of EP3 would be was what "forced" valve's hand into doing what they did. On a meta level it feels like they were saying sorry for leaving us in the dark for 13 years, and in the story it meant that they were no longer shackled to a pretty much pre determined plot. We were expecting an adventure in the arctic with Alyx for years. They tried to do it and didn't work. It's just time for something completely different. I'm just glad that at the very least the mysterious nature of the G-Man makes it fit rather than being too much of an asspull.adding time travel fuckery to the game is an immediate cop-out that ruins any sense of progress or meaning in choices. because now you've given yourself a precedent to go to any point in time and undo/change certain events and give yourself free reign to explain how those changes will affect the future. does this mean alyx was never with gordon during 2 and its episodes? did she just spontaneously disappaer during the hangar scene to save her dad? are there any other events that were changed because of this that we can exploit? time travel is an excuse for lazy writing and not having any good ideas after twenty fucking years.