Half Life thread - Discussions about Valve's FPS magnum opus(es) and any related content (spin offs, expansions and etc)

HL 3...is it still happening?

  • No and anyone that still thinks that it will is delusional

    Votes: 240 47.6%
  • Yes, they just need a few more years to perfect it so it can another game changer in the industry

    Votes: 135 26.8%
  • Shouldnt it be called "Two Lives and a half" instead?

    Votes: 82 16.3%
  • Half life is overrated, you neckbeard homos

    Votes: 47 9.3%

  • Total voters
    504
IMO it should've landed somewhere in between.
Honestly, I'm happy with how the final version of HL2 turned out, even as flawed as it is, both in story and gameplay, but it's still one of my favorite games. I will agree with you though that I think the story would've been really good if elements from both the original story and the final one were combined. This is what I like about RTBR, where rather then trying to authentically recreate the original storyline, it instead combines elements between both versions, which I think they did well.

One thing I'd say I specifically liked more in the original HL2 story compared to final is how Gordon's reemergence is handled. In the final story, I don't feel like the reactions to Gordon showing up again from the other characters really works well when you know that Gordon has been gone for 20 years, they kind of feel a bit forced. The original story on the other hand has the characters appear a lot more worried and conflicted about Gordon's arrival, and I think the whole original lab sequence in general was a lot more depressing which I liked more.

There are also locations that I wish made it into final, such as the Air Exchange, Borealis, and Arctic, levels. I feel like those would've been really fun to play in, but I also just like Arctic environments so maybe that's my own bias. Overall, I hope RTBR is finished, they seem to be doing a really good job.
White Forest in Episode 2 just makes things worse because it shows that outside of City 17 there's a wonderful green forest. It's meant to be implied that the entire world is being drained of resources and polluted beyond the point of recovery. Why the fuck is there this wonderful green forest? Why doesn't it look like Red Forest from Chernobyl right after all the trees died from immense radiation?
There's a lot of things I dislike about EP2, both in story and gameplay. If it wasn't so popular for people to use as a base for making maps, then it would probably be my least played Half-Life game. Everyone else seems to love it a lot but I never really enjoyed it. In my opinion, I like to think of it as the Doom 2 of Half-Life, where I see it as completely inferior to the original product, but everyone makes maps using it all because it has the new assets and enemies.
 
I think the whole original lab sequence in general was a lot more depressing which I liked more.
My most disliked part of it is that Kleiner was supposed to die at the very beginning. I hope that when RTB:R Division 3 comes out, they'll show that Kleiner was merely injured and will pull through the end. HL2 and it's episodes wouldn't be the same without that four eyed doofus, that's the best decision that Valve has made when revising HL2.
Everyone else seems to love it a lot but I never really enjoyed it.
I guess from the gameplay standpoint it's pretty fun. There's more open areas, you get the Jalopy which is arguably one of the most iconic video game vehicles, and the entire segment of defeating Striders was something fresh while EP1 for the most part just regurgitated gameplay from HL2. Also that's when the flashlight was decoupled from the main HEV power, so you could sprint and use the flashlight while sprinting for longer.

But yeah, narratively it started to fall apart pretty badly. And if you were to look at Laidlaw's Epistle 3 as the rough draft of the story for Episode 3, it would be rather shit anyway. Now you're in the Arctic and also in the end everything was futile. In a way it's good that EP3 never came to be.

Too bad that to this day you have room temperature IQ retards wishing for a Half-Life 3, even though any triple digit IQ homo sapiens will know Valve will never release a game with that name because those room temp IQ tards would be disappointed even if HL3 was the greatest game ever made, the hype train has grown to proportions so massive that no matter what they'd release under that name, it'd derail hard. At best they'll make Half-Life: Freeman when Valve releases a neural helmet controller thanks to GabeN's new venture to promote it.
 
Xen was great what are you talking about?
The original Xen is fine. I don't understand the autistic hatred against it.

Even Valve themselves admit that ran out of time and had to rush Xen. I can write a paragraph on things wrong with Xen but Im sure you have heard it all. Its fine if you think Xen is fine but there is a reason why something called "Xen Syndrome" exists, where the third act of a good game tends to drop drop in terms of quality.
The ammo is extra scarce, they keep flying down, you have no real way of defending yourself during that part, and they hit hard. And once you're at the bottom, it's full of headcrabs, and a zombie, and you're probably already out of ammo by then. I do not remember this segment being so miserable in vanilla, completely kills the mood when I'm compelled to use cheats to overcome the mod's bullshit.

I think in a way its trying to motivate you using the crowbar (that has a new stronger move) more. Idk, I never had an issue with that part, I think it was thanks to me mostly using the crowbar's stronger alt attack until Vorts entered the scene.

I also think that MMod is counting on you having played the original before, hell, maybe even mastered it so they are probably expecting you being a veteran?
But yeah, narratively it started to fall apart pretty badly. And if you were to look at Laidlaw's Epistle 3 as the rough draft of the story for Episode 3, it would be rather shit anyway. Now you're in the Arctic and also in the end everything was futile. In a way it's good that EP3 never came to be.

Too bad that to this day you have room temperature IQ retards wishing for a Half-Life 3, even though any triple digit IQ homo sapiens will know Valve will never release a game with that name because those room temp IQ tards would be disappointed even if HL3 was the greatest game ever made, the hype train has grown to proportions so massive that no matter what they'd release under that name, it'd derail hard. At best they'll make Half-Life: Freeman when Valve releases a neural helmet controller thanks to GabeN's new venture to promote it.

I think Valve fans have mutually accepted that Ep3 isnt happening, alongside with other games of theirs that deserve a third entry but just wont. Both because Valve's focus is on Steam and hardware rather than software now.
 
Right now I'm at On A Rail in Black Mesa, but to go back to the beginning of my playthrough, this moment has really set the mood for the entire mod.
Of course, the entire mod is built on the assumption that you've already played Half-Life, and from that perspective it works really well. In the original, you've put on the HEV suit, funky Klaxon Beat would play and some voice would ramble in the background.

But here? You put it on, you have an entire HUD bootup sequence, and that music. It symbolizes that now that you've slipped into the HEV suit, you know what's coming next, and it's not pretty. You are now minutes away from changing everything forever. You know what comes next, and the music puts the emphasis on it.

After that the Crowbar Collective has masterfully made the Resonance Cascade feel like the apocalyptic disaster that it was. The moment you exit the test chamber after the disaster, you see the scientist trying to resuscitate the dead guard, and once again, the music really sets the mood.

Crowbar Collective didn't fuck around when they've added female scientists. That elevator you take back up that falls down? You hear that there's a male and a female scientist in the elevator. And the female scientist is scared for her life. And then the inevitable happens. You press the button, the elevator crashes and you hear the female scientist scream as she plunges to her death. That fucking hit me hard.

Then when going through the office complex you had that radio that played the EBS transmission. Out of all the touch-ups to make the disaster feel as serious as it was, this was the one thing that elevated it to the tippy top. You take a moment to realize that the events of Half-Life take place in the real world, and you're constantly stuck in a gigantic underground facility. But the rest of the world still exists, and you know that what happened in Black Mesa will inevitably lead to the enslavement of humanity by the Combine. Then there's the second EBS broadcast once you get to the abandoned tunnels where it is now known that what happened at Black Mesa is affecting the general population.

I don't know why I didn't play this mod before because holy shit, it feels like a proper 1st party Valve title, top notch quality and a fantastic reimagining of Half-Life 1.
 
I don't know why I didn't play this mod before because holy shit, it feels like a proper 1st party Valve title, top notch quality and a fantastic reimagining of Half-Life 1.

And to think it all started thanks to Half Life Source being a god damn travesty and fans wanting a proper Half Life 1 in the Source Engine experience.
 
The sheer irony of Black Mesa's devs refusing to do a proper length On A Rail chapter because it was "too long and repetitive" and then tacking on a huge-ass Xen section at the end which is EXACTLY that still boggles me. They couldn't even get Xen right, it's supposed to be a Giger-inspired nightmare world which they turned into a colorful Halo knock-off which only barely feels like the original Xen when you get to the Interloper chapter. And mind you, I was totally onboard with more Xen, I just meant more of the original Xen not the crap BM gave us and then had the devs throw temper tantrums when people criticized them for it.

Also I really hate how they changed the Vortigaunts to be more in-line with the ones in Half-Life 2. Those Vortigaunts sucked ass.

Half-Life 2 sucked ass in general too.
Remember it took the better part of 4 years for them to finish their reimagining of Xen AND make a developer museum about it as a ego stroking exercise.
They did a good job reinventing the Nihlanth fight but it really felt out of place like it belonged in an anime with those random blast shields they gave him and you had to somehow destroy with gravity gun mechanics. The particle FX used in that scene was a bit much and was like trying to fight an actual hurricane with a gluon gun. The fight really needed the verticality the original had with a large antechamber instead of just dashing left/right in an enclosed cave just big enough for their model to not clip through the ceiling or floor.

The vorts were also disappointing recycled HL2 models Instead of the iconic darker skinned, hunched over, goat bleeting, Vortigaunts whose only experience of humanity was a crowbar down a steel corridor. When you got to the village for some reason they are neutral to you instead of kill on sight because of the "freeman prophecy" or some shit the devs kept in mind. But it was a nice touch to demonstrate the alien controllers forcing them to attack you and going back to neutral when they are all killed.
 
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Remember it took the better part of 4 years for them to finish their reimagining of Xen AND make a developer museum about it as a ego stroking exercise.
They did a good job reinventing the Nihlanth fight but it really felt out of place like it belonged in an anime with those random blast shields they gave him and you had to somehow destroy with gravity gun mechanics. The particle FX used in that scene was a bit much and was like trying to fight an actual hurricane with a gluon gun. The fight really needed the verticality the original had with a large antechamber instead of just dashing left/right in an enclosed cave just big enough for their model to not clip through the ceiling or floor.
I do feel as if Black Mesa had some sort of identity crisis with its art direction. Perhaps this is a side effect the the game being in development since 2004, and constantly changing developers and project leads, but I feel as if they had a hard time figuring out if they wanted to base BM off of HL2's artstyle, or make their own original art style for it, which results in this clash with parts of its art direction. And then you have Xen, sticks out from the rest of the game, feeling like its own thing, and not in a good way.

Also I do dislike how they shortened On a Rail, the original really wasn't that long. Why do people even seem to hate On a Rail in HL1? Like I remember it being a bit confusing when I first played HL1, but that was because it was a new gameplay mechanic that was introduced, and I was also quite young. But coming back to it in my later HL1 playthroughs, I found it to be quite fun and it still feels like I keep discovering new things in that chapter.
 
I do feel as if Black Mesa had some sort of identity crisis with its art direction. Perhaps this is a side effect the the game being in development since 2004, and constantly changing developers and project leads, but I feel as if they had a hard time figuring out if they wanted to base BM off of HL2's artstyle, or make their own original art style for it, which results in this clash with parts of its art direction. And then you have Xen, sticks out from the rest of the game, feeling like its own thing, and not in a good way.

Also I do dislike how they shortened On a Rail, the original really wasn't that long. Why do people even seem to hate On a Rail in HL1? Like I remember it being a bit confusing when I first played HL1, but that was because it was a new gameplay mechanic that was introduced, and I was also quite young. But coming back to it in my later HL1 playthroughs, I found it to be quite fun and it still feels like I keep discovering new things in that chapter.
Whatever changing of the guard happened behind the scenes in 2012 after the demo was released clearly was for the worse. But they did relatively quickly get it shipped out the door and rebranded the dev team to "the crowbar collective" some time around 2016 with no explanation of who they were. I had noticed a huge departure from the HL2EP2 Black mesa art style I was familiar with to the completely different HL1 reimagining that happened around the time Xen was announced and even omitted the iconic black mesa theme. Its still there but very muted by default under all the fancy alarm noises after the resonance cascade and constant revisions they keep adding for no fucking reason.

They should just make their own spinoff at this point instead of constantly trying to put makeup on this decaying Lenin display of a remake that looks worse with every revision or "update" post 1.0. Valve has already given the community their blessing for better or worse and HL2 does deserve that kind of love in a remake. Since we are coming up on the 20th anniversary.

I hadn't noticed that on a rail was shortened. Since it wasn't for the 1.0 pre-release version which was the last time I played and it was from start to finish. If anything their version of the interloper chapter needed to be shortened. That elevator ride was completely out of place and it felt more like we were fighting the STROG from quake 2 than roided up vortigaunt grunts + alien controllers with some of that architecture. But I can definitely believe that they would do something like that just to stir up drama. There is a steam beta branch to roll back to that, but it still sounds like a crappy change that didn't need to happen. It was a short enough level as it was.
 
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I do feel as if Black Mesa had some sort of identity crisis with its art direction. Perhaps this is a side effect the the game being in development since 2004, and constantly changing developers and project leads, but I feel as if they had a hard time figuring out if they wanted to base BM off of HL2's artstyle, or make their own original art style for it, which results in this clash with parts of its art direction. And then you have Xen, sticks out from the rest of the game, feeling like its own thing, and not in a good way.

Also I do dislike how they shortened On a Rail, the original really wasn't that long. Why do people even seem to hate On a Rail in HL1? Like I remember it being a bit confusing when I first played HL1, but that was because it was a new gameplay mechanic that was introduced, and I was also quite young. But coming back to it in my later HL1 playthroughs, I found it to be quite fun and it still feels like I keep discovering new things in that chapter.

On a Rail is a pace killer to me, its not bad but it IS slow. Its like we suddenly hit the brakes and are now moving on a slower pace. Again, it isnt a bad level, there are still cool parts but there are people that just want to go back to the faster action-y pace they had in previous levels.
 
Valve has already given the community their blessing for better or worse and HL2 does deserve that kind of love in a remake. Since we are coming up on the 20th anniversary.
I've stumbled across some news that the guys behind the Half-Life 2: Update mod are working on a remaster of HL2, it's episodes, and even the Lost Coast demo.
I think it's safe to say that it's in good hands. HL2:U touched up the game just right without deviating from the original vision.

Black Mesa definitely took a lot of creative liberties and it deviates from the original vision quite a bit, especially with the retroactive additions, like adding Barney Calhoun, Isaac Kleiner and Eli Vance to the beginning, or the direct reference to Arne Magnusson when you blow up the microwave casserole, so there's a reason why it's called Black Mesa and not Half-Life: Remastered.

Is it a good thing? Is it a bad thing? I'd say it's a different thing, it's a different experience that's good at what it's trying to be. It's a mix of scrapped ideas from Half-Life 1, retroactive tie-ins to Half-Life 2, and new additions from the mod's developers. It's not the real Half-Life: Source, but it doesn't have to be.
 
Remember it took the better part of 4 years for them to finish their reimagining of Xen AND make a developer museum about it as a ego stroking exercise.
They did a good job reinventing the Nihlanth fight but it really felt out of place like it belonged in an anime with those random blast shields they gave him and you had to somehow destroy with gravity gun mechanics. The particle FX used in that scene was a bit much and was like trying to fight an actual hurricane with a gluon gun. The fight really needed the verticality the original had with a large antechamber instead of just dashing left/right in an enclosed cave just big enough for their model to not clip through the ceiling or floor.
I really disliked the Nihilanth fight. Part of it was the visual and audio design, Nihilanth in Half-Life was creepy and kind of uneasy to look at with those vacant dark eyes (he also seemed bigger IMO). I agree with the missing vertical aspect and I also dislike how they removed Nihilanth teleporting the player into various different places. People say it killed the pace, I say it kept things interesting. If they wanted to, they could've made it harder by having the player get teleported into various death traps or something that you needed to quickly escape and get back to fighting the big bad.

But no, instead we got the devs aping every awful boss design from the last 10 years and calling it an "improvement".
The vorts were also disappointing recycled HL2 models Instead of the iconic darker skinned, hunched over, goat bleeting, Vortigaunts whose only experience of humanity was a crowbar down a steel corridor. When you got to the village for some reason they are neutral to you instead of kill on sight because of the "freeman prophecy" or some shit the devs kept in mind. But it was a nice touch to demonstrate the alien controllers forcing them to attack you and going back to neutral when they are all killed.
Half-Life 2 turning the vorts (or alien slaves as they were originally called) into some kind of voodoo priest stereotypes was a truly bizarre decision. There was absolutely zero indication in Half-Life that they were some kind of psychic race of geniuses, they just seemed like regular dumb aliens, albeit ones who were being forced into violence against their will and would rather just chill in their Giger hellworld. But then that goes for most of Half-Life 2 including the fact that pretty much every significant character and important Resistance figure in the game worked at Black Mesa. And then all conveniently ended up in eastern Europe.
 
Is there any reason why we have the discordniggers behind black mesa going "Its just a false positive bro" and bloating up the game files with seemingly nothing for the "necro update"? and now there's several different startup options for no reason.


Also don't remember the game looking this horrible with sharp lines jutting out of every edge of the level geometry. It was pretty and looked great for a source engine mod from what I remember, but whatever they keep doing to their custom overhaul of the source engine keeps seriously fucking around with the visuals.

I did try out the HL1 anniversary update a while ago. Nu-Valve outright broke the hivehand animations and the overall balance of the game for the multiplayer no one plays and then declared it the "ultimate vision of the game" before relegating the actual final version to an alternate start up option when it was fine as it was for the last 20+ years in the steam UI.
 
Is there any reason why we have the discordniggers behind black mesa going "Its just a false positive bro" and bloating up the game files with seemingly nothing for the "necro update"? and now there's several different startup options for no reason.
It's nothing bro, just like that user data collecting they do is also nothing.
 
I know someone mentioned that the crowbar collective lost their creative direction with Black Mesa and this is 100% true.
If you go back and you play the Black Mesa demo it is effectively a remake of The source port. They fixed all the bugs they added in things from gold source that never really got implemented like swinging moving boxes and ropes, And in general all the way up to Xen, It was a refreshing replay of a favorite game.

The second they branded themselves is the crowbar collective and released it on steam they removed all of the stuff that I just mentioned and rebuilt the game as this wannabe squad-based FPS where you literally are the guy without a squad.

Half-Life AI was always fun. there were times when it was completely broken there were times when it was absolutely brutal. And right now I can say with 100% confidence if you go and try to play Black Mesa even on normal: an average FPS player will walk away and say what the fuck is going on with the AI here. The AI in Black Mesa is so utterly unfair that it goes beyond being brutal. At no point when you're playing Black Mesa do you feel accomplishment after taking out a squad of soldiers You just feel angry. same with dealing with the grunts that they made completely OP for the aliens.

There's at least two sections in Black Mesa where they expect you to go about things semi stealthily but the grunts and controllers are just fucking bullet shields so it doesn't matter. I get a lot of the Metro Exodus vibes when I play Black Mesa like they literally made that game almost exactly like Metro Exodus and it's just as buggy.

And finally my last complaint is regarding the art direction that someone also mentioned: what drug addict lead black mesas QA? How many times has literally everyone told these people that they need to redo their scientist models that the arms are like a half foot too long and they look like actual fucking monkeys? No one wanted the gay "xog", no one wanted Xen to be redesigned into some losers garrysmod parkour map.

I really wanted to like the remake but it legit pisses me off when dev teams do this shit. Stop making the game YOU want to make and make the game your audience begged for. IMHO all of their efforts were wasted on Black Mesa bc they lost the plot as soon as the demo got traction.

No why did they do this?
They explain it plainly in their gay ARG "THE PIZZA CODE"

they would rather be playing guild wars 2 and absolutely spent more time writing their gay arg than they put into the game itself.

It's sad bc I remember how hyped I was for the demo. It's also funny that I pegged it being all downhill from the moment they removed the swinging boxes.


Edit: as for their necro update: they perform that update so they could bring crap from their blue shift fork back into the Black Mesa fork and they did it horrendously just like Bethesda did with fallout 76 and fallout 4.

I hope to God that they did not delete the original Black Mesa fork to import what they did because they completely broke most everyone's game. For me in several other people if you were playing blue shift as a mod your Black Mesa install is completely unplayable right now and I'm going through and actually just adding gibberish to files and then checking for file verification just to force the game to download the correct files and not my modded files.

And if this doesn't work I'll effectively not be able to play a game that I paid for because the debs pulled a fallout 76 on it
 
When did the narrator from the Stanley Parable get into Black mesa? Originally the Younger Kleiner VA was the one giving that speech. He's one of the "new to me" scientist voices giving Gordon instructions before entering the test chamber. Is this some kind of retarded retcon where the resonance cascade sent that guy to that other source engine game?

The "crowbar collective" seem to have gone full Lolcow. Also heard about the pepperoni pizza ARG and it seems to be some kind of inside joke they half assed an ending to? Never bothered with it but saw one or two videos over the years on it. I'm glad they are trying to remake blue shift and the fan mod "azur sheep" but seriously, how the hell can they fuck up this badly? All they needed to do was have a copy of whatever build or repository they started with and work with only that build. Absolutely no reason to indirectly break an already working game in the process.

It was mentioned that they shortened on a rail. They also shortened the tram ride to removed the helicopter landing pad with the Gman scene completely that was in the game as late as the Xen beta or 0.9. The "definitive edition" is more like the "Gimped and Dismembered edition" with how much they've removed from the game. This definitely looks like some loser's Gmod port of Black Mesa and not the one I played a few years ago. They also added a instant death mechanic where you can "refuse" to go through with the experiment and it will just nuke you anyway as an achievement for it pops up. Who the fuck programmed this unfunny joke? I was taking a quick screenshot to demonstrate this strange small change they added among many others that didn't need to happen. Along with removing the skip for the slow elevator sequence and adding invisible walls and death barriers. Holy shit glowies must have taken over.

Amateur Gmod port.png
 
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Is there any reason why we have the discordniggers behind black mesa going "Its just a false positive bro"
They've implemented a ton of new engine features, so the compiled .exe has changed. The .exe is also not signed, because that costs a fortune to do, so unsigned .exe's are looked at with a higher scrutiny by heuristic engines. Even more so if they are fresh and never seen before.

Honestly, instead of fucking around with the code they should just hit up MS and tell them to correct this shit. It happens all the time, not too long ago people were freaking out that Tor got compromised because Windows Defender got a heuristics database update that suddenly treated the 64-bit binary of Tor as a virus. No matter how much you tell people what a false positive is, and how AV software isn't perfect, they'll still shit their pants and call your software a virus. Complete nigger cattle.

People link to this and say this is definitive proof that it's a virus. They expect that it should be 0/71 for it to be safe, and anything beyond that is 100% a virus. I'm playing on an older pirated copy from 2023 and this is the result for my bms.exe. If you're a nigger cattle, you'll shit your pants because you see two detection. But if you're a white man, you'll see that it's detected by two no-name AV engines with a generic label. All the respected big ones like Kaspersky, Microsoft or ESET don't show any detections. And you know that MS has a serious issue with false positives.

Now if you go back to the detections for the current binary, there are only two big name AV's that detect a positive: Microsoft and Google. The rest is a bunch of no-names, one conveniently detects the same "threat" as Microsoft, Google just reports it as "Detected", and the rest are generic detections. If Crowbar Collective actually added the Cerberus malware to the .exe, first of all you'd already have reports of people's computers getting encrypted if it was the real deal with Valve stepping in, and second of all the VirusTotal results page would light up bright red. CC's mistake is trying to bumblefuck with the code instead of yelling at MS directly to update Defender.

Also, for the love of God, learn how to enjoy things for once. You sound like you just arrived from /v/ and only find enjoyment in bitching about games instead of playing them.

Half-Life AI was always fun. there were times when it was completely broken there were times when it was absolutely brutal. And right now I can say with 100% confidence if you go and try to play Black Mesa even on normal: an average FPS player will walk away and say what the fuck is going on with the AI here. The AI in Black Mesa is so utterly unfair that it goes beyond being brutal. At no point when you're playing Black Mesa do you feel accomplishment after taking out a squad of soldiers You just feel angry. same with dealing with the grunts that they made completely OP for the aliens.
Yeah I've noticed that the HECU segments are way tougher than I'd expected them to be, bullets raining from every side, HECU grunts having sniper accuracy and other bullshit, but somehow those segments didn't make me rage quit, and trust me, I rage easily over bullshit difficulty. The HECU segments were tough, but there's always a shitton of ammo and meds lying around, and when you run and as long you're above 1HP you're still standing.

As for Black Mesa being nothing like HL1, from the very start it told me that it's more of a reimagining than a faithful recreation, with the levels being expanded, new NPC's and dialogue options, and then the crowbar being stuck in a door with zombies in the destroyed computer room rather than laying on the floor for you to pick up and break the door glass. That told me that I'm to expect a lot of artistic liberties.

I never followed it's development from the beginning, but I can understand that people are pissed at CC if originally it really was meant to be a HL:S remake and then broke the promise midway. But from my standpoint, the definitive edition is an interesting reimagining of HL1. I can see it's not HL1 and it's not trying to be HL1 so I'm not constantly judging it by the prism of HL1. It'd be nice if it was faithful to the original, but it is what it is.
 
>"/v/"
>using faggotchan in the year of our lord 2024

I think you should stop browsing /pol/, quit your job as a glownigger, and take a look at the insanity of retards on youtube who are actually perpetually bitching about video games for years on end and spamming clickbait all over the internet with tons of botted views.

Criticizing games you like doesn't mean you don't enjoy them and you clearly didn't read what I wrote because I did mention neat stuff that I did like.
 
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