Half Life thread - Discussions about Valve's FPS magnum opus(es) and any related content (spin offs, expansions and etc)

HL 3...is it still happening?

  • No and anyone that still thinks that it will is delusional

    Votes: 240 47.5%
  • Yes, they just need a few more years to perfect it so it can another game changer in the industry

    Votes: 136 26.9%
  • Shouldnt it be called "Two Lives and a half" instead?

    Votes: 82 16.2%
  • Half life is overrated, you neckbeard homos

    Votes: 47 9.3%

  • Total voters
    505
I would say that I never wanted to hit a child more than after reading that but zoomers are hardly children by this point, arent they?
Thankfully, the zoomers I know seem very enthusiastic about playing this. One of them loves the old Tomb Raider games and the other plays a lot of old survival horror games with tank controls, so they probably don't represent most zoomers.
 
Maybe try downloading the Steam version on another PC, then copying it to your 98 PC. Probably won't work but worth trying.
That's not the problem. The problem is apparently the Steam version of HL has some sort of updates that some mods need (I believe I first ran into this trying to play Afraid of Monsters) or they will just glitch like crazy.

So I figured maybe those mods only work on Steam versions of HL.
 
With L4D2's 15th anniversary coming up, all I want is an upgrade to 64-bit. HL2 got a 32bit upgrade and most users have slowly noticed the upgrade to performance.
The only reason HL has been getting anniversary updates is because the old guard at Valve are super nostalgic for it, and that it's so core to the company's history and identity. Don't get your hopes up they could've done a 64-bit update during The Last Stand update and they didn't.
 
The only reason HL has been getting anniversary updates is because the old guard at Valve are super nostalgic for it, and that it's so core to the company's history and identity. Don't get your hopes up they could've done a 64-bit update during The Last Stand update and they didn't.
I can only dream. I have a beefy ass desktop with a fantastic CPU and it should not cause L4D2 to have an aneurysm and crash because of "index buffers" because the game is limited to 4gb of memory. And this shit has been in the game for more than 10+ years with many mods coming out everyday.
 
Looking at the episode 4 Arkane was making valve really fucked up, those french guys were doing a great job for once IMHO, the electric thing looks really fun. Also I'm getting a feeling valve "borrowed" too much from that project for L4D, which is a great game and original in its own way but I'm nooticing too many similarities between that non-valve project valve terminated and the game that came out like 2 years later...
If I recall correctly, Portal 2 took place thousands of years after Half-Life 2
By the whole "99999..." the announcer says its not clear, some say its 50 years from Portal 1 which happened either during/after the Combine invasion or near HL2, so its under half a century after Gordon returns. If we're going with the long route the announcer during the intro says you been sleeping for "9999999", 9,999,999 days is approximately 27,397 years and 3 months. I know Portal is a joke game and the "science" its just for show but that number its ludicrous, the pyramids are only a little over 4000 years old, built of solid stone and even those are falling apart. The aperture labs wouldn't not last even half a millennium, so I'm going with hundreds of years if not even less. I think they went with the 999... thing as a joke to show that a lot of time has passed but that the relaxation system is breaking down and can't keep track anymore.
The fact that you still see green and animals around means that the combine hasn't nuked the planet/extrated all the water
Could also be that the portal team got lazy and just used a random Earth photo during the moon scene, some of the other assets there also look rushed and of low detail.
 
By the whole "99999..." the announcer says its not clear, some say its 50 years from Portal 1 which happened either during/after the Combine invasion or near HL2, so its under half a century after Gordon returns. If we're going with the long route the announcer during the intro says you been sleeping for "9999999", 9,999,999 days is approximately 27,397 years and 3 months. I know Portal is a joke game and the "science" its just for show but that number its ludicrous, the pyramids are only a little over 4000 years old, built of solid stone and even those are falling apart. The aperture labs wouldn't not last even half a millennium, so I'm going with hundreds of years if not even less. I think they went with the 999... thing as a joke to show that a lot of time has passed but that the relaxation system is breaking down and can't keep track anymore.
In "The Final Hours of Portal 2" one of the writers (Wolpaw) is quoted in the 8th chapter saying "One way to further differentiate Portal and Half-Life was to set the game far into the future", "at least 50,000 years".

They also say later on the same page "but the writers were struggling with how to incorporate paint into the fiction. How would all this goo end up in a futuristic, defunct Aperture circa 52,000 AD?"

So the writers had 50,000 years in their head during writing and were revolving ideas around that big of a number, that's canon enough for me.
 
Didn't realize I never got Half Life on my Steam Library, so I nabbed the first game for $1, and got Half Life 2 while it was free. I don't think I ever fully played through the second game. I know I got started with it, but I think I just got distracted with something else and never went back to it. Need to rectify that now that I have both again. I'm slowly picking back up the games I had in the late 90s and early 2000s. Now if GOG would get on getting the Unreal games and the original Unreal Tournament, I'd be a happy man.
 
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Could also be that the portal team got lazy and just used a random Earth photo during the moon scene, some of the other assets there also look rushed and of low detail.
Im talking about when chell gets kicked from aperture and the existance of the bird fucking with glados is proof that earth still has some life even before the coop bots find the humans
 
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Now if GOG would get on getting the Unreal games and the original Unreal Tournament, I'd be a happy man.
You can thank Epic Games for unceremoniously delisting all of the once readily available Unreal games on GOG and Steam at the end of 2022 for bullshit reasons (nigger Sweeney).

Here's an archive of the GOG releases for anyone that wants them.
 
In "The Final Hours of Portal 2" one of the writers (Wolpaw) is quoted in the 8th chapter saying "One way to further differentiate Portal and Half-Life was to set the game far into the future", "at least 50,000 years".
Portal takes place during Half Life 1 and 2. Aperture Science makes the portal gun before Half Life 1. That same technology is used by Black Mesa to open the portal to Xen. The Combine then invade Earth. Portal the game happens right after the invasion. Then Alyx happens. Portal 2 is then a whopping 50,000 years later where Earth still has vegetation, wildlife, and power. Indicating that the Combine seem to have left Earth entirely or were defeated.
 
You can thank Epic Games for unceremoniously delisting all of the once readily available Unreal games on GOG and Steam at the end of 2022 for bullshit reasons (nigger Sweeney).

Here's an archive of the GOG releases for anyone that wants them.

I had no idea Epic did that. What the fuck. Also, thanks, bro. saved me hours of searching.
 
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Thankfully, the zoomers I know seem very enthusiastic about playing this. One of them loves the old Tomb Raider games and the other plays a lot of old survival horror games with tank controls, so they probably don't represent most zoomers.
I grew up with RTCW and Battlefield 1942 despite being a zoomer. Even bought orange box with my pocket money more than a decade ago.
 
If I recall correctly, Portal 2 took place thousands of years after Half-Life 2, and Aperture having employees in cryosleep doesn't really matter.
That's taking a broken clock in then-dilapidated Aperture literally, and maybe one or two off hand dev comments. Really, they just wanted to distance themselves from having to tie it in with Half Life as was essentially implied in Portal 1 in more than one place. I don't believe how long it's actually been post sleep is ever really addressed, just that it's been long enough that it's irrelevant to the plot of HL.
 
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I'm glad that they added workshop support to HL2, mainly because it's a bit hard to find a centralized website for map sharing (I know MODDB exists but I've always hated trying to browse that site).

Have you tried Run,think,shoot,live?
 
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