- Joined
- Aug 11, 2019
the new stonetoss is about half-life:
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I don't think I've ever heard someone single out Valve when talking about DEI.
While I GET where he is coming from, this really feels like a bad faith argument thats ignoring a lot of context.
The problem isnt black people in media, the problem is artificially overly representing them at the cost of internal consistent logic. If most of the rebellion was composed of black people, I could maybe understand but as far as I can tell, the number of minorities in it makes them a...minority in it. Another problem is that said minority characters dont feel like characters, they have their DEI branding all over their attitude and dialogue (like constantly saying how nigger land is/was better than whitey land), Eli and Alyx have no such thing (if they did , Eli would have a dialogue that would come out of nowhere where he mentions how the Administrator would have listened to him more if he was white or how difficult it was to be the only minority in a white science team).
And Im very sure we all can imagine many changes to HL1 and 2 (especially 2) where they would love to keep drawing contrast between Combine oppression and colonist slavery (as if you can compare the two somehow). But the point is that DEI goes beyond minority over representation, its in the writing, the world building, stuff you cant see but feel in code if you catch my drift. And lastly, its also in the dev teams.
Valve dev teams tend to keep to themselves but when they speak publically, they tend to be pretty respectful and grateful for the love their games get. These dev teams were still made during the time you could say devs enjoyed their jobs and not the message they are putting in it.
There were entire threads on places like RPGCodex or Gamefaqs criticizing Half Life 2 and Alyx for moving away from Half Life 1's narrative style, plot, and characters. And slowly making the story less about Gordon. And more about the new racially diverse cast of characters. It's very clear that the majority of current Half Life fans seem to dislike the first game and the Gearbox expansions. The old PC players of the 90s have been replaced by a new generation of fans who only played the second game and the VR spinoff and have no interest in 'boomer shooters' or whatever they don't like about Half Life 1.
This isn't a new opinion. It's just one that gets downvoted to oblivion everywhere. Including even this site, where Valve and Gabe Newell are generally revered as heroes, and criticism is meant with instant hostility.
I think it goes beyond that, HL2 sort of represented the end of the boomer shooter, at least for a while until being brought back with Doom 2016. Plot wasnt given much focus in FPS games before that, focusing more on satisfying gameplay and good level design but HL2 now forced gamers and devs to shift towards a new uncharted territory of which many werent entirely comfortable with treking. You can even feel some subtle spite from Civvie11 when he made his HL2 video, obviously that the games he grew up with considered "dated" by the younger generations after HL2 came out.
"The times they are a-changin"
Ironically, you could use HL2's world as an anti-woke warning against mass immgration and urbanization. The Combine (the one world government) forces everyone into dirty, densely-packed, mutli-racial, oppressive cities to keep the humans feeling alone and disorganized to discourage a mass revolt against the ruling government.
Everytime I hear about 15 minutes cities (was that the term ?) I just hear
"Welcome to City 17. its safer here!"