Half Life thread - Discussions about Valve's FPS magnum opus(es) and any related content (spin offs, expansions and etc)

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HL 3...is it still happening?

  • No and anyone that still thinks that it will is delusional

    Votes: 289 45.6%
  • Yes, they just need a few more years to perfect it so it can another game changer in the industry

    Votes: 187 29.5%
  • Shouldnt it be called "Two Lives and a half" instead?

    Votes: 101 15.9%
  • Half life is overrated, you neckbeard homos

    Votes: 57 9.0%

  • Total voters
    634
Happy 6 year anniversary to Half-Life Alyx's release! Maybe we'll see something, but probably not.
Funnily enough I somehow timed my playthrough of the series to where I'd start Alyx today.
It's super fucking weird for me as well, because I just recently bought a headset, it arrived today, and I've begun my first proper playthrough of HL:A that isn't the NoVR mod. I genuinely had no prior planning of this and I only found out/remembered the anniversary date from you guys while the fuckin headset was sitting there charging up.

Throwing myself headfirst into HL:A as my first ever VR experience, and being stubborn with using smooth locomotion movement rather than strictly teleporting, has now led to me needing a break right before getting the Gravity Gloves due to motion sickness. :story: fuck me, this really has a learningcurve

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Neat.
 
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Throwing myself headfirst into HL:A as my first ever VR experience, and being stubborn with using smooth locomotion movement rather than strictly teleporting, has now led to me needing a break right before getting the Gravity Gloves due to motion sickness. :story: fuck me, this really has a learningcurve
I'd get The Lab if you haven't already, since it was quite literally designed to be a tech demo for VR.

Unless you're privy to being motion sick for your entire playthrough I'd switch to teleport lol. The game and most of the mods were designed around it to begin with and I think smooth locomotion was added much later in development. I'm lucky in that VR isn't motion sickness inducing as much as it is physically taxing, but even I can't stomach smooth locomotion. Moving without moving is, well, it's something you don't want to experience. I can keep one foot in reality and not really be sick with teleport, I suppose it's just one of those things you have to trick your brain into doing. I suppose Smooth Locomotion has it's merits, but I kinda like how teleport makes it feel like a fixed camera game, it feels like there's quite a lot of Resident Evil DNA in Alyx to being with.

I'd also recommend checking out HL2VR and maybe EP1VR mod, EP2 doesn't really translate well into VR with how movement focused a lot of the new enemies are.
 
Oh yeah, I completely forgot about that. Thank you for reminding me, I'm installing it now.
I recommend Vertigo Remastered. It allows teleporting and smooth locomotion at the same time (also dual wielding weapons is awesome). Bosses suck imo and can have performance issues.
 
VR motion sickness goes away if you train yourself. I beat all of HL2 in VR back when the Oculus DK2 was new and that pretty much did it for me.
I dont use the smooth loco that much in Alyx as it keeps the game slow. Well, I have it as the selected movement option but the right stick lets you teleport so I use the two in combination.
Now Serious Sam in VR is a real blast!
 
VR motion sickness goes away if you train yourself. I beat all of HL2 in VR back when the Oculus DK2 was new and that pretty much did it for me.
I dont use the smooth loco that much in Alyx as it keeps the game slow. Well, I have it as the selected movement option but the right stick lets you teleport so I use the two in combination.
Now Serious Sam in VR is a real blast!
Yes it took a little while but I basically had to tell my brain what was happening repeatedly and imagine movement is like this.

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So far, I'm managing about 20 minute bursts of Alyx gametime before needing a break. I still have smooth locomotion on, but I'm using the hybrid and utilizing teleport mostly now, I just feel like smooth locomotion lets me make those slight angle readjustments a bit easier.
The short playtime bursts also isn't that much of a dealbreaker for me because for the most part I already know everything I need to do/etc to solve puzzles and where enemies are, but I also still am taking a lot of time to stop and look/mess around at the scenery because Jesus it really is super immersive. I just capped off today after seeing the first Vort. Wonderful scene to experience in VR. I hope by doing it like this, I'm building up stronger VR legs.
 
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More raytracing stuff and even RTGI means a temporal denoiser will be mandatory for it (like DLSS or FSR) and the buffers required for RT means MSAA is out of the picture.
 
More raytracing stuff and even RTGI means a temporal denoiser will be mandatory for it (like DLSS or FSR) and the buffers required for RT means MSAA is out of the picture.
ID Software managed to handle RT stuff well, so I trust Valve.

Alyx pretty much already required for RTX level card for play decently on medium settings, so I suppose it's a given here as well.
 
What I wouldn't give to have them port Black Mesa to VR with the same skill and polish as the HL2:VR team did.

I still don't understand why nobody is allowed to do that project, I have had it explained to me like half a dozen times why it's illegal somehow but christ come on. It's such a waste of potential.
 
What I wouldn't give to have them port Black Mesa to VR with the same skill and polish as the HL2:VR team did.

I still don't understand why nobody is allowed to do that project, I have had it explained to me like half a dozen times why it's illegal somehow but christ come on. It's such a waste of potential.
Care to explain why "it's illegal", because that sounds retarded and they may just say shit without it having any legal bearing.
 
Care to explain why "it's illegal", because that sounds retarded and they may just say shit without it having any legal bearing.
the group that hl2vr are assholes from my experience. rather than saying no they just throw niggerbabble back at you.
sorry nigger i reported a bug your mod had. kill yourself
 
Care to explain why "it's illegal", because that sounds retarded and they may just say shit without it having any legal bearing.
Something to do with how VRMod team would need the source code, but the Black Mesa team doesn't have the right to grant access to the source code, because Black Mesa is a Valve IP on a Valve engine.

This is why I said "somehow", because it sounds retarded to me, but being charitable I can imagine how it might be less of the specific legality, and more the bureaucracy of how to do it legally, if you get me.
 
More raytracing stuff and even RTGI means a temporal denoiser will be mandatory for it (like DLSS or FSR) and the buffers required for RT means MSAA is out of the picture.
>Throwing out their perfectly good lightmapping technology for an expensive gimmick
Ughhhhh. What a fucking nigger if true.
 
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