Hatred (Game)

After playing the game for a teensy-tiny bit yesterday, here is what I would have done to make Hatred a more compelling game.

Second character.
The game needs Coop. Where is the Dylan to our Eric? The biggest flaw with Nathan Explosion is that he has no character, and the best part of a good anti-hero is accidentally liking them. You like CJ from GTA:SA because he's a chill guy with a set of convictions and an ethical code, despite being a murderer and gangbanger. You like voice guy from Postal because he's funny.

Diablo 3 is a shitty game, but one thing shines way above everything else in it: the companions. Just having someone there to make witty remarks and even occasionally shyly hit on your character is funny, and engages you. Murderer Man doesn't say anything unless it's a cutscene and he's monologing to himself.

Established world.
I have no fucking idea where this take place. The game desperately needed to set up the world so you know what matters to the people. This is also a big problem with the Nuclear Power Plant at the end. The Power Plant is introduced haphazardly as a goal at the cutscene starting Stage 3. He just says "A power plant. If I destroy that, it would cause this pathetic population grief and suffering. My journey finally has a goal."

Why? Why do it like that? Fucking introduce the goal at the start somehow, even if not overtly. Also we know that nuclear power plants are NOT weaponized and are much safer since the days of Chernobyl. Having him solo overload a reactor and nuke the city is preposterous and suspends my disbelief comically in a game that is already comically far from reality.

What would have made a more interesting goal is something more subtle. The oil spill in the gulf of mexico was a huge thing that devastated the livelihoods of everyone involved and has had long-term ecological impacts. Make that the goal. Set it up in the first scene that it is a beach town with a huge tourist population, and then show the political rally in that one map protesting the construction of an off-shore oil rig that is being built. Have the protagonists slowly reveal to the player that their master plan that they already know about is to hijack a boat and set off an explosion to spill the rig's oil. Have the ending sequence be badass like this.


Oh, and Improve AI.
The AI is too fearless and dumb to feel bad for. Have them cower in corners and cry. I can't feel bad for dumb pixels.
 
  1. https://static.kiwifarms.net/data/avatars/s/0/1.jpg?1427203100 A moment agoNull:
    the game's biggest fault is that it's population is like 90% white
  2. https://static.kiwifarms.net/data/avatars/s/0/1.jpg?1427203100 A moment agoNull:
    i want a nigger mod
 
Mod tools confirmed for Hatred

Tommy Wiseau mod basically confirmed at this point
View attachment 15906

Ask and you shall recieve.


This one's for you, @lolwut .

8KzjsRj.jpg

And one for you, @Meowthkip .
 
Last edited by a moderator:
So the consensus is that its an average game that's elevated by its so-bad-its-good qualities, right?

Pretty much. I could see it being a similar situation to Postal where the first game is okay, and the second is infinitely better.

I think a good idea for a sequel would be to set it on the West Coast. Replace the gray with a sunny environment, and have the finale be the protagonist taking out a Hollywood awards show. Along with AI improvement, co-op would add a ton of fun with the ability to set up ambushes and stuff.
 
Seems like it. It's too bad to be a good game, but it's too decent to be a bad game.

Nobody's gonna play this thing legit for too long. It's good for LAN houses, though.
 
  • Informative
Reactions: Holdek
I really like that the creators of the game are really, really self-aware and comment actively on every parody worth its salt. Seeing them laugh at, along with everyone else, the First-Person Lover trailer, or the one for Yandere Simulator shows a level of being in on the joke that I can truly appreciate.

 
I really like that the creators of the game are really, really self-aware and comment actively on every parody worth its salt. Seeing them laugh at, along with everyone else, the First-Person Lover trailer, or the one for Yandere Simulator shows a level of being in on the joke that I can truly appreciate.

A bit late on posting the FPL trailer but yes, the dev's did find the trailer to be funny. They were no doubt aware of what the game attracted which did lead to a good opportunity in milking it in some cases, especially since the controversy that was first generated gotten them known thanks to gaming journalist and websites letting the game be known.
 
Another thing I noticed is that there is no incentive to kill civilians. Often, the mission objective is:

Kill 100 people,
Kill 60 army dudes,
Get away.

But after killing 100 people, there's no reason to continue killing unarmed civilians. They only restore health when executed, not murdered, which has about a 50/50 chance of being possible when shot. It has 100% chance if you kick them. So usually, after killing the requisite number, I keep civilians alive so I can dropkick them like Hulk Hogan and then execute them for health.

So I consider that a problem. Killing civilians should do something. Standard deaths should heal, or maybe popping the head of a civilian should terrify army dudes and cause them to flinch/recoil from the shock. You can't use them as human shields to protect yourself. Cops don't react or hesitate if civilians are in the way anyways, and there's even an achievement for tricking the AI into shooting bystanders by getting between them.

That to me is the biggest flaw of the game and what makes the "you're just shooting pixels" complaint stand out so much. There's a lot you can do with genuine psychological drama to make you feel like a bad person as you play the game, but it requires a lot of careful choreographing and artistry that is just not present.
 
I'm kinda hoping they go the "Postal" route and make the second one (if such a thing ever gets made) a first-person shooter. I'm willing to give the game developers some credit and say that the game's cheesy dialogue is not meant to be taken seriously and is a parody of edginess. They should tweak the difficulty (never played it myself, cause I couldn't get it to run, but most LPs seem to indicate that it's unfairly hard even on easy), get rid of the stupid respawn system, and also keep the cinematic executions and make them gorier. Like, that was the big thing people were touting, but they were extremely underwhelming. Oh, he stabbed/shot that guy? Lord knows we've never seen THAT in a video game! This is clearly grounds for a moral panic! I think that if Hatred 2 is ever made, the developers should at least make something worth the media losing their shit over.

So I consider that a problem. Killing civilians should do something. Standard deaths should heal, or maybe popping the head of a civilian should terrify army dudes and cause them to flinch/recoil from the shock. You can't use them as human shields to protect yourself. Cops don't react or hesitate if civilians are in the way anyways, and there's even an achievement for tricking the AI into shooting bystanders by getting between them.
Maybe they could do, like, executions give back health and killing a certain number of civilians does the same. Like, getting health back for every civilian killed would make the game too easy. But, they could give it back after every 50/100/whatever number of kills.
 
Last edited by a moderator:
I think that if Hatred 2 is ever made, the developers should at least make something worth the media losing their shit over.

It strikes me that the only reason this game is even edgy at all is the contextualization. If they'd just claimed the people you were killing were Nazis or zombies or something, it would just be another mediocre twin stick shooter.
 
Having played it at a friend's, seen Destructive Creations' work on Twitter and Youtube and their basically thumbs-upping everyone who takes the piss out of Hatred, I am entirely convinced that the game itself was never intended to be serious. Not only is it less offensive than most other sandbox games I've played, it's infinitely less disturbing in content than the content in both SpecOps: The Line and Bioshock Infinite. Fucking Postal was more offensive than this, and that came out years ago. I dare anyone to take Not Important's intro monologue seriously, or hear some of the various dialogue bits or the ending and tell me that the entire thing was not done so tongue-in-cheek that the tongue has bored through the cheek, escaped its head and signed onto a Mel Brooks movie.

But you know what Hatred reminded me of? Like, a lot? Loaded.

For the uninitiated, Loaded (and its sequel, Re-Loaded) were Twin-Stick shooters wherein the playable characters were all escapees from prison and mostly irredeemable pricks. The games were also widely criticized for their dark content, macabre, over-the-top violence and gore, and disturbing humor. Basically, they was Hatred before Hatred was a thing.

And before Loaded, it was games like Blood. This kind of shit's a tradition.

And you know what? Power to it. I liked Loaded, and I don't mind Hatred one bit. Hatred sure as shit isn't a game I'd outright recommend, but I'm genuinely sort of glad it's carrying on a proud tradition of edge-lord games that are there just to draw fire from everything else and take the piss. In a world where there's assholes screaming that we need to elevate gaming as an artform and that non-violent walking simulators are the future, it's oddly comforting that there's a game that revels in being this stupid and wearing their idiocy as a badge of honor.
 
I am entirely convinced that the game itself was never intended to be serious.
And you'd be correct. I'm far from saying that they redefined current gaming, but made a huge impact on the violent video games debate, which sadly needs one earthquake every once in a while. Otherwise we'd get kiddie-friendly games only, where any gamer raised on NES, Comodore, Amiga and ZX Spectrum would feel like a pedophile.
EE1D08C3D17DDB8B57ADD85F0E3CD6320AD74691

I'm kinda hoping they go the "Postal" route and make the second one
Seeing as the Antagonist was shot, then blown into smithereens by the nuclear power plant might be a little problematic for the sequel. At least the Postal Dude just fell flat on his face near the end and - well - not dying horribly.
Still, I anticipate the Undead Mutated Antagonist, hellbent on destroying the rest of the world with his undead mutant powers of doom. Wouldn't that make a great game?
Still, I'm proud of Destructive Creations. Not only they made the game despite the whole controversy and SJW bullshit that's on the rage currently, but they're also listening to players and are patching the game as we speak. If anything, one thing is for certain - they love their job and they want to entertain others. No matter the costs.
 
Last edited:
Back