Hatred (Game)

This is the kind of game that really needed to be FPS to be compelling, since the whole point of it is adopting the identity of a madman. This twin stick shit is just standard vidya fare.
I disagree. The game was designed to be a spirtiual successor to Postal. Which was a top down isometric game. I don't really see first person perspectives as a necessity for this kind of game.
 
This is the kind of game that really needed to be FPS to be compelling, since the whole point of it is adopting the identity of a madman. This twin stick shit is just standard vidya fare.

I disagree. The game was designed to be a spirtiual successor to Postal. Which was a top down isometric game. I don't really see first person perspectives as a necessity for this kind of game.

Nah, this game had no redeeming qualities to start with. The studio wanted to cash in on the gamergate controversy (and the age old violence in videogames one) by offering some sub par isometric shooter that looked like Postal and had the attitude of a 14 year old fatty wearing a Nine Inch Nails shirt. They thought no story and "kill everything" would rake in the cash, but I think for the most part people who enjoy videogames realized they actually want a reason to why they are doing things, and they want to do more than one thing for an entire game.
 
Nah, this game had no redeeming qualities to start with. The studio wanted to cash in on the gamergate controversy (and the age old violence in videogames one) by offering some sub par isometric shooter that looked like Postal and had the attitude of a 14 year old fatty wearing a Nine Inch Nails shirt. They thought no story and "kill everything" would rake in the cash, but I think for the most part people who enjoy videogames realized they actually want a reason to why they are doing things, and they want to do more than one thing for an entire game.
It was totally going to be shit but that's the point. I'm glad something like this can still be made.
 
It was totally going to be shit but that's the point. I'm glad something like this can still be made.
As am I, I just wish they would have put some effort into it. If the game turned out to be something like Grand Theft Auto in the sense of how it was received, they could have definitely had a massive influence on the videogame community and major developers.
 
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The studio wanted to cash in on the gamergate controversy
How does "ethics in video game journalism" equate to a game featuring a guy who slaughters hundreds of people that has been done many, many times in the past?

It's also worth noting Hatred was announced only roughly a month and a bit after Gamergate started, when it was clearly in development prior to that. (Given it's trailer featured assets and elements like it's destruction system which would've taken more than a month to produce).
(and the age old violence in videogames one)
The developer by their very own admission made Hatred as a reaction to political correctness in video games
Wikipedia said:
The developer described Hatred as a reaction to a trend of political correctnessin video games, and sought to make a game that eschewed politeness, colorfulness, and games as art.[1] In this way, they also sought to make a game that recalled the industry's history as "a rebellious medium" and surface-level entertainment with no insertion of "any fake philosophy"
I mean stating the game's failure in it's mechanics is a fair assessment but I don't see Hatred as a game the developers intentionally designed to exploit people with.
 
How does "ethics in video game journalism" equate to a game featuring a guy who slaughters hundreds of people that has been done many, many times in the past?.
because people think gamergate is nothing but white men making video games a "boys only zone" and circle jerk each other over rape fantasies as they think of killing and degrading women over and over.
at least, that's what the US media wants you to think.
because the media loves to portray women as innocent and weak victims, especially when video games are involved.
 
How does "ethics in video game journalism" equate to a game featuring a guy who slaughters hundreds of people that has been done many, many times in the past?
Only relation Hatred could have with GamerGate was just getting put in the crossfire of gaming journalism from groups such as Polygon. Really, the game is like HuniePop in that it would no doubt make some good sales in terms of wanting to spite those that decry it as evil or misogynistic and such. Outside of that, one can only ask what else it has to do with GamerGate besides someone (whether or not from Kotaku or Polygon) lambasting it with no relation in any form to GamerGate?
 
The game honestly doesn't look all that great. It seems to be just riding off of it's controversial content and nothing more.
Then again, I haven't played it yet. I'll give it a pirate when it comes out and if it turns out to be good, a purchase.
 
Here's what Totalbiscuit has to say about the game.

While TB is generally bigger on gameplay than story, I think his comments right at the beginning really sum up the entire experience. It's solidified the game as essentially toothless in my mind. The dialogue is laughable to the point it comes across as an outright parody, and without the rapid-fire trailer editing the execution moves are no more visceral or entertaining than those in any other game of the same basic format.
 
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i mean if trannies and their ilk can milk controversy by making bad games, so can their opposition

at least hatred is actually a game and not an overly long qte/walk-around-a-house simulator/choose your own whiny adventure book

thats about all i can say for it though.
 
I torrented it, and am having a lot of fun through the first couple of stages. There are definitely flaws, and the biggest problem is how resource-heavy the game is. Lags are irritating.

Still, it delivers on the fun in short bursts, which is probably the best way to play it. Not worth $20, but if it goes on sale for five or ten bucks at some point it's worth that.

It's probably way, way easier with a controller, too. I'm not an experienced third-person top down shooter guy, so the controls are taking a while to get used to with the keyboard/mouse combo.
 
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Got this game last night. Now, keep in mind I'm not using the most top-of-the-line gaming PC, but it's still a damn powerful beast of a computer. Fired it up and I swear to you it was like I was back in 1992, trying to play King's Quest 6 on a Windows 3.1 computer: chuggy and honestly at times I was wondering if it had crashed or these are the longest load times ever. However, the game did load and immediately took a hard nosedrive into maybe 10 FPS. I mean it was AC:Unity Day One stuttering bad. So I checked the graphics options and for whatever fucking reason, the game starts you up on ultra settings for everything.

Spending about 5 minutes adjusting this as well as the screen resolution (don't play it in window mode I found out because it likes to creep down and hide behind the taskbar), I played through the tutorial and... yeah... I'm going to agree with @DawnMachine in that playing with a gamepad is a bad time. Aiming feels really janky and your character, which I'm just going to call Nathan Explosion, likes to pirouette if you move the aiming reticule even a bit closer to his body.

But that was just the tutorial. Continuing on after that, I went through the initial cutscene - again stuttering like Porky Pig on crystal meth- got to the part where the game was supposed to begin and... it crashed.

Huh.

I've played the game for less than 20 minutes so far... will be attempting this again tonight or tomorrow with the kb+m with the graphics options cranked down as low as I can (I set them at medium) and hope for the best.

Also of special note: the game has three difficulties: Easy, Hard, and Insane. No "Normal." Not sure is that was intentional on the developers part as a joke or not. As it is, I might just play it at easy considering how janky the controls are.
 
Got this game last night. Now, keep in mind I'm not using the most top-of-the-line gaming PC, but it's still a damn powerful beast of a computer. Fired it up and I swear to you it was like I was back in 1992, trying to play King's Quest 6 on a Windows 3.1 computer: chuggy and honestly at times I was wondering if it had crashed or these are the longest load times ever. However, the game did load and immediately took a hard nosedrive into maybe 10 FPS. I mean it was AC:Unity Day One stuttering bad. So I checked the graphics options and for whatever fucking reason, the game starts you up on ultra settings for everything.

Spending about 5 minutes adjusting this as well as the screen resolution (don't play it in window mode I found out because it likes to creep down and hide behind the taskbar), I played through the tutorial and... yeah... I'm going to agree with @DawnMachine in that playing with a gamepad is a bad time. Aiming feels really janky and your character, which I'm just going to call Nathan Explosion, likes to pirouette if you move the aiming reticule even a bit closer to his body.

But that was just the tutorial. Continuing on after that, I went through the initial cutscene - again stuttering like Porky Pig on crystal meth- got to the part where the game was supposed to begin and... it crashed.

Huh.

I've played the game for less than 20 minutes so far... will be attempting this again tonight or tomorrow with the kb+m with the graphics options cranked down as low as I can (I set them at medium) and hope for the best.

Also of special note: the game has three difficulties: Easy, Hard, and Insane. No "Normal." Not sure is that was intentional on the developers part as a joke or not. As it is, I might just play it at easy considering how janky the controls are.

Yeah, I played it on Easy, mostly to help offset the artificial difficulty of laggy controls. The default settings being Ultra was retarded- I could barely get through the menu to set everything to minimums with my computer.
 
I guess the sales war between Hatred and Splatoon is getting pretty heated.
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I did what @Hellblazer did and played a torrented version of Hatred. As he says, it's fun in short burst. It really does show a bit of the first Postal in it but it isn't hard to control. One thing I can note in terms of a reference to Postal was one of the quotes from Not Important. Can't remember but I think it was "Only my weapon understands me".
 
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