Helldivers 2 - Hell is more diverse than ever as PlayStation's demographics continue to grow and change.

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I really want to try this game, but I don't have co-op buddies who are interested in joining me. I'd be on my own playing with randoms. How bad are the random pick up groups? Should I just not bother? Thanks for any advice.
 
My first battle with the Illuminate was a total disaster because I charged in with the wrong weapons and strategems, but now I'm more researched. Arc throwers are useful as hell, gatling, MG sentries and guard dogs are a must to thin the zombie hordes and orbital lasers are a good call. My arsenal is limited because I only bought a couple premium warbonds too.

Total Squid death.
 
Has anyone experienced any notable performance dips in the urban areas? I haven't updated the game yet, but I'm curious to know if they're more taxing on the engine.
Not at all. Though my PC isn't bad by any means. Maybe I'll play a game on my steamdeck and see if it struggles any. The steamdeck runs the game well- but just barely runs it well. For what it's worth I have been running into several games that end in the host losing connection or presumably crashing.
I really want to try this game, but I don't have co-op buddies who are interested in joining me. I'd be on my own playing with randoms. How bad are the random pick up groups? Should I just not bother? Thanks for any advice.
They are just fine. Usually people are shy to talk in VC but initiate and usually one or two players open up to it. Teamkilling is rarely a problem, even accidentals. The worst you might get is people misjudging barrage's safe distances and getting themselves killed, but pretty much every stratagem in the game gives you time to get away from it if you're paying attention. Occasionally you run into petty retards teamkilling you over dumb shit but it happens rarely enough that you should learn to laugh at them. The main thing is that just shooting your teammates to teamkill isn't really any fun. Hosts tend to be pretty good about kicking too. It's a PvE game, cooperation is natural.
P.S. Players are usually really generous about giving out spare support weapons/backpacks that they don't need, so ask around and you'll get plenty of chances to try weapons and backpacks before you unlock them.
 
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I really want to try this game, but I don't have co-op buddies who are interested in joining me. I'd be on my own playing with randoms. How bad are the random pick up groups? Should I just not bother? Thanks for any advice.
I play with friends and with randoms and both are equally fun. My friends only play one night a week so I’m with randoms mostly. It’s the best online game I’ve played since Left 4 dead 2. You’ll have a good time.
 
Inb4 some games journo or Xitter faggot tries to rile the mob by explaining how gosh darn problematic it is to call them "squids"

Edit: LMG has become my go to for those filthy squids. Lie down and saw through the zombies, a couple of seconds sustained fire on the jetpacks/staff guys takes them down easily enough unless they have a shield, I've been frying those ones with incendiary grenades to good success. The Warthog controls like ass, it loves to peel out and spin wildly if you drive slow, which you will inevitably do so your gunner can be accurate. Best to use it strictly as transport and then a gun emplacement when you arrive, rather than going drive-by style.

I'm relying on stratagems for the big guys right now, have yet to figure them out. Rocket sentry does well so long as a tripod doesn't see it first and disintegrate it.

Further edit: How exactly does destroying their spawners work? The landed ships. Explosive stratagems destroy them as normal but the Eagle strafing run doesn't, instead it seems to temporarily destroy the shield. Are they weaker in this state? Because another strafing run, some grenades and I think even a rocket hit it then before the shield came back and it didn't seem like it had taken any damage.
 
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Got the new flame sentry and it kinda sucks. It lights melee dudes on fire who then run at it, light it on fire, then it dies. Tried the melee spear too but feels really janky since enemies have crazy i-frames after taking damage from it.
 
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Inb4 some games journo or Xitter faggot tries to rile the mob by explaining how gosh darn problematic it is to call them "squids"

Edit: LMG has become my go to for those filthy squids. Lie down and saw through the zombies, a couple of seconds sustained fire on the jetpacks/staff guys takes them down easily enough unless they have a shield, I've been frying those ones with incendiary grenades to good success. The Warthog controls like ass, it loves to peel out and spin wildly if you drive slow, which you will inevitably do so your gunner can be accurate. Best to use it strictly as transport and then a gun emplacement when you arrive, rather than going drive-by style.

I'm relying on stratagems for the big guys right now, have yet to figure them out. Rocket sentry does well so long as a tripod doesn't see it first and disintegrate it.
"SQUIGGERS could be here" he thought, "I've never been to this colony before. There could be SQUIGGERS anywhere." The cool wind felt good on his bare biceps. "I HATE SQUIGGERS" He thought. The Super Earth Anthem reverberated his entire FRV, making it pulsate even as the freedom circulated through his powerful thick veins and washed away his (merited) fear of tentacles. "With an FRV, you can go anywhere you want" he said to himself, out loud.
 
Got the new flame sentry and it kinda sucks. It lights melee dudes on fire who then run at it, light it on fire, then it dies. Tried the melee spear too but feels really janky since enemies have crazy i-frames after taking damage from it.
Call me crazy but when I imagined a flamethrower sentry I assumed they would finally bite the bullet and make it shoot a stream of flame like a real flamethrower so it can reach reasonably far away. Think Factorio flame turrets. As it is, a weedburner bolted to a lazy susan isn't very, and never was going to be very useful.

Here's hoping for a gas mortar sentry.
 
Further edit: How exactly does destroying their spawners work? The landed ships. Explosive stratagems destroy them as normal but the Eagle strafing run doesn't, instead it seems to temporarily destroy the shield. Are they weaker in this state? Because another strafing run, some grenades and I think even a rocket hit it then before the shield came back and it didn't seem like it had taken any damage.
Their spawners are far tougher than bot fabricators. Only the heaviest stratagems can destroy them; think 500kg, OPS, railcannon, etc. Gatling ones will just bounce off and even airstrikes don't work on them. The shield mainly prevents you from killing them with a grenade or explosive weapon through the door, so you have to take it down if you're using the tried and true demolition method.
 
I really want to try this game, but I don't have co-op buddies who are interested in joining me. I'd be on my own playing with randoms. How bad are the random pick up groups? Should I just not bother? Thanks for any advice.

The randoms are mostly fine relative to other games, since you don't get the mission rewards if you all die and fail to extract. There's none of this bullshit you see in other games, where your "real" objective is to do entirely mission-unrelated things in order to progress the battle pass.
 
Has anyone experienced any notable performance dips in the urban areas? I haven't updated the game yet, but I'm curious to know if they're more taxing on the engine.
I am thinking that there is something up with all the civvie vehicles in the urban areas, like perhaps they're having unnecessary physics calculations done on them constantly. Also stay away from any teammate using a melee weapon near vehicles. It tosses them comically and I've gotten squished by a sedan.
 
Came back to this game to play against the newly introduced Squids. They are not very fun to play against. Very bullet spongy.
I went in with a Breaker, a flame-thrower and fire grenades for crowd control, Spear to shoot down the alien ships, turrent, eagle strike and 500kg, to instantly destroy their buildings. I went in on Diff 2 alone and the amount of enemies that spawns is simply overwhelming even at such low difficuilty. I found myself regularly backed against the wall, in the city, cars dancing and flying around for no reason, ammo running low and having to deal with 3 of those alien shao-lin monks while constantly harassed by a horde of zombies. They eat a ton of shells. Progress was incredibly slow.

Later dived on higher difficuilties with a team and found we struggle more to stay together compared to bots or bugs. The armored flying enemies eat up to 3 anti-material shells, which seems a little too much for me. Altough, I kinda like the defensive positions you can build up against an oncoming horde. Haven't really found an optimal loadout against them.

The only time I managed to get inside the new car, I got shot in the head immediately by the gunman. The friendly fire aspect in this game still sucks ass majorly.
 
Inb4 some games journo or Xitter faggot tries to rile the mob by explaining how gosh darn problematic it is to call them "squids"
Not calling the aliens "squids" is problematic and dangerous to Our Managed Democracy. Please report all alien sympathizers to your nearest Democracy officer for sedition.
 
Came back to this game to play against the newly introduced Squids. They are not very fun to play against. Very bullet spongy.
I went in with a Breaker, a flame-thrower and fire grenades for crowd control, Spear to shoot down the alien ships, turrent, eagle strike and 500kg, to instantly destroy their buildings. I went in on Diff 2 alone and the amount of enemies that spawns is simply overwhelming even at such low difficuilty. I found myself regularly backed against the wall, in the city, cars dancing and flying around for no reason, ammo running low and having to deal with 3 of those alien shao-lin monks while constantly harassed by a horde of zombies. They eat a ton of shells. Progress was incredibly slow.

Later dived on higher difficuilties with a team and found we struggle more to stay together compared to bots or bugs. The armored flying enemies eat up to 3 anti-material shells, which seems a little too much for me. Altough, I kinda like the defensive positions you can build up against an oncoming horde. Haven't really found an optimal loadout against them.

The only time I managed to get inside the new car, I got shot in the head immediately by the gunman. The friendly fire aspect in this game still sucks ass majorly.
Next time you drop in, take the following:
- Eagle Strafing Run (for the narrow roads, use them to corral the zombies and drop a strafing run to get them)
- Orbital laser (one will usually take out a base plus all the baddies)
- Laser or Stalwart for a primary
- Guard dog (laser or bullets if you bring the laser) supply pack if you bring the stalwart.

Always take the superior packing methodology booster

- Primary: pummeler or liberator penetrator
- Secondary: redeemer (for the fast rate of fire)
- Grenade: impact (toss into a crowd of zombies. I’ve gotten 29 kills from one impact grenade!)

The illuminates are all about fast rate of fire. Anti-tank is essentially useless.

I find it’s better to stay in the same block but not in the same spot. The tripods are too powerful and one sweep of their blue beam can kill you instantly. Trying to dodge that leads to too many team kills if you’re right on top of one another.

Also, I don’t find the vehicle all that useful. I usually just avoid it now.
 
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