Helldivers 2 - Hell is more diverse than ever as PlayStation's demographics continue to grow and change.

The only mission ending glitch I've ever had was one time the SSSD got stuck in the ground and we couldn't pick it up no matter what. That's like it for that. I do experience glitches where I'm thrown into the ground but usually pop back up. Thos are really it for me. Maybe, I'm lucky.
I once had the terminal just stop on a loading screen. Squad just sat there and awkwardly waited for the extract shuttle for failures to show up and pick us up.
 
The only mission ending glitch I've ever had was one time the SSSD got stuck in the ground and we couldn't pick it up no matter what. That's like it for that. I do experience glitches where I'm thrown into the ground but usually pop back up. Thos are really it for me. Maybe, I'm lucky.
I've only experienced the SDD glitch once where you can't insert it. The most recent and fun glitch we had on a mission was, that while we were holding the the Pelican waiting for a teammate, it started to sink slowly into the ground, and all of sudden the extraction theme started to play, it was a surreal experience but we managed to extract in the end.
 
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I've only experienced the SDD glitch once where you can't insert it. The most recent and fun glitch we had on a mission was, that while we were holding the the Pelican waiting for a teammate, it started to sink slowly into the ground, and all of sudden the extraction theme started to play, it was a surreal experience but we managed to extract in the end.
The glitch I experienced was many months ago, so the not being able to insert it thing might be more common/newer IDK. I have seen Pelican-1 just decide to slide 50 meters away from extraction and do weird things too. Forgot until you mentioned that lol. Usually diving when you're close to the hatch or where you think it is works.
 
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https://www.nexusmods.com/helldivers2/mods/481

Install this (the 3.0 version still works), and you will kill Titans with 2 shots with 100% consistency.

Also, I'm so glad that fuel tank meter on FRV is de facto symbolic thing. I heard that you will have to manage fuel consumption by correct gear selection, or you'll ran out of gas fast
 
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I feel less like a crazy person with the latest patch coming out. I was wondering "Why do I now have to aim below the head of a devastator to headshot it?". Turns out they fucked up Aim Down Sights on everything somehow. Now fixed. Unfortunately, however, for those enjoying the new Warbond weapons, the double edged sickle no longer does medium armor penetration from zero heat and the ultimatum no longer gets an ammo bonus from the siege armors.
 
I feel less like a crazy person with the latest patch coming out. I was wondering "Why do I now have to aim below the head of a devastator to headshot it?". Turns out they fucked up Aim Down Sights on everything somehow. Now fixed.
Oh sick! I was also feeling insane and felt they fucked something. The worst part for me was it didn't even feel like it was always broke. Like sometimes the sights matched where my shots went, and other times they weren't even close. Glad that got fixed. Sad they changed the other things, but I didn't really use the sickle too much yet because of how my equipment is setup for missions. I also just unlocked the new sidearm lol.
 
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I feel less like a crazy person with the latest patch coming out. I was wondering "Why do I now have to aim below the head of a devastator to headshot it?". Turns out they fucked up Aim Down Sights on everything somehow. Now fixed. Unfortunately, however, for those enjoying the new Warbond weapons, the double edged sickle no longer does medium armor penetration from zero heat and the ultimatum no longer gets an ammo bonus from the siege armors.
Damnit, I really liked it at launch and I figured they nerfed something.

Is there a way to activate the portable nuke solo?
 
ultimatum no longer gets an ammo bonus from the siege armors.
Not only that, for some fucking reason they thought it was a good idea to make it so you don't get the extra grenade from Hellpod Space Optimization, so you need to find ammo for your second shot now. I get the Siege Ready nerf, it felt pretty overpowered because that was just 3 free shots of building deletion, but why change HSO like that?

I mean on the controller
Same button you use to resupply yourself with the Resupply Pack.
 
Anyone got any thoughts on the double edged sickle changes? Is AP4 at max heat useful or just a meme?
It's how it should've been, the gun having really high AP like that was just way too OP. If the Fire Armor + Damage Resistance perk combo still works then the gun still might be worth using.
 
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Anyone got any thoughts on the double edged sickle changes? Is AP4 at max heat useful or just a meme?
It's balanced out by the fact that you are on fire at that point and losing health quickly, even with fire res armor and the resistance perk.
It's how it should've been, the gun having really high AP like that was just way too OP. If the Fire Armor + Damage Resistance perk combo still works then the gun still might be worth using.
With the combo you start taking a tiny bit of damage at 51% heat. It's very little damage, but it adds up in longer games.
 
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I feel like they should've let us help evacuate Angel's Venture instead of it being a simple alert. At least with Meridia's destruction, the Helldivers had to personally aid with the effort by injecting dark fluid, this just doesn't hit as hard as being the ones to destroy the planet (or in this case, desperately saving as many civilians as you can while the singularity inches closer)
Granted, they would've had to have the Illuminate invade there or something in order to let us land, so I guess it wouldn't make that much sense. Still sucks, though, I don't feel nearly as bad for Angel's Venture as I did for Meridia, with how it's practically out of our control entirely.
 
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I feel like they should've let us help evacuate Angel's Venture instead of it being a simple alert. At least with Meridia's destruction, the Helldivers had to personally aid with the effort by injecting dark fluid, this just doesn't hit as hard as being the ones to destroy the planet (or in this case, desperately saving as many civilians as you can while the singularity inches closer)
Granted, they would've had to have the Illuminate invade there or something in order to let us land, so I guess it wouldn't make that much sense. Still sucks, though, I don't feel nearly as bad for Angel's Venture as I did for Meridia, with how it's practically out of our control entirely.
Either something will happen when the timer reaches zero (not really betting on this) or this week was just the setup for the "we need to go into the gloom now!" arc which is about what I expected. It's not great but it's only been a week so far.
 
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