Helldivers 2 - Hell is more diverse than ever as PlayStation's demographics continue to grow and change.

I made the questionable decision to farm medals to get the hoverpack ASAP. It's cool to hover in place and has some great utility, but it's very slow. You can only fly horizontally as fast as you can walk. I assume it'll get buffed later, but otherwise (I only tested on Terminids) it is actually very useful, especially with powerful crowd controlling guns like the arc thrower. Otherwise, the warbond is worth it for the Talon alone. Easy S tier secondary and probably tied with the senator for usefulness. Both do 200 damage, the Talon is medium armor instead of heavy like the senator, but it's also infinite ammo and has effectively no recoil. Pull it out and spam it 5 times at a something that needs to die now for a quick 1000 damage and swap back to your primary. It kicks ass.
 
I made the questionable decision to farm medals to get the hoverpack ASAP. It's cool to hover in place and has some great utility, but it's very slow. You can only fly horizontally as fast as you can walk. I assume it'll get buffed later, but otherwise (I only tested on Terminids) it is actually very useful, especially with powerful crowd controlling guns like the arc thrower. Otherwise, the warbond is worth it for the Talon alone. Easy S tier secondary and probably tied with the senator for usefulness. Both do 200 damage, the Talon is medium armor instead of heavy like the senator, but it's also infinite ammo and has effectively no recoil. Pull it out and spam it 5 times at a something that needs to die now for a quick 1000 damage and swap back to your primary. It kicks ass.
What about the new rifle? Have you had a chance to give it a spin?

edit: typo
 
What about the new rifle? Have you had a chance to give it a spin?

edit: typo
I mean it's exactly what it sounds like. 300 damage, DMR that reloads individual rounds, scope sights up to 150m. Medium armor. To my knowledge it doesn't break any big damage thresholds (I think it can two shot devastator waists and alpha commander heads, if I recall their healths correctly). Out of the DMRs it's probably the best in category right now. The counter sniper has the nice big magazine and ammo total but the damage is just over half. Constitution has no scope.
 
It's cool to hover in place and has some great utility, but it's very slow. You can only fly horizontally as fast as you can walk. I assume it'll get buffed later, but otherwise (I only tested on Terminids) it is actually very useful, especially with powerful crowd controlling guns like the arc thrower.
how long are you up in the air for? how long is the cooldown?
 
how long are you up in the air for? how long is the cooldown?
~5 - 7 seconds, and the cooldown's really short. 10 seconds or so, feels shorter than the jumppack even. I didn't time anything but it gives you plenty of time to- say- rise above a chaotic scene to take out a key enemy with a quasar shot or fly over a group of enemies to pepper them with arc bolts or incendiary breaker shells.

Here's a breakdown of how the thing works: You press space, it sends you up, you hover ~10 meters off the ground relative to where you started. You hover in the air at this height for the duration of the hover. You can 'walk' in any direction, which as far as I can tell moves you as fast as walking (not on foot- walking. it's pretty slow) does. You are locked in the hover until the duration runs out, then you drop from the sky and the remaining bit of charge is used to slow you down to safely return, like the jumppack

I have also noticed that if you activate it while already falling, it will skip hovering and instead slow you down for a safe landing. Then it will resume charging from however much it had left once you land, which is probably going to be most of the tank. It also seems to climb up walls if you press against them. Generally speaking, anywhere accessible by a jumppack is also accessible by the hoverpack.

Like I said though, with how slow it is I don't see it being super useful on anything except terminids. (Again, haven't played anything except terminids with it so I may be overestimating how much of a sitting duck it would make you) I assume they were very careful not to outdo the jumppack but there is no competition between the two because they totally fulfill different roles. They are very different mechanically. The jumppack is a movement aid, the hoverpack is combat utility.

Bottom line: It makes you feel way cooler than you actually are.
 
Not only that the only time we actually see parts of Super Earth is a peaceful community where everyone owns their own house with multi-racial family with a shared sense of purpose and drive.

Hell even in in-game lore the one time the community got to choose the Helldivers went to save a bunch of sick kids in a hospital over getting new weapons of war.

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Start reaching Starship Troopers levels of "Leftest have no theory of mind" on why people like the setting.
Don't tell the sick kids we choose them cause the weapon we would have gotten were shit.
 
What about the new rifle? Have you had a chance to give it a spin?

edit: typo
It works great, however the first time I tried it the map was full of Berserkers. In that situation reloading rounds one by one put me into a lot of bad spots compared to the Counter Sniper. With the DCS I can take down several berserkers with the full mag and then have 15 more rounds relatively quickly. It's very fun but I am so used to the DCS that I struggle to make use of the extra hundred damage so far. Maybe it's good against overseers on the illuminate front but I haven't tried that yet.
 
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It works great, however the first time I tried it the map was full of Berserkers. In that situation reloading rounds one by one put me into a lot of bad spots compared to the Counter Sniper. With the DCS I can take down several berserkers with the full mag and then have 15 more rounds relatively quickly. It's very fun but I am so used to the DCS that I struggle to make use of the extra hundred damage so far. Maybe it's good against overseers on the illuminate front but I haven't tried that yet.
Understandable. I'm in the same boat. I'm use to DCS so I might be having the same problem when I get on tonight. I spam the DCS when I'm in a tight spot, but for the most part I use my HMG when close.
Of course, I had problems when I started using the DCS so maybe we just have to use it for a while and find our groove.
 
i am on my cowboymaxxing arc. havent unlocked the hoverpack yet but the primary is fun at diff 6 on bots. no idea on the higher difficulties. using the levergun and the laser revolver with the armor feels very much like a scout sniper build. i paired that with a jump pack and quasar cannon, was very good at jumping around to clean up hulks, but thats hardly a difficult feat. i had a lot of fun with it.

other miscellaneous tips and things of note.
- you cant open the weapon options menu while the passenger of a vehicle.
 
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Am I just bad at the game or do super shekels take a long ass time to get? I mostly play 6 difficulty and it feels like it takes me months to get a single warbond. I mostly play the large map 40 minute missions and hit as many points of interest as I can
 
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Am I just bad at the game or do super shekels take a long ass time to get? I mostly play 6 difficulty and it feels like it takes me months to get a single warbond. I mostly play the large map 40 minute missions and hit as many points of interest as I can
Spam lower level mission. Level 1 or level 2 will give you very tiny maps with one simple objective. Pick planets and/or maps that don't have a lot of water as points of intrest cannot spawn in them. It may not be as fun as playing a mission that will challenge you, but if your only goal is SC then it's the fastest way to do so.
 
Am I just bad at the game or do super shekels take a long ass time to get? I mostly play 6 difficulty and it feels like it takes me months to get a single warbond. I mostly play the large map 40 minute missions and hit as many points of interest as I can
it's always been a long-term kind of thing in my experience. if you really wanted you can run through low level missions with a jump pack and the jeep solely to cash out on super credits. wasn't there a mod that created a large beacon on any super credit POI?
 
Am I just bad at the game or do super shekels take a long ass time to get? I mostly play 6 difficulty and it feels like it takes me months to get a single warbond. I mostly play the large map 40 minute missions and hit as many points of interest as I can
I can also suggest that you equip the jetpack, a light armor and the improved stamina modifier to get the best mobility. If by your third stash you don't find any super credits, return to the ship and pick another map. Rinse and repeat.
 
Really want to play around with the shield diver build when I get the revolver. The only annoying thing is shields taking up backpack space. Jetpack is probably going to have more utility especially with the flamethrowers
 
Really want to play around with the shield diver build when I get the revolver. The only annoying thing is shields taking up backpack space. Jetpack is probably going to have more utility especially with the flamethrowers
the ballistic shield? don't sleep on it; you're as dangerous as you are hard to kill. do you have democratic detonations?
 
the ballistic shield? don't sleep on it; you're as dangerous as you are hard to kill. do you have democratic detonations?
Yes I know what you're thinking but I was thinking of getting a light machine gun and using the revolver for heavy enemy types. The crossbow is good but I have trouble hitting moving targets and I don't like the rate of fire.
 
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