- Joined
- Nov 16, 2022
Bought the game tonight, watched Steam struggle for 4 hours to download and install 20gb, got in with my friend who's on PS5, and couldn't add him. Tried playing, after 15 min, got a server DC. Utter shit.
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Yeah, it seems they're running some tranny servers that decide to randomly die out. Hope this issue gets solved soon.Bought the game tonight, watched Steam struggle for 4 hours to download and install 20gb, got in with my friend who's on PS5, and couldn't add him. Tried playing, after 15 min, got a server DC. Utter shit.
I went with the one that augments the eagle strategems. They seem like they’re by and large the most effective options early. The ones that make the turrets have more ammo/have better tracking are probably very strong as well.What are the best ship modules to upgrade first?
I only have unlocked, so far, the ones that offer faster deployment and cooldown.What are the best ship modules to upgrade first?
Currently there's an event going on where everyone no matter the level of stratagem loadout gets 1 mech per mission for free. You call it in and that's it.erm dumb question, how do I get strategems back after using a mech? seems like i lose the ability to call them
Like most thing in HellDivers 2 everything is a risk/reward. You can pop a titan with one shit of a overclocked railgun shot if you it hit it in the mouth while its spitting/mouth open.I was dealing with a ton of crashes after the update whenever like anything dropped down, like a hellpod/support pod or even a big explosion. Turns out it was my graphics drivers.
Only had one case after where we sat during the dive loading sequence for like 3 minutes before calling it and alt-f4.
As for bile titans I had a fucking rough go of one but it may have been because it was specifically the elimination mission to take one out. I was on difficulty 4 and that fucker took several strategems and hits before dropping that it was like 4 minutes of kiting it.
Otherwise with the exosuit it seems 2-4 rockets to its face takes them out, variance likely based on if it's spitting or not with an open mouth. That was on a 7, so I'm thinking they're gonna tone the rockets down massively even if you only get 28 over a mission (after the temporary permit expires you get two suits per person, 14 rockets a piece)
What mission difficulties are you playing?Trying both enemy types I find robots so much more fucking boring then bugs. Feels like every game just does robots as an ez second faction.
I am going to remain a bug purist for now
Your post illustrates why bugs are more fun. I mean more methodical gameplay can be fun when your in the mood but covering the entire map in fire, shrapnel and the enemies squishy bodies is extremely funWhat mission difficulties are you playing?
The factions require different playstyles and loadout. I find that when I'm up against the bots, I need to be more methodical and when I fight the bugs I'm like "AMERICA FUCK YEAH" with explodes and incendiaries everywhere.
Again, it depends on what difficulty you're on.Your post illustrates why bugs are more fun. I mean more methodical gameplay can be fun when your in the mood but covering the entire map in fire, shrapnel and the enemies squishy bodies is extremely fun
Also fucking assault rifle always seems to have 1 less bullet then I NEED
Joel: "Let's make that a narrative feature. Shit happens in the battlefield."Really hope they fix the reload bug soon, having my stalwart eat an additional mag because i fired the round in the chamber fucking sucks
I only got paid for the orders once I had done a mission.Not seeing my medals for either of the last two major orders I took part in, what the fuck is with this game? The gameplay itself is fun but I wish they'd get their shit together with the game service itself.