Helldivers 2 - Hell is more diverse than ever as PlayStation's demographics continue to grow and change.

  • Want to keep track of this thread?
    Accounts can bookmark posts, watch threads for updates, and jump back to where you stopped reading.
    Create account
The game is exclusively coded via monkey's paw.
The silly little monkeys employed by the south east asian studios AH outsources to would like you to know that their code is of the highest quality. When big 'rona hit and the hit to the food supply of tourist garbage turned into a famine those little guys put their nose to the grindstone to make ends meet.
 
Out of all of these creators OhDough is the only one I've actually watched and I think he makes some really good points about the game, especially about the whole grunt fantasy discourse. Thing is, he comes off like a kinda faggy plank of wood. He has zero personality, cares way too much about shit being efficient, makes off-topic comments about how his life is awesome, and randomly has a southern twang in his voice spike up every now and then and it annoys me. I don't entirely hate the guy and I just wanted to bitch about him and get it off my chest but I really wish there was more reasonable people who weren't the content equivalent of white bread with specks of mold on it.
 
I felt this attitude more from the dev's side more than the YouTubers side.
Even if they genuinely were innocent of creating the political sides (they're not), AH does nothing to help this. They prefer Glazers to Cryers and use their one degree of separation to silence those people in the walled garden while allowing their apologists to fluff them up. The Devs use anarcho-tyranny to police their main spaces, which causes people to become more blackpilled about the state of the game, and the Crydiver YT block reaps the rewards of making content constantly bitching.
And those YTers barely make interesting videos other than tier lists or the occasional playstyle/testing video, so they're just incentivized to make drama content about the state of the game. It's AH's fault that they've created this loop of negativity that creates political blocks. Games Workshop has done this; you're either a Glazer or a Cryer (or a normie, but who cares about cattle), and everyone suffers for it.

I think companies like AH or GW have figured out the infinite money loop. They cultivate an apologist side, filter out any dissents to the periphery, which causes vocal opposition, creating essentially black propaganda that keeps dissatisfied consumers inside the community. With Warhammer, people may HATE the new shit, but they'll still buy into it because they love the old stuff. I said this a couple of posts ago, but Digital Stockholm Syndrome is real, whether it's just sunk cost fallacy or just a hope that things will get better.

The only time the community united against Sony/AH was because God's Chosen people, Filipinos, would have been locked out of the game. Because that tard rage happened to work, it's now the default method the player base attempts to use to get something changed, but it won't work because the vocal part of the community is split 50/50.
 
Maybe its just because I haven't been on the bug front in ages, or because I'm old and decrepit, but the fog effects on the bug front are so much worse than I remember. I was on one planet with the fog, with a sandstorm, at night, and I could see precisely fuck all.
 
1774775777094.png
1774775788901.png
 
Something is seriously broken with the Mindless Masses spawning. I ran some 10s on whichever world they were on and could barely squeeze out 200 kills against them. I then dropped to 3 to credit farm for a mission and got 480 kills on what should have been a walk in the park.
 
Never bothered with the flak mode of the autocannon because my dumbass thought it was some sort of proximity detonation mode like the cluster but really it's the eruptor on steroids and great for squishy targets like the meatballs two shots to the legs and they're go down from trying to run on those q-tip legs.
 
I think companies like AH or GW have figured out the infinite money loop. They cultivate an apologist side, filter out any dissents to the periphery, which causes vocal opposition, creating essentially black propaganda that keeps dissatisfied consumers inside the community. With Warhammer, people may HATE the new shit, but they'll still buy into it because they love the old stuff. I said this a couple of posts ago, but Digital Stockholm Syndrome is real, whether it's just sunk cost fallacy or just a hope that things will get better.
When i first started my job there was a guy who was a long time warhammer fan and since i don't give a shit about warhammer i was just under the impression that it was a dying fandom and this guy was just kind of bitter about it.But after interacting with him a bit he seemed to have no clue how actually well known warhammer was. they put a warhammer store in a strip mall next to a game stop in town which i didn't even know was a thing. i think they've just transitioned from a nerd franchise to a normie franchise like comic books and star wars did and for lack of any proper direction frm the company they're just throwing nerds into the boiler for cheap fuel.

crazy work doing that after star wars basically destroyed all of their value doing the same thing but i guess the just see the writing on the wall and are cashing out
 
Interesting video going over how the devs are antagonistic DMs

I've listened to a few of his vids, he seems pretty solid, especially on the support build theory and the One True Flag usage.
Support is really not supported enough for how often I see people try to use it anyways. The supply pack is a common bring, I see a lot of the stim gun- though I can readily see the problem with it when, as I run ahead, the guy with it tries to stim me and questionable marksmanship or my unintentionally evasive style of running causes him to miss like five shots in a row.

Though the big thing with the One True Flag is that the Taunt effect is fine-but incomplete. Since as he says in his vid on it, the current effect means optimal use is to run around in circles like you're a tank pulling mobs in an mmorpg- not really what I think the intent should be.

Instead, the complete effect should be that it taunts enemies to focus on it- and you stand and defend the flag. A trade off for a general buff being applied while doing so. If sheer zeal and inspiration is somehow off the table, then surely it isn't too far fetched to say that the flagpole is stuffed full of amphetimines so that when you deploy it it sprays out a buff field? I think Super Earth, in its blend of patriotism for the devoted elite and cynicism in ensuring its image is maintained, would give additional motivation towards making sure its Sardaukar Republican Guard Venerated Heroes can and will fight to their absolute limits to keep the flag from being captured. Hell, give it a limit of 1 per mission- if you lose that flag? You'd better go fucking take it back.
 
I've listened to a few of his vids, he seems pretty solid, especially on the support build theory and the One True Flag usage.
Support is really not supported enough for how often I see people try to use it anyways. The supply pack is a common bring, I see a lot of the stim gun- though I can readily see the problem with it when, as I run ahead, the guy with it tries to stim me and questionable marksmanship or my unintentionally evasive style of running causes him to miss like five shots in a row.
Thing is, with supply back, while its good for support, its also great for just using it yourself. For example, during the invasion of Super Earth, I used it along with a machine gun to keep up ammo and grenades when I was away from resupplies and not having to bother looking for ammo on the ground or stims.

Similarly, its great for compensating weapons with low ammo counts, the grenade launcher being the best example imo. It eats ammo, but you can keep going for quite a while with the pack.

I agree with your take on the flag, I think it should be more, plant it and defend, not just everything chasing you like you're running around hungry dogs with a handful of bacon.
 
Interesting video going over how the devs are antagonistic DMs

This implies there is any significant player agency at all ( there isn't). Planetary wins or losses are entirely up to them, exclusivly and that was always the plan. The only reason the helldivers wiped the map in the first few months was that more people bought the game than anticipated and could outweigh arrowheads thumb pressed to the scale. Numbers have since been tweaked and the game is fully under their management with all player agency on the campaign map being illusory.
 
Back
Top Bottom