Helldivers 2 - Hell is more diverse than ever as PlayStation's demographics continue to grow and change.

I feel like the AP Liberator is slept on for that niche. Set it to single and just tap the weak spots. It even goes through bug corpses. Just make sure you have a back up that can enforce personal space in a hurry.
Nope, I've used it, AP Lib is worse against bots than the Diligence. It's top tier for bugs though and yes it does pierce the little ones corpses to kill waves. Also you can fan the trigger and take down anything that's not a charger reliably. Enough ammo spawns on the map and resupplies are pretty prevalent so you don't need to worry about ammo. You won't run dry unless you're trying to kill every bug on your own. Also it's important to note when a bug's head pops, it'll keep fighting for a few moments but will die, so once that head is down, best to switch targets unless it's close
 
My friends swear by the guard dogs and shields as force multipliers that out weigh the downsides by keeping them alive. They ARE. COWARDS. Grab a supply pack. Grab a machine gun or flamer and a primary that chews through ammo. Kill without a second thought.

I feel like the AP Liberator is slept on for that niche. Set it to single and just tap the weak spots. It even goes through bug corpses. Just make sure you have a back up that can enforce personal space in a hurry.
How is the starting machine gun against bots? I know the other one seems to suck.
 
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How is the starting machine gun against bots? I know the other one seems to suck.
Starter MG has medium armor piercing so it's pretty reliable against bots and can chew through armor. You can take out a strider by shooting it's dick and rip through devastators

Blow off a leg after the head pop with a few shots and it's no longer a concern.
Also true but I just pop the head and move to pop the next head and let them swing and die. No reason to double tap a headless chicken unless I'm in danger
 
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It's 2, devastators take 2 headshots from the Diligence and Counter Sniper. Counter Sniper however, is stupid heavy and unwieldy and needs a rework. I use diligence on bot missions exclusively. Don't bother with backpacks, run EAT and a bunch of strikes. EAT can one shot a Hulk to the visor, and the stationary canon or tank to the vents. If your teammate brings a shield pack, have him call one in for you after he's got his is he's nice
I'm talking about the callin antimaterial rifle, not the marksman rifle primaries. Actually you don't even need headshots with it against devastators and striders.
 
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Also true but I just pop the head and move to pop the next head and let them swing and die. No reason to double tap a headless chicken unless I'm in danger
Fair, different priorities. I prefer to just finish it while I'm aiming there and move on. Also, fucking around with the Dominator there is some threshold where a head pop kills them instantly. I'm not sure if it total damage or some combo of how medium AP and explosive works, but I've never got it to work with the Slugger.
 
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Finally got my medals, thank you wise gamejews. I'm saving them for the new warbond tomorrow though.

How is the starting machine gun against bots? I know the other one seems to suck.
It's great until you get to higher difficulties and need heavier firepower or lots of ammo. I find I still use it a lot though because it will chew through light to medium bugs, light to medium bots and the only real tradeoffs are the mags and reload speed. From a prone or crouched position it can be invaluable to your team because you can spray down heavy fire that will stop most swarm enemies while they reload or focus on bigger threats. Don't use it hip fire and if running use scope aiming and you should be able to get accurate shots reliably. Like any MG try to fire in burst waves, not 3-5 shots but hold break hold break hold break in a sweeping pattern so you can switch targets easily, and aim for the glowing red heads.

I honestly didn't like the stalwart as much. Sure it's more mobile but it just doesn't drop bigger targets as quickly and if I'm using the MG it's usually because we have already chosen our spots and I have a good position.
 
If I dont get 100 medals to finish the warbond does that mean I just miss out?
Warbonds never go away so don't worry about it. So in a year or so you might have something like 6 or so warbonds to go through.

Oh yeah, is there something going on with the Star the Gas System mission? Level 5 is easily doable but level 6 missions just throw so much shit that 5 out 6 pug groups have failed it.
 
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Finally got around to unlocking Helldive difficulty, for robots it's just a pain train of hulks and devastators, me and my friends sticking to casual 7s.

If I dont get 100 medals to finish the warbond does that mean I just miss out?
From what I've been told we're only getting new premium warbonds.
The free one, and the current premium, are sticking around.
 
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I've only been playing 7 hours but I've been having a blast, though I'm curious what specific stratagems I should be working to unlock. I tried the heavy gatling one and while it's fun to watch it doesn't actually seem too effective. The eagle strafe run is great though, and I kinda dig the mine layer for defense. Any suggestions? Also, how badly does the anti material rifle scale at higher difficulties? I've been in love with that thing since I first unlocked it.
 
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I've only been playing 7 hours but I've been having a blast, though I'm curious what specific stratagems I should be working to unlock. I tried the heavy gatling one and while it's fun to watch it doesn't actually seem too effective. The eagle strafe run is great though, and I kinda dig the mine layer for defense. Any suggestions? Also, how badly does the anti material rifle scale at higher difficulties? I've been in love with that thing since I first unlocked it.
I've found myself really enjoying using the 500kg Eagle bomb, obliterates everything it lands on, arc thrower for annihilating shit tons of bugs, laser drone to help out with bugs approaching me, and either rocket or autocannon sentry for taking out heavies.
 
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I've only been playing 7 hours but I've been having a blast, though I'm curious what specific stratagems I should be working to unlock. I tried the heavy gatling one and while it's fun to watch it doesn't actually seem too effective. The eagle strafe run is great though, and I kinda dig the mine layer for defense. Any suggestions? Also, how badly does the anti material rifle scale at higher difficulties? I've been in love with that thing since I first unlocked it.
Both the mortar sentries have a lot of flexibility, help you defend static objectives or on extract, mostly against robots though.
The orbital laser can be a good "fuck you" to either a robot base or a swarm of bugs with chargers and titans since it just shreds them.
Napalm strike against bugs, 500kg is great when it work but I think they did something to it in the latest patch, it seemingly misses targets near the blast more than I remember.
With bugs always having someone with EATs or recoilless can be a big help.
I still sometimes bring the normal eagle strafe, it can help punch through some groups and useful when you need to blow up some building types.

A lot of stratagems can feel weak until they get upgraded from your ship, while others just feel strong and get stronger.
 
For all the users dedicated to Managed Democracy.
helldiversmedal.png
 
How is the starting machine gun against bots? I know the other one seems to suck.
If you're low level and have nothing better, it works.
But once you unlock the auto-cannon, it's not even a competition. It works against all the bot enemies until and including the Hulk and you can even destroy factories if you hit the vent from the front.
If the machine gun is your favorite, by all means use it, but considering all the other options available and the amount of bullshit harder difficulties throw at you, you'll end up frustrated with it's performance.

I've only been playing 7 hours but I've been having a blast, though I'm curious what specific stratagems I should be working to unlock. I tried the heavy gatling one and while it's fun to watch it doesn't actually seem too effective. The eagle strafe run is great though, and I kinda dig the mine layer for defense. Any suggestions? Also, how badly does the anti material rifle scale at higher difficulties? I've been in love with that thing since I first unlocked it.
If you want to prioritize, my advice would be the following.
1. Auto-cannon = good against light armor (most enemies are like this) and can destroy bug hole and bot factories by shooting the steamy light.
2.Eagle airstrike = this stratagem basically destroys any bug holes and bot factories in it's path and is useful for destroying buildings if you need to. This is useful because you sometimes want to throw some shit and move to the next objective.
3.Orbital laser/Orbital rail cannon = these are very good anti-heavy options, but you'll mostly need them at 5+ diff

As for the anti-material rifle, I'm not a fan. It's dogshit against bugs and while it can be used against bots, I find that my Diligence (the first Marksman rifle) with the scope does a better job and it frees a support weapon slot for something more useful.
 

The shield generator seems to have some interesting capabilities due to enemy AI focusing it, but also stopping chargers from charging, and somehow splashing bile titan attacks back at them in close range which kills them.
 
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The new Cutting Edge Warbond is now out!
It's also been confirmed on the Helldivers Discord server that Warbonds never expire. So if you purchase one, you keep it forever.
(I would post screenshots of the post but the site is being a bitch right now.)
 
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For those of you struggling with the TCS system missions (gas the bugs galactic war now!) on six and up I've a theory.
The first thing is it could just be Joel being a dick. That's the new bogeyman but I believe it given this is a limited mission type. Another thing is it's two-fold: the enemy resistance supposedly gets harder as the timer goes down for any given mission, and you're stationary. This is a tower defense sort of mission where if you break a silo and have to reset and this includes friendly fire hitting it.

Impractical/previously thought to be unreliable or useless strategems and equipment are your friends and I love that because it changes things up. You can friendly fire the silos so you want to avoid any big explosions; there's nothing wrong with taking a 500 or eagle airstrike but don't throw it near the silo unless it's inactive and you're cleaning up, throw it out at the breaches. If you need to clear the silo during its charge up use the gas orbital because that only attacks enemies and isn't a structure-destroying explosive. Turrets can potentially hit it and that can be down to bad luck, however I highly recommend the EMS mortar as that stuns them and keeps them held in place. The arc thrower is also magnificent for cleaning the silo because it does not penetrate or do anything other than chain bugs (just don't have a retard using it). Hell, even throw a Tesla tower out at one of the choke points they come through and let it ride.

Best of luck to you kiwidivers, sneedocracy will eradicate the bug menace.
 
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