- Joined
- Dec 8, 2020
Called in artillery on a large nest to watch it miss all the spawners and hit my other teamates one by one
Truly beautiful
Truly beautiful
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Really, the only thing that matters against bugs is speed and stamina so you can outrun swarms easier. Would never run heavy armor against bugs.Can someone pill me on armor? How important is the armor bonus? What traits are advantageous when combined with what playstyle? I've been using the one that gives you a 50% chance to resist lethal damage but I dunno how that stacks up against others.
I got an armor from the superstore that has stats halfway between medium and heavy with recoil reduction when crouch and 50% explosive damage reduction and it is so nice for bot missions. With a shield it makes pissing off a cannon turret or tank so my buddies can shoot it in the ass into a trivial matter and I can fire autocannon on target faster.For bots though, if you're using the personal shield, plus the heavy armor with 50% explosive damage resistance, you can survive one hit from pretty much anything they can throw at you
I ended up in some premade group, and one of them took the shield I called in before shooting me in the face. When I respawned it was by landing on his friend with my drop pod, grenading him in the face, taking the samples and jumping into a hole before being kicked.Some guy on a difficulty 7 mission kept going on one man suicide runs against random shit on the map and whenever the other three of us went down he'd reinforce them on the penis explosion chamber he'd found himself in. Everyone lost their samples, my buddy lost the backpack he was using to reload my autocannon, and the third guy ragequit at his stupidity. At the extract I reinforced him in twice to shoot him in the goddamn face and he asked "Why?"
It's like I'm playing Planetside 2 all over again, where each alert is easily winnable but the people playing the game are fucking cockroaches who actively refuse to win, and then go "w-well who cares about winning, I got my [K/D, Certs, Super creds/Medals/etc.], why do you care about winning so much, it's just 50 medals?"With all due respect High Command the fight for Malevelon Creek has not been finished.
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Happy Liberty Visibility Day. Freedom has Arisen.
Don't forget people still not being able to figure out how to do those scientist evacuation missions.It's like I'm playing Planetside 2 all over again, where each alert is easily winnable but the people playing the game are fucking cockroaches who actively refuse to win, and then go "w-well who cares about winning, I got my [K/D, Certs, Super creds/Medals/etc.], why do you care about winning so much, it's just 50 medals?"
edit: is the ballistic shield backpack utterly fucked, and causes you to just T-pose whenever you pick up an item off the floor, or am I just cursed?
I'm more pissed by the fact that devs are unable to figure out how to make rejoin option when you crash out of mission because fixing random crashes is beyond them.Don't forget people still not being able to figure out how to do those scientist evacuation missions.
It might work on bot ones too considering suppressing fire is a thing against them.Stalwart with a supply pack is still a viable build for bug missions imo. Take the Lib Penetrator or Slugger shottie for the elites and call downs for the super heavies and you've got a pretty well rounded package
The main advantage I see with the recoilless is that it is ready to fire as soon you pull it out if there’s a round in it, which is something that cannot be said about the EAT or Quasar. The rate of fire with a 2nd person loading would also be a perk but I’m not trusting anyone else with the backpack with how chaotic this shit gets. If they made people able to load while the pack is on the firer’s back it immediately becomes more appealing.IMO there's still a role left for the Recoilless, because the reload takes a shorter time than the Quasar cannon takes to cool down for a new shot and you don't have to wait for the shots to charge. Thus, if paired with a team reloader or just positioning oneself well, it still can be quite useful.
You ever see the sheer horror on z helment of some one with a ceiling bird chirping try to solve the refuel puzzel?Don't forget people still not being able to figure out how to do those scientist evacuation missions.
There is something incredibly wrong with certain types of carry items. SSSDs are prone to t-posing as well.It's like I'm playing Planetside 2 all over again, where each alert is easily winnable but the people playing the game are fucking cockroaches who actively refuse to win, and then go "w-well who cares about winning, I got my [K/D, Certs, Super creds/Medals/etc.], why do you care about winning so much, it's just 50 medals?"
edit: is the ballistic shield backpack utterly fucked, and causes you to just T-pose whenever you pick up an item off the floor, or am I just cursed?
did you hit B? It gets weird when you hit B. The only time it is supposed to pop out if when you ads with the pistol. It’s kinda fucked.edit: is the ballistic shield backpack utterly fucked, and causes you to just T-pose whenever you pick up an item off the floor, or am I just cursed?
Nah, I tried to run it with the defender smg, and my character would hold it in his offhand at all times, but every time I picked up an item off the floor my character would just t-pose and be unable to do anything until I swapped weapons.did you hit B? It gets weird when you hit B. The only time it is supposed to pop out if when you ads with the pistol. It’s kinda fucked.
This is a snarky way of saying you'll die to fire even faster than before. Give fire resistant armor.Fire damage per tick increased by 50% (from all sources).
Once the Illuminate shows up, I do wonder what armor passives will come into play...Really, the only thing that matters against bugs is speed and stamina so you can outrun swarms easier. Would never run heavy armor against bugs.
For bots though, if you're using the personal shield, plus the heavy armor with 50% explosive damage resistance, you can survive one hit from pretty much anything they can throw at you. You can get direct impacted by the cannon tower or a tank, and live with around 40% health, not accounting for getting ragdolled off a cliff. You can survive a devastator rocket barrage because you tank the first one, the second knocks you down, and unless you get incredibly unlucky the third one misses. Those little faggot bots with the RPGs barely do half your health on a direct hit.
The +2 medkits +2 seconds to medkits armors are all very good because chugging a medkit makes you effectively invincible for four seconds, as long as you don't get outright one shot, and refills your stamina fully.
The extra grenades armor is good for clearing bug holes, but its value diminishes whenever a new stratagem weapon comes out and people figure out how to cheese bug holes with it.