Back me up!
kiwifarms.net
- Joined
- Jan 2, 2017
Cause we need to fail this one for story reasons to hype up the next round of new weapons/stragems/etc.
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Cause we need to fail this one for story reasons to hype up the next round of new weapons/stragems/etc.
They should just add the updates already. After finishing the main warbond, I've been pretty bored. The other warbonds are not as good as they were hyped up to be.Cause we need to fail this one for story reasons to hype up the next round of new weapons/stragems/etc.
Just drop it at your feet and tell your group to stack on you. It won’t hurt to, not even a single tick. It avoids that area.Only killed a couple teammates with a 380 the other day. Very useful for command center missions.
Because Joel knew the Helldiver Monkeys couldn't complete the Defense Order
Mostly because the defense campaign includes the scientist rescue missions which are fucking broken.Because Joel knew the Helldiver Monkeys couldn't complete the Defense Order
I had to kill sooooo many scientists tonightMostly because the defense campaign includes the scientist rescue missions which are fucking broken.
The %s are busted too. Every planet decays at an insane rate naturally and they decay even more based on total pop numbers- not the numbers of people on the planets.Mostly because the defense campaign includes the scientist rescue missions which are fucking broken.
The other issue is that the playerbase largely doesn't understand how the supply lines work, which is the path that the playerbase and enemy factions have to take from planet-to-planet for invading. At the start of this order, if everyone dogpiled on Martale and Matar Bay, they would have locked those planets down while blocking the bot's advance on the entire western front. Instead now we have to go on a liberation campaign for 3 planets over there.The %s are busted too. Every planet decays at an insane rate naturally and they decay even more based on total pop numbers- not the numbers of people on the planets.
Need like 80-100k per planet to make sure not to lose it in the tiny timeframe they give you.(Also you need to complete a whole operation for credit and those missions are total ass)
They ran out of content
I haven't noticed anything, I'm still able to kill groups of small enemies with a well placed shot, and if I account for bullet drop and travel time I can still oneshot medium sized enemies. I still blow myself up if an enemy gets to close and I take a potshot.Did they nerf the eruptor? I didn't see word about it anywhere. Day 1 it was godly. Played it recently and it felt like the explosions were ridiculously nerfed.
It isnt natural, every non defense planet is currently being buffered and no progress is allowed to be made. Theyve been doing this shit for months now. The community can only take planets the devs allow them to take and additionally at a predetermined rate. And currently there are no planets they are allowing us to take, the script says we lose so we lose.Every planet decays at an insane rate naturally
The last major patch heavily buffed it but I only unlocked it a couple days before the buff so I don't have that good a grasp of how it performed before compared to now. If there was a ninja nerf, I think it'd have been brought up but who knows.Did they nerf the eruptor? I didn't see word about it anywhere. Day 1 it was godly. Played it recently and it felt like the explosions were ridiculously nerfed.
I'm still holding out for Super Earth's equivalent of a bolter. The Eruptor is kind of like a bolt rifle but I could go for something a bit more agile.I wish the Dominator round would explode on impact... Or slight delay.
But I love that gun just the same.
I thought it was 4 days, when the order first hit i seen 10 planets and at that moment there were zero planets defendable and i automatically just wrote it off as a lose for story purposes order.We're scripted to lose this defense order even if the community wasn't a bunch of monkeys. 10 planets with 6 days is a big ask. I guess the idea is that it gives them breathing room for the bots. Terminids are about where they've been for the past few months since the TCS came online. It's been an endless slog over Oshaune and Fori Prime back and forth.
Their real gambit is to distract while the Valdis sector with Cyberstan stays protected so they can hopefully make something cool (like actual cyborgs)
ETA: inb4 they recycle the TCS towers mission with a like automaton frequency jammer and that's our new big crazy update and order. No cyborg enemies. No vehicles.
Hear me out - we’ve got a solution that works for everyone.They ran out of content
This would be fantasticHear me out - we’ve got a solution that works for everyone.