- Joined
- Dec 15, 2022
A big army of big foots with tree houses to burn downUnironically there is a niche for humanimal enemies that are considered abominations and must be wiped out.
Also they rape babies (where the Terminids eat them)
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A big army of big foots with tree houses to burn downUnironically there is a niche for humanimal enemies that are considered abominations and must be wiped out.
Also they rape babies (where the Terminids eat them)
Forgetting furries are into voraphilia and so they have no qualms about eating babies or anyone else.They also rape babies (where the Terminids eat them)
I'm hoping the quasar charge up time and cool down period is a good enough justification to not touch it and my swapping back and forth between it and my primary while it cools down is considered skilled play enough to reward me efforts with not nerfing it.I've seen a lot of people (justifiably) complaining that the railgun got nerfed too hard etc but I'm worried that instead of fixing the railgun, Arrowhead is just gonna say "fuck y'all" and nerf the current good load outs. "No child, a highly charged explosive laser projectile should not be able to kill a charger in 2 shots, enjoy recharging that thing 5-6 times for one kill now".
They have really fucked up the railgun and the arc thrower to an extent in the quest for "balance" in a PvE game, while simultaneously adding even more challenging enemies (striders) and turning up tbe number of the mid tier enemies (chargers).
whats wrong with it?why wont they just buff the jump pack
The mortar is actually very useful, so long as you don't stand next to enemies, period, while one is up. As in, make distance no matter what. If you use the mortar against bugs, it should be stacked with the EMS mortar to immobilize them and keep them from closing the distance. If two players drop two mortars and two EMS mortars, they basically can't even leave the breaches. They just get stuck in place with stasis and then pummeled with the explosive shells. Against bots, the stasis is also handy, but not strictly necessary, because you can generally outrun them and maintain spacing on foot.
I've seen a lot of people (justifiably) complaining that the railgun got nerfed too hard etc but I'm worried that instead of fixing the railgun, Arrowhead is just gonna say "fuck y'all" and nerf the current good load outs. "No child, a highly charged explosive laser projectile should not be able to kill a charger in 2 shots, enjoy recharging that thing 5-6 times for one kill now".
They have really fucked up the railgun and the arc thrower to an extent in the quest for "balance" in a PvE game, while simultaneously adding even more challenging enemies (striders) and turning up tbe number of the mid tier enemies (chargers).
I'm hoping the quasar charge up time and cool down period is a good enough justification to not touch it and my swapping back and forth between it and my primary while it cools down is considered skilled play enough to reward me efforts with not nerfing it.
It takes 14 seconds (I think) to charge a shot, fire, and let it cool down. If I was gonna change it, I'd make it so you can fire it on low heat but blow out the heat sink if you're not careful.I'm hoping the quasar charge up time and cool down period is a good enough justification to not touch it and my swapping back and forth between it and my primary while it cools down is considered skilled play enough to reward me efforts with not nerfing it.
Every game does this. Nerf the good stuff instead of buffing the shit stuff cause some faggot with a YT channel said it was "unbalanced" when compared and you're left with the end result of everything being shit and boring. Why not just buff the shit stuff instead?"fuck y'all" and nerf the current good load outs.
The railgun at launch had a legit bug with it where it was doing the damage of a 90% charged shot at 50%. People were using it on the "safe" mode and puling off damage that was meant to be used in the "unsafe" mode. That is what made it really over powered and completely broke Arrowsheads design theory of balance through trade offs.Every game does this. Nerf the good stuff instead of buffing the shit stuff cause some faggot with a YT channel said it was "unbalanced" when compared and you're left with the end result of everything being shit and boring. Why not just buff the shit stuff instead?
Jet pack is my go-to utility pack for bugs. Nothing is better than even more mobility against them to jump over ravines, climb onto a rock near extract for a safe spot or jumping off a cliff for a fast escape. That, the Quasar & Eruptor make a pretty amazing set for clearing objectives and big targets - the smaller ones can be easily cleaned up with Exosuit and Eagle Cluster Bombs.why wont they just buff the jump pack
Jet pack is my go-to utility pack for bugs. Nothing is better than even more mobility against them to jump over ravines, climb onto a rock near extract for a safe spot or jumping off a cliff for a fast escape. That, the Quasar & Eruptor make a pretty amazing set for clearing objectives and big targets - the smaller ones can be easily cleaned up with Exosuit and Eagle Cluster Bombs.
see my point isn't that it's bad, i want to jump MORE.whats wrong with it?
i use it all the time and it works great
That's fine then, my issue stems from nerfing the good stuff without buffing the shit stuff so you're left with just shit weapons rather than having the balance through trade offs.had a legit bug
(just want to expand on) Fantastic Idea but make the trade offs worth it cause if it's not worth it then what's the point? I want fun, if weapon balancing means making everything boring and weak then don't bother I'm out.balance through trade offs.
Besides the third faction, I'd like to see some new side objectives. Though, they should consider making SAM sites actually useful against bot drops and gunships.need new content. bored now
It takes like more than a dozen (unsafe) shots to peep a bile titan with the railgun. It's supposed to be the anti armor weapon. When you're burning the bulk of your reserves to take down a titan, you know it's in a shit spot. Right now, the only thing it's good at is getting rid of hulks and devastators but so is the quasar and the AMR. It can't deal with gunships or factory walkers. They could make it a primary and it'd get dunked on by the eruptor.That's fine then, my issue stems from nerfing the good stuff without buffing the shit stuff so you're left with just shit weapons rather than having the balance through trade offs.
(just want to expand on) Fantastic Idea but make the trade offs worth it cause if it's not worth it then what's the point? I want fun, if weapon balancing means making everything boring and weak then don't bother I'm out.
I fear for the autocannon nerf, it's the answer to everything but Bile Titans and Factory Striders. I'm just hoping the fact you have to give up a backpack for it is what keeps it safe from the nerf bat.I could've sworn their logic was stated in some article to bring bad weapons up and lowering egregious ones. I don't think the quasar is overpowered especially considering while charging if you get hit with anything your shot is gonna go wide because you'll move in reaction to the hit, so you need to be in a relatively safe position.
With how many chargers they still throw at you I don't think it's a big issue it can one hit them. They said they changed it so a well placed rocket in the head kills them and a quasar is just a rechargable AT rocket. You can't fuckin takesies backsies that's gonna piss people off. If they give it longer overheat that would be the most tolerable nerf.
The big deciding factor for use of other rockets is that the spear can't lock on like ever until they fix it. The recoilless I can see having some use cases but only really if you buddy up, it's like the one time supporting with the backpack is potentially useful because the reload speed is massively improved.
EATs are fine where they are. Honestly they should be default like the MG so people can get used to an AP option.