Helldivers 2 - Hell is more diverse than ever as PlayStation's demographics continue to grow and change.

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I've seen a lot of people (justifiably) complaining that the railgun got nerfed too hard etc but I'm worried that instead of fixing the railgun, Arrowhead is just gonna say "fuck y'all" and nerf the current good load outs. "No child, a highly charged explosive laser projectile should not be able to kill a charger in 2 shots, enjoy recharging that thing 5-6 times for one kill now".

They have really fucked up the railgun and the arc thrower to an extent in the quest for "balance" in a PvE game, while simultaneously adding even more challenging enemies (striders) and turning up tbe number of the mid tier enemies (chargers).
I'm hoping the quasar charge up time and cool down period is a good enough justification to not touch it and my swapping back and forth between it and my primary while it cools down is considered skilled play enough to reward me efforts with not nerfing it.
 
It still feels that the orbital rail cannon + laser combined with the plasma shotgun and either the stalwart & guard dog or the laser cannon + shield backpack are still solid choices for either bugs or bots, respectively.

Maybe I’m just getting lucky.
 
The mortar is actually very useful, so long as you don't stand next to enemies, period, while one is up. As in, make distance no matter what. If you use the mortar against bugs, it should be stacked with the EMS mortar to immobilize them and keep them from closing the distance. If two players drop two mortars and two EMS mortars, they basically can't even leave the breaches. They just get stuck in place with stasis and then pummeled with the explosive shells. Against bots, the stasis is also handy, but not strictly necessary, because you can generally outrun them and maintain spacing on foot.

Yeah I mean I take them in concert with EMS for defense against Bots (though against Bugs, with their tendency to swamp, I usually go auto-cannon turret or incendiary mines). It's just that as a general order it's a cluster-fuck in the making... every pug will have at least 1 or 2 guys dropping them in every engagement on full maps... It honestly wasn't that bad, just ran a couple lvl 5's and let them eat mortars and nobody was doing stupid shit in suicide.

I've seen a lot of people (justifiably) complaining that the railgun got nerfed too hard etc but I'm worried that instead of fixing the railgun, Arrowhead is just gonna say "fuck y'all" and nerf the current good load outs. "No child, a highly charged explosive laser projectile should not be able to kill a charger in 2 shots, enjoy recharging that thing 5-6 times for one kill now".

They have really fucked up the railgun and the arc thrower to an extent in the quest for "balance" in a PvE game, while simultaneously adding even more challenging enemies (striders) and turning up tbe number of the mid tier enemies (chargers).

They actually kinda buffed it, with the tier 4 research it does 50% more damage overall, it stuns chargers now and while the range is nerfed, the extra jump expands the range in a round-about way. The only reason I am not running it is that I hate when it fails at point blank range and the flamenwerfer is so, so good and satisfying in the same role.

I too hope they re-elevate the railgun, I was not around for it's hay day but it should be more effective at busting large targets than the AMR, it's only got one round per mag and requires charge time. I also thought the slugger nerf was applied poorly (a pump needs stagger, they could have nerfed the damage at range) I do believe they have it in them though, they have buffed the shit out of fire, Napalm airstrike got an extra bomb and a 25% boost from Tier IV ship modules.

I'm hoping the quasar charge up time and cool down period is a good enough justification to not touch it and my swapping back and forth between it and my primary while it cools down is considered skilled play enough to reward me efforts with not nerfing it.

On extract or during a defense call down a second Quasar as soon as it is off cool-down... fire one, pick up the other one, fire it, pick up the other one, fire it...

It is best in class, the recoilless might be situationally better once you get the tier 4 'superior packing methodology' perk (though it seems to be bugged) but it has a whole backpack required and is currently trash. EATs are also very good but you have to learn to compensate for the drop at long range, the delay for call down and the need to re-secure your support weapon.
 
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I'm hoping the quasar charge up time and cool down period is a good enough justification to not touch it and my swapping back and forth between it and my primary while it cools down is considered skilled play enough to reward me efforts with not nerfing it.
It takes 14 seconds (I think) to charge a shot, fire, and let it cool down. If I was gonna change it, I'd make it so you can fire it on low heat but blow out the heat sink if you're not careful.
 
I could've sworn their logic was stated in some article to bring bad weapons up and lowering egregious ones. I don't think the quasar is overpowered especially considering while charging if you get hit with anything your shot is gonna go wide because you'll move in reaction to the hit, so you need to be in a relatively safe position.

With how many chargers they still throw at you I don't think it's a big issue it can one hit them. They said they changed it so a well placed rocket in the head kills them and a quasar is just a rechargable AT rocket. You can't fuckin takesies backsies that's gonna piss people off. If they give it longer overheat that would be the most tolerable nerf.

The big deciding factor for use of other rockets is that the spear can't lock on like ever until they fix it. The recoilless I can see having some use cases but only really if you buddy up, it's like the one time supporting with the backpack is potentially useful because the reload speed is massively improved.

EATs are fine where they are. Honestly they should be default like the MG so people can get used to an AP option.
 
Every game does this. Nerf the good stuff instead of buffing the shit stuff cause some faggot with a YT channel said it was "unbalanced" when compared and you're left with the end result of everything being shit and boring. Why not just buff the shit stuff instead?
The railgun at launch had a legit bug with it where it was doing the damage of a 90% charged shot at 50%. People were using it on the "safe" mode and puling off damage that was meant to be used in the "unsafe" mode. That is what made it really over powered and completely broke Arrowsheads design theory of balance through trade offs.
 
why wont they just buff the jump pack
Jet pack is my go-to utility pack for bugs. Nothing is better than even more mobility against them to jump over ravines, climb onto a rock near extract for a safe spot or jumping off a cliff for a fast escape. That, the Quasar & Eruptor make a pretty amazing set for clearing objectives and big targets - the smaller ones can be easily cleaned up with Exosuit and Eagle Cluster Bombs.
 
Jet pack is my go-to utility pack for bugs. Nothing is better than even more mobility against them to jump over ravines, climb onto a rock near extract for a safe spot or jumping off a cliff for a fast escape. That, the Quasar & Eruptor make a pretty amazing set for clearing objectives and big targets - the smaller ones can be easily cleaned up with Exosuit and Eagle Cluster Bombs.
whats wrong with it?
i use it all the time and it works great
see my point isn't that it's bad, i want to jump MORE.
 
had a legit bug
That's fine then, my issue stems from nerfing the good stuff without buffing the shit stuff so you're left with just shit weapons rather than having the balance through trade offs.
balance through trade offs.
(just want to expand on) Fantastic Idea but make the trade offs worth it cause if it's not worth it then what's the point? I want fun, if weapon balancing means making everything boring and weak then don't bother I'm out.
 
That's fine then, my issue stems from nerfing the good stuff without buffing the shit stuff so you're left with just shit weapons rather than having the balance through trade offs.

(just want to expand on) Fantastic Idea but make the trade offs worth it cause if it's not worth it then what's the point? I want fun, if weapon balancing means making everything boring and weak then don't bother I'm out.
It takes like more than a dozen (unsafe) shots to peep a bile titan with the railgun. It's supposed to be the anti armor weapon. When you're burning the bulk of your reserves to take down a titan, you know it's in a shit spot. Right now, the only thing it's good at is getting rid of hulks and devastators but so is the quasar and the AMR. It can't deal with gunships or factory walkers. They could make it a primary and it'd get dunked on by the eruptor.

edit: a word
 
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How it feels to kill two Chargers in a single canister with the Enhanced Combustion module, :smug:

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I could've sworn their logic was stated in some article to bring bad weapons up and lowering egregious ones. I don't think the quasar is overpowered especially considering while charging if you get hit with anything your shot is gonna go wide because you'll move in reaction to the hit, so you need to be in a relatively safe position.

With how many chargers they still throw at you I don't think it's a big issue it can one hit them. They said they changed it so a well placed rocket in the head kills them and a quasar is just a rechargable AT rocket. You can't fuckin takesies backsies that's gonna piss people off. If they give it longer overheat that would be the most tolerable nerf.

The big deciding factor for use of other rockets is that the spear can't lock on like ever until they fix it. The recoilless I can see having some use cases but only really if you buddy up, it's like the one time supporting with the backpack is potentially useful because the reload speed is massively improved.

EATs are fine where they are. Honestly they should be default like the MG so people can get used to an AP option.
I fear for the autocannon nerf, it's the answer to everything but Bile Titans and Factory Striders. I'm just hoping the fact you have to give up a backpack for it is what keeps it safe from the nerf bat.
 
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