I'm glad they nerfed the quasar, there I said it. It was too good, it was a no-brainer to always pick quasar if you were being tryhard about it, and it made the recoiless rifle useless. It makes sense that if you want to have a single reliable anti-tank weapon but without the backpack of the RR or the single use nature of the EATS, then there needs to be some other drawback to it. You all say balancing is pointless in PVE games but I disagree because I hate seeing loads of content that isn't practical or fun. Helldivers 2 is very guilty of that with the weapons and I think it's good they are showing interest in fixing it.
EDIT: In reply to CaptainAutism69's post above, they would do well to put in more unlockable side content for other avenues of progression. Things like capes or titles to show off 10,000 kills with a specific weapon, 1,000 bile titan kills, 1,000 super rare samples extracted, etc., it would allow for more progression and the fun of players showing off how good they are with a certain weapon or whatever gargantuan task they managed to achieve.