Helldivers 2 - Hell is more diverse than ever as PlayStation's demographics continue to grow and change.

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And hey, the "Raise the Flag" mission is now on higher mission levels. Isn't all bad.

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I would agree with you if this were an MMO like WoW where it takes a long ass time to level a new class to play, but in THIS case...
Strong disagree.
Allowing metas to stabilize causes boring and formulaic gameplay.
I'm glad they keep playing 3-card monty.
It works that way in real war, too. Your enemy adapts to your tactics.


Vastly superior to having its damage reduced.

I regret to inform you the latest funny has been nerfed:
I'd rather they buffed the worthless shit to the level of the usable stuff so I can choose what I have fun with and not 'well this is trash now, so I have to use something marginally less trash'.

Also as the other guy said, its a fucking PvE game; why micromanage how people have fun?
 
I'd rather they buffed the worthless shit to the level of the usable stuff so I can choose what I have fun with and not 'well this is trash now, so I have to use something marginally less trash'.
If you mess with the sandbox too much your game becomes unrecognizable, and they can't be trivializing the higher difficulties, so they have to ratchet the changes.

Additionally, no matter what changes they make, min-maxers will descend upon it with their infernal spreadsheets and produce a new weapon tier list and meta anyway.
 
The Scout Strider explosion resistance increase is an indirect Scorcher nerf - it takes about twice as many bullets to put one down than before.

I really don't get these changes - the crossbow, eruptor, dominator, the fire damage nerf. These weapons weren't OP, they had risks and downsides you had to manage.
 
The Scout Strider explosion resistance increase is an indirect Scorcher nerf - it takes about twice as many bullets to put one down than before.
I don't know if this was intended.
The eruptor was one-shotting the striders.

There are other easy ways to take out the chickens fast like AMR.
People sleep on the AMR. stun and a few headshots will take out a hulk.

People have been testing on chickens in the discord:
 
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The adjuticator change makes it the most powerful AR on the field from what I'm reading.
An AR that does DMR damage.

reading these notes:
Looks like the laser cannon is getting a damage buff to counteract the reduction in heat and headshot damage.
That was the new hotness among streamers and looks like they approve of how it's used.

Also, gunships getting slight buff while spawn rate being reduced.
Good call there.
It's ultimately a nerf to incoming damage on maps where gunships are present.


I'll gladly take this.
Thank god they’re reducing the spawn rate. There are missions I’ve had teams drop between two fabs and half the time you get swamped before you can ever set the hellbomb off for one of them.
 
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There are other easy ways to take out the chickens fast like AMR.
People sleep on the AMR. stun and a few headshots will take out a hulk.
It's a high risk high reward weapon and the ADS mechanic is awkward enough to understandably put people off it. I didn't see anyone use it until i broke into the higher difficulties.
I love the AMR. I have a sneaky stealth overwatch loadout for bot maps when my friends go in loud: scorcher, AMR, armor with increased throw distance, smoke strike, airstrike, and 500kg.
People have been testing on chickens in the discord
The autocannon one tapping the walkers was kind of bullshit. I don't think the scorcher is overpowered at all so yet another hit to its ammo economy I suppose.
 
The autocannon one tapping the walkers was kind of bullshit.
I'm absolutely sure they were after the eruptor as it was doing auto cannon damage as a primary.
If it's crew artillery it should be doing that kind of damage though.
I'm predicting auto cannon getting a backfill buff at some point.
 
I liked the Autocannon one tapping a strider if you hit it in the viewport of the plate but I can understand. The "intended" strategy is to throw a grenade behind them or hit the rider when he turns or you dive behind as a hail Mary. Blowing right through the plate understandably needs a bit of resource use.
 
I'm absolutely sure they were after the eruptor as it was doing auto cannon damage as a primary.
If it's crew artillery it should be doing that kind of damage though.
I'm predicting auto cannon getting a backfill buff at some point.
If they wanted to nerf the eruptor, they should have fixed the sprint reload tech. It's enough of a liability in chaotic fights already. I've for sure blown myself to bits many times.
 
No autocannon nerf, no scorcher nerf , railgun buff, hulk scorcher nerf, and the inevitable Quasar + Redeemer nerfs aren't the end of the world. Decent patch.
It's a coop game, nothing should ever be nerfed. They should buff the shitty weapons and then buff the enemies if they become too easy to kill.
 
I gotta see how well it is against Striders now but Autochads stay winning!
They also reduced the ICE mags on my Sickle but I rarely burn out more than two.
Didn't catch this one.
Tell me more?
The flame damage was reduced by 15%
 
I'm getting tired of their slavish obsession with making good things shit and making shit things mediocre with every patch. It's a fucking PvE game and they have seemingly decreed "no fun allowed". Some of their nerfs like reducing mag carry on the sickle just seem petty and pointless, the sickle already lacked stopping power and it's ammo cap and accuracy were it's only real advantages over anything else. Doubling the charge time on the quasar is blatant punishment for it becoming the defacto AT for a lot of streamerfags and normies. Their changes aren't being driven by gameplay quality, it's about stopping the "meta" gameplay.

When that one dev got in trouble with people on discord and reddit he did say that they pretty much just look at spreadsheet data to determine buffs and nerfs. If the spreadsheet says something is being played too little, they'll buff it, if it's played too much, they'll nerf it.

That's the reason we saw a bunch of fire buffs, they thought people weren't using flamethrowers and napalm because the fire was too weak but it's because of the dot bug with players that weren't the network host.

The weirdest nerf to me is the crossbow, I almost never saw people play it and it doesn't even close bug holes or destroy fabricators, so it already sucked compared to the Eruptor which can do both.
 
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When that one dev got in trouble with people on discord and reddit he did say that they pretty much just look at spreadsheet data to determine buffs and nerfs. If the spreadsheet says something is being played too little, they'll buff it, if it's played too much, they'll nerf it.

The weirdest nerf to me is the crossbow, I almost never saw people play it and it doesn't even close bug holes or destroy fabricators, so it already sucked compared to the Eruptor which can do both.
And that's the biggest part that gets me I guess, it's so pointless and petty. I guess they've decided against innovating with new enemies or bringing back stuff from the first to increase the difficulty, much easier to just make everything shit. People keep writing it off because the nerfs didn't directly impact something they liked using, but devs who do this autistic shit never stop at just afflicting one thing or another
 
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