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I'd rather they buffed the worthless shit to the level of the usable stuff so I can choose what I have fun with and not 'well this is trash now, so I have to use something marginally less trash'.I would agree with you if this were an MMO like WoW where it takes a long ass time to level a new class to play, but in THIS case...
Strong disagree.
Allowing metas to stabilize causes boring and formulaic gameplay.
I'm glad they keep playing 3-card monty.
It works that way in real war, too. Your enemy adapts to your tactics.
Vastly superior to having its damage reduced.
I regret to inform you the latest funny has been nerfed:
If you mess with the sandbox too much your game becomes unrecognizable, and they can't be trivializing the higher difficulties, so they have to ratchet the changes.I'd rather they buffed the worthless shit to the level of the usable stuff so I can choose what I have fun with and not 'well this is trash now, so I have to use something marginally less trash'.
ARC-12 Blitzer
- Increased shots per minute from 30 to 45
- Now placed in the energy weapons category
I don't know if this was intended.The Scout Strider explosion resistance increase is an indirect Scorcher nerf - it takes about twice as many bullets to put one down than before.
Thank god they’re reducing the spawn rate. There are missions I’ve had teams drop between two fabs and half the time you get swamped before you can ever set the hellbomb off for one of them.The adjuticator change makes it the most powerful AR on the field from what I'm reading.
An AR that does DMR damage.
reading these notes:
Looks like the laser cannon is getting a damage buff to counteract the reduction in heat and headshot damage.
That was the new hotness among streamers and looks like they approve of how it's used.
Also, gunships getting slight buff while spawn rate being reduced.
Good call there.
It's ultimately a nerf to incoming damage on maps where gunships are present.
I'll gladly take this.
It's a high risk high reward weapon and the ADS mechanic is awkward enough to understandably put people off it. I didn't see anyone use it until i broke into the higher difficulties.There are other easy ways to take out the chickens fast like AMR.
People sleep on the AMR. stun and a few headshots will take out a hulk.
The autocannon one tapping the walkers was kind of bullshit. I don't think the scorcher is overpowered at all so yet another hit to its ammo economy I suppose.People have been testing on chickens in the discord
I'm absolutely sure they were after the eruptor as it was doing auto cannon damage as a primary.The autocannon one tapping the walkers was kind of bullshit.
If they wanted to nerf the eruptor, they should have fixed the sprint reload tech. It's enough of a liability in chaotic fights already. I've for sure blown myself to bits many times.I'm absolutely sure they were after the eruptor as it was doing auto cannon damage as a primary.
If it's crew artillery it should be doing that kind of damage though.
I'm predicting auto cannon getting a backfill buff at some point.
It's a coop game, nothing should ever be nerfed. They should buff the shitty weapons and then buff the enemies if they become too easy to kill.No autocannon nerf, no scorcher nerf , railgun buff, hulk scorcher nerf, and the inevitable Quasar + Redeemer nerfs aren't the end of the world. Decent patch.
Didn't catch this one.hulk scorcher nerf
The flame damage was reduced by 15%Didn't catch this one.
Tell me more?
The flame damage was reduced by 15%
- Hulk Scorcher direct flamethrower damage reduced by 20%
I'm getting tired of their slavish obsession with making good things shit and making shit things mediocre with every patch. It's a fucking PvE game and they have seemingly decreed "no fun allowed". Some of their nerfs like reducing mag carry on the sickle just seem petty and pointless, the sickle already lacked stopping power and it's ammo cap and accuracy were it's only real advantages over anything else. Doubling the charge time on the quasar is blatant punishment for it becoming the defacto AT for a lot of streamerfags and normies. Their changes aren't being driven by gameplay quality, it's about stopping the "meta" gameplay.
And that's the biggest part that gets me I guess, it's so pointless and petty. I guess they've decided against innovating with new enemies or bringing back stuff from the first to increase the difficulty, much easier to just make everything shit. People keep writing it off because the nerfs didn't directly impact something they liked using, but devs who do this autistic shit never stop at just afflicting one thing or anotherWhen that one dev got in trouble with people on discord and reddit he did say that they pretty much just look at spreadsheet data to determine buffs and nerfs. If the spreadsheet says something is being played too little, they'll buff it, if it's played too much, they'll nerf it.
The weirdest nerf to me is the crossbow, I almost never saw people play it and it doesn't even close bug holes or destroy fabricators, so it already sucked compared to the Eruptor which can do both.