- Joined
- Mar 2, 2024
I think the next push that needs to be organized is to axe the ancient anti-cheat.
It does not stop hackers. This is a fact.
They wanted the PSN & PC connection for an easier time banning people. They're not getting that.
So what the hell does it actually do other than be needlessly invasive?
Countless times companies have poured untold resources into making "The Next Big IP" only for it to fall flat.
To not stick with a hit as long as you can is genuinely wasting an opportunity for profit.
+ Given how consumer-friendly the game actually is, IIRC the sales for in-game currency have been doing rather well. When you treat your players well, they tend to like the idea of supporting your game.
In a game where you are encouraged to take on higher difficulties, people want to use what feels effective and strong.
It is not rocket science.
It does not stop hackers. This is a fact.
They wanted the PSN & PC connection for an easier time banning people. They're not getting that.
So what the hell does it actually do other than be needlessly invasive?
They have incentive. Helldivers 2 is a rare opportunity, that you don't get often.But financially there is no longer any incentive for Arrowhead to continue imho.
Countless times companies have poured untold resources into making "The Next Big IP" only for it to fall flat.
To not stick with a hit as long as you can is genuinely wasting an opportunity for profit.
+ Given how consumer-friendly the game actually is, IIRC the sales for in-game currency have been doing rather well. When you treat your players well, they tend to like the idea of supporting your game.
It's so weird watching it happen. I think there was a twitter post about the New Vegas devs saying most of their balance was "vibes based" or something. That is what drives most of the gear choices in this game. Numbers are neat for a baseline, or whatever. We don't have a great way to quantify them at the moment (such as how much 150 damage is to a bug overall). But people gravitate towards the weapons that feel good to use. It is amazing that they keep missing this.the eternal balancooming dev just eventually leads to all weapons doing the same amount of dps and not really accomplishing anything other than being a skin
In a game where you are encouraged to take on higher difficulties, people want to use what feels effective and strong.
It is not rocket science.







