Helldivers 2 - Hell is more diverse than ever as PlayStation's demographics continue to grow and change.

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Just some personal reviews on the two new Polar guns, which I guaranteed the Tenderizer will get buff in the future.

Tenderizer: The color scheme is definitely wrong, I am not gonna defend that. However, the current gun is much more stable and effective than the default liberator due to the low recoil and fire rate. The gun differences in ergonomic would be more obvious when you try to shoot the flying fuckers (shrieker) on the sky. I think the buff solution is to add 10~15 more dmg to the tenderizer to make it more attractive.

Pumeler: To be fair, the effect of the pumeler's concussive ability is not great when you compare it to the concussive liberator. I will use the Brood commander as the example because the effect is much more obvious:
1) When you shoot the brood commander with concussive liberator, it is not only stunlock it, but you could push the Brood commander further away without letting it get close to you. However, you would need 1.5~1 2 clips to kill the brood commander.

2) When you shoot the brood commander with Pumeler, the brood commander would be stun (but the stunlock time is very short), but you could not push it away like the concussive liberator. However, its' low recoil and high mag capacity makes it easier to control your aim, and you could kill the brood commander with 1~1.5 clips. I think the only buff solution is to increase the concussive effect.

IMO, Pumeler is a good weapon for me to use when I need to assist the group of rando in crowd control (assist the diver who use Eruptor for long range sniping, while I deal with the fucking hunters). Besides that it is also a good option for me to solo side objectives or baiting the bug breach.

I heard a lot of the bad things about the 3rd weapon, but I haven't try it out yet. If I remember correctly, the CEO mentioned that there are two teams in the AH game balance/bug fixing and the monthly warbond team, so it could explain why the gun felt like nerfed weapon. I think both teams need to have effective communication and get their shit together in the future.

Unpopular opinion: I think the leddit and discord users are overreact with every patch and updates, and this game is not even 6 months old. I believe the AH developers will try to fix the issue, but JFC these players really need to go out and touch some grass, or play the other games instead of poisoning the community. I did not remember the original HD1 has such big back clashes in each patch or updates 10 years ago when I played it (200 hours+).
 
A week and a half ago the devs adjusted patrol spawn rates for groups of less than 4 players, making them slightly more common.

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Sounds reasonable, right? A simple 25/50/75/100% patrol scaling for 1/2/3/4 players respectively.

Well, the guy that did the big patrol-spawning mechanics testing video a few months back decided to update his findings and found out that the devs fucked this simple change up, badly.

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The patch that was supposed to make patrol spawning scale linearly actually just removed it entirely, giving EVERYONE the same patrol amounts that a four-player group gets, regardless of how many players you have. If you've felt like the game randomly got harder a week or so ago, especially if you primarily play solo or duo, this is probably why.

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Seems Alex Kravchenko, of Hello Neighbor 2 fame, is part of, or maybe even leading the balance team. Not content with killing one game, he's come to finish Sony's attempted murder on this one.
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The oversight of making a gun dogshit and not realizing it even though it takes like ten seconds of testing. I'm just convinced they don't test anything at this point or run one four-player mission on like difficulty four and then conclude that a gun is good because they didn't get totally steamrolled using it.

It already feels like they're circling the drain with this warbond, effectively releasing reskins/worse versions of existing weapons. If they want people to spend ten dollars on this shit can they at least make the guns good or god-forbid give us armor with unique perks? Three armor sets with a winter motif and its just the bog standard light scout, medium servo, heavy fortified instead of something unique like 'gets slowed less by snow' or '20% more magazines' or even a light/heavy democracy protects set.
 
The oversight of making a gun dogshit and not realizing it even though it takes like ten seconds of testing. I'm just convinced they don't test anything at this point or run one four-player mission on like difficulty four and then conclude that a gun is good because they didn't get totally steamrolled using it.
I just want fun guns. I don't care about if something is "too powerful", I care that it's fun to fucking use. Every single balance patch has been about reducing the fun of using them and it makes me want to play it less and less. "Making game fun to play is literally my job"? You sure do fucking suck at it then.
It already feels like they're circling the drain with this warbond, effectively releasing reskins/worse versions of existing weapons.
I can't afford it right now since I haven't been playing much, but the general talk I've been seeing online seems to agree. The only one that interests me is the SMG tbh.
Three armor sets with a winter motif and its just the bog standard light scout, medium servo, heavy fortified instead of something unique like 'gets slowed less by snow' or '20% more magazines' or even a light/heavy democracy protects set.
This is one of the more frustrating aspects of the armor system. There's so many interesting ideas I've got rolling around in my head, and you could do even more if helmets actually had their own special effects. It's such a missed opportunity every time they release new armor with the same three or four bonuses.
 
The warbond feels alright, not amazing but I get to pretend to have a Battle Rifle so that's nice.
 
I would like to know what the "Bringer of Balance" has for an actual goal. As far as primaries go only shotguns are viable and if they nerf them anymore I might go mad. When you need more than a mag with the medium penetration riffle, that kicks like crazy, to kill a spewer what is the point?

Notice the flavor text on some of these weapons "A Real Tentacle Tearer" and it's a light armor piercing riffle with "stopping power." I didn't play the first game (I actually own it but my kid bailed on couch co-op) but I know that the Illuminate use shields and have tentacles... and I wonder if they lack medium armor and it's more about downing the shields with fire rate?

I wonder if the War Bonds are outpacing Joel and we are getting weapons that feel like shit because they are without a niche?

Are they balancing everything around some future Illuminate build? Are they actively hunting and exterminating fun/meta? Does Arrowhead have a hate boner for riffles? Are they just crack addled fuckups who got lucky once, who keep doubling down on coin flips looking for another win, intermittently burning piles of cash and desperately crawling around in search of their lost floor nugs? Tune in next patch to find out!
 
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I went back to using the slugger for a bit because it's what I knew and honestly I might even go back to the punisher at some point for bugs. I used it all the time because it was all I had and then even after getting new guns I kept on it because it felt good to me. The problem is I want to switch it up sometimes for the sake of variety but when everything is shit it's not worth it to try other guns for variety when you're gonna suck.
 
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Seems Alex Kravchenko, of Hello Neighbor 2 fame, is part of, or maybe even leading the balance team. Not content with killing one game, he's come to finish Sony's attempted murder on this one.
>making the game fun to play is literally my job description
So he's bad at his job, simple as.
Regardless of how much influence this chucklefuck actually has, it's safe to say this is exactly what many would have expected the balance team to be like: smug, dismissive, condescending, and convinced they're somehow benevolent.
The eruptor sucks and you jack off to animal crossing porn, you soy filled nigger.
 
This may sound somewhat random, but my PC got completely bricked (non-stop BSOD) this week after the recent HD2 update patch. System restore fixed the issue, so it was software-related. The BSOD errors were rather random and it seems to me unlikely that HD2 could've caused it, but I didn't change anything else on my computer that day. It could've always been caused by some background updates, but still thought might be worth bringing it up.
 
Notice the flavor text on some of these weapons "A Real Tentacle Tearer" and it's a light armor piercing riffle with "stopping power." I didn't play the first game (I actually own it but my kid bailed on couch co-op) but I know that the Illuminate use shields and have tentacles... and I wonder if they lack medium armor and it's more about downing the shields with fire rate?
People took notice of that.
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I did play the first game quite a bit. The fanbase overall seemed to consider the Illuminates the most frustrating to fight, but they weren't the most difficult in my opinion. Their scouts were cloaked probes that zoomed across the map, would call in what looked like dragoons from Starcraft but had a close range arc attack and energy shields. Their patrols were mostly snipers that would do blue lasers from halfway across the map, but were heavily choreographed before the laser was deadly and they wouldn't call for backup. Their tanks were teleporting buildings that set up walls to restrict movement, their elites were "Council Members" and "Illusionists" that would hit you with a glowing ball that would reverse your aiming and movement for like 20 seconds. Their remaining troops were melee guys with glaives. Nothing had armor, only energy shields, so DPS focus firing was preferable over armor piercing or anti-tank capabilities.

The Illuminate were less outright deadly, but dabbled in subversion and restriction, stealth and sniping. You were constantly being trapped, constantly being hunted.
 
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Just saw this screenshot lmao
This doofus has no idea what he's on about. The purifier barely hits harder than the scorcher and the charge time offsets its dps to be less than half I'd bet. I'm more upset at him than I was any of the tranny jannies.
 
I would like to know what the "Bringer of Balance" has for an actual goal. As far as primaries go only shotguns are viable and if they nerf them anymore I might go mad. When you need more than a mag with the medium penetration riffle, that kicks like crazy, to kill a spewer what is the point?

Notice the flavor text on some of these weapons "A Real Tentacle Tearer" and it's a light armor piercing riffle with "stopping power." I didn't play the first game (I actually own it but my kid bailed on couch co-op) but I know that the Illuminate use shields and have tentacles... and I wonder if they lack medium armor and it's more about downing the shields with fire rate?

I wonder if the War Bonds are outpacing Joel and we are getting weapons that feel like shit because they are without a niche?

Are they balancing everything around some future Illuminate build? Are they actively hunting and exterminating fun/meta? Does Arrowhead have a hate boner for riffles? Are they just crack addled fuckups who got lucky once, who keep doubling down on coin flips looking for another win, intermittently burning piles of cash and desperately crawling around in search of their lost floor nugs? Tune in next patch to find out!
I feel like they just have a fundamental misunderstanding of why the game became popular and what exactly people find fun about it. They have some dumb ideas on how the game should be played and are aiming for it, regardless of feedback. For me their overall behavior is very standard for mediocre soydevs, who do things just for the sake of doing them, regardless of whether the users/players enjoy it or not.
 
Nothing had armor, only energy shields, so DPS focus firing was preferable over armor piercing or anti-tank capabilities.
This would be a nice change of pace because the only real difference between bots and bugs is how crowded shit can get. They both have similar ideas of medium vs light armored troops and big "tanks" that cause issues. Hulks and chargers are fairly comparable it's just one shoots shit at you from afar non-stop and the tanks and bile titans are slower but deadlier.

I know stalwart fans would love being able to dumpster shit by tearing through shields.

ETA: it can't be said enough but fuck Stalkers those fuckers take a ton of abuse and are so quick, they don't stagger for nothing unless it's concussive. You try and blow their heads off and they protect themselves with their arms like a mantis and then they launch your ass with some cunnilingus skills and then cut you to ribbons.
 
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This team might be the only one I've seen where it feels like the CEO is hard carrying the entire workload. Everyone is either incompetent or deliberately trying to fuck things up and he's just playing the role of professional tard wrangler.
 
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