As far as I can tell, the place to aim for on the tripods is the actuating arms that hold the legs onto the body. One quasar/EAT shot will take it out, or several seconds of laser cannon/2/3 charged railgun, AMR, or autocannon rounds. The machine gun, HMG, and crossbow/purifier (take your pick they are functionally almost identical) melt through the ultra elites squids with ease. Arc thrower and Blitzer are as good as always for crowds and medium enemies alike.
I actually found that it is strangely viable to rush the tripods if you are already too close. Their electric attack only has about a 120 degree fov that it can shoot out of, and you can walk under them much faster than they can turn around.
Gas and incendiary grenades drop voteless exceptionally well. I personally use gas grenades paired with spamming gas strikes now that gas grenades have been buffed so they can do demolition. Gas strikes specifically are comparable to precision strikes on direct hits, they can destroy the parked ships and other similar objectives like rogue research facilities. Otherwise I found machine gun sentries to be great low-cooldown helpers that mow down crowds of voteless and melt through squids alike.
I am very excited for when these city maps get integrated into the other factions. It will be cool to see how the different factions utilize the urban environments. They did such a good job with the urban generation that it seems like it will probably be harder to pick apart the samey setpieces that makes them up than it is the open world environments, though that may just be my familiarity with the open world map generation speaking.