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I don't like meta builds either. I generally use a random strategem chooser that I wrote and host locally on my PC. I'm just suggesting something to get you success for a few rounds until you get used to the new faction. It sucks to fail constantly but once you get the strategy under control then it's back to trying new things.Thanks for the tip, but I don't play META. I can either beat it what whatever, or I simply don't play.
Sounds interesting. Does it choose the loadout directly in the game or is this like hd2random.com?I generally use a random strategem chooser that I wrote and host locally on my PC.
I had success using it as a bunker that you occasionally move. The cover you get from sitting in it and shooting out the window is not to be underestimated. Driving that thing is hot ass though.Also, I don’t find the vehicle all that useful. I usually just avoid it now.
I would also recommend bringing along a machine gun turret to help clear the zombies and a weapon with medium armor penetration to deal with their heavier cousins.Thanks for the tip, but I don't play META. I can either beat it what whatever, or I simply don't play.
No meta needed. The squids use a lot of armor gating to prevent themselves from being one-shotted, unless you can hit weakspots where the armor gating does not apply, hard hitting anti tank weapons are not very effective. Machine gun and HMG tear through voteless, squids and tripods like (shoot the arms that hold the legs onto the body). Stalwart is too weak to kill tripods but overwhelms voteless and armored infantry fine. Incendiary/gas grenades work great on the hordes, explosives in general. The anti-materiel rifle is fun, popping infantry heads in one hit and killing tripods in a magazine. Voteless are stupid and easy to avoid and run around, or simply get to highground and ignore them entirely while you focus on bigger problems. Squids are a great departure from the other two factions. The only thing I would say isn't 'viable' against them is flamethrowers, because it's only useful against the voteless hordes and leaves you without a weapon that can compete with other ranged enemies. Even then flamethrowers crush hordes like nothing else. Even EATs, Recoiless, etc can one-shot tripods if you have the aim to hit their arms.Thanks for the tip, but I don't play META. I can either beat it what whatever, or I simply don't play.
Sounds interesting. Does it choose the loadout directly in the game or is this like hd2random.com
As long as you're playing above difficulty 3, you'll get ok teammates.I really want to try this game, but I don't have co-op buddies who are interested in joining me. I'd be on my own playing with randoms. How bad are the random pick up groups? Should I just not bother? Thanks for any advice.
Came back to this game to play against the newly introduced Squids. They are not very fun to play against. Very bullet spongy.
I went in with a Breaker, a flame-thrower and fire grenades for crowd control, Spear to shoot down the alien ships, turrent, eagle strike and 500kg, to instantly destroy their buildings. I went in on Diff 2 alone and the amount of enemies that spawns is simply overwhelming even at such low difficuilty. I found myself regularly backed against the wall, in the city, cars dancing and flying around for no reason, ammo running low and having to deal with 3 of those alien shao-lin monks while constantly harassed by a horde of zombies. They eat a ton of shells. Progress was incredibly slow.
Later dived on higher difficuilties with a team and found we struggle more to stay together compared to bots or bugs. The armored flying enemies eat up to 3 anti-material shells, which seems a little too much for me. Altough, I kinda like the defensive positions you can build up against an oncoming horde. Haven't really found an optimal loadout against them.
The only time I managed to get inside the new car, I got shot in the head immediately by the gunman. The friendly fire aspect in this game still sucks ass majorly.
It's interesting to me how much of a filter the illuminates have turned out to be. It seems like there is this barrier of entry inherent to how the faction fundamentally works. Me and my buddy, just us can cleave through difficulty 10 just with a pair of machine guns without much hassle but some people totally struggle even on pretty low difficulties. Maybe try using some more sustained weapons next time you fight them, laser cannon, machine guns (any of the three, but the stalwart can't do tripods). Arc thrower is great for crowds and squids alike. The railgun can work because it can take out tripods fast but the voteless hordes make it difficult to get a good overcharge in. AMR is fun but it's hard to hit squid heads for the one shot. Although it is also not lost on me that the illuminates' diverse cast of 4 enemies means that the difference between difficulty 4 and 10 is much less extreme than bots or bugs. Illuminates have a good flow though between the other two factions I feel.My friends and I never play anything else below Challenge 6, but we're getting our asses kicked on 4.
Seemed like a pea shooter when I used it on them. 4-5 shots and the thing still wasn't down.The railgun can work because it can take out tripods fast
What part of it were you shooting at?Seemed like a pea shooter when I used it on them. 4-5 shots and the thing still wasn't down.
The penis.What part of it were you shooting at?
I appreciate your... approach- But try shooting out the arms holding the legs onto the body. The medium machine gun actually makes quick work of them that way too, same as the laser cannon. Once you know what you are doing you can take out tripods as fast as you can take out hulks.The penis.
I appreciate your... approach- But try shooting out the arms holding the legs onto the body. The medium machine gun actually makes quick work of them that way too, same as the laser cannon. Once you know what you are doing you can take out tripods like hulks.