Helldivers 2 - Hell is more diverse than ever as PlayStation's demographics continue to grow and change.

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My opinion has always been that 10 is quite dull because it spams the wrong enemies at you. The tanky ones that require the same strategy to beat with no variation. They're not even challenging to kill, just tedious. Yes, it is technically harder, in the same way cutting down an entire forest in Minecraft is technically a big undertaking. Doesn't mean it's fun.

Then, on something like 7 or 8, it's dull because it's too easy. They spawn normal hordes you can take out in satisfying ways, but there's so few enemies it just becomes a cakewalk. That's perfectly acceptable, but at a certain point you're going to want more to bite into, and the harder content isn't necessarily harder as much as it just limits what you're able to do even further.

However, my opinion on 10 has never been "This is impossible to do, these weapons are awful and enemies are too hard" as much as it's been "I don't think they tested anything on this difficulty." There's some pretty glaring flaws that only get worse as they add in more content. Worst of all, instead of something thoughtful towards the player experience like "On this difficulty, let's spawn the mega-death tank with a ton of tiny enemies you need to clear out first," it's clear a dev just went "This is supposed to be harder, turn the mega-death tank spawn multiplier up by 3, that should do it." The biggest issue is that there are no counters or alternate strategies to almost every boss-type enemy. Your weapon can either can kill them in 1-3 shots, or your weapon cannot kill them at all. So of course you're not going to use the weapons that can't kill the most common enemy they spawn, which does not seem like intentional design. And that's not even mentioning how you'll often get clipped under the ground or launched into space at random, in addition to a thousand other bugs that only act as a detriment to the player.

There was a mode where you transported ingots and it spammed a ton of the squishy enemies which were still dangerous, and it was fun because you needed to constantly be on alert and playing at your best instead of fighting non-stop armored enemies you can only kill with explosives that also aren't threatening because their attacks aren't dangerous once you know how to avoid them. The unfortunate thing about Helldivers 2 is that it is not a very mechanically deep game, nor does it offer much you can do to introduce fair challenge. The gun aiming is delayed and inaccurate, your dodge doesn't have any invincibility frames nor does it move you very far, cover hitboxes are finicky and unreliable. So there's no real back-and-forth you can have with the enemies, you can only just make them tankier or make you shoot a specific part off them. If I remember correctly, one of the most popular items is the teleporter backpack that gives you a blink-dash simply because it gave you a new way to fight enemies, and all because it's just a dodge that actually works.

I can very clearly see the intent with the original challenge, especially because the previous developer livestreams have had them playing exceptionally abysmally on difficulties far below what even an average player can handle. I recall the developers collectively playing on difficulty 5 and each of them trying to shoot an armor enemy with guns that cannot pierce the armor at all. The fact none of them understood this mechanic in their own game has extremely unfortunate implications. Last I played, it was also nearly impossible to go a single game without some glitch causing your death, which I'm sure the challenge was also intended to demonstrate. From what I hear, it's not much better now, either.
 
Shame, I quite enjoy the game.
As far as balance goes, most of the worst picks are still situationally good in the right hands, aside from the literal joke weapons (and even those can be used to some effect). It's stupid that saying something like that puts me into the glazediver camp while I can simultaneously say things like "Warstriders are unfun to fight" (they're the only enemy short of a building sized spaceship that damn near requires AT to kill while Factory Stiders can be brought down faster and with far less risk with heavy pen), "I hope these long standing bugs get fixed sometime this year", or "I would like to see the full Illuminate roster at some point. (Signs pointing to Soon™).

Devs have unwittingly been thrown into an Us vs Them against youtubers and their followers that think that there needs to be a gay little ASSFAGGOTS style buff on the flag or that light pen should not exist at all because you can't plink a tank to death with a pistol and if you call the youtubers out, you're sucking dev cock, while when you say anything needs changing, rebalanced, fixed or otherwise, you're hoping for the game to fail. Honestly it's one of the most unironically tahk-sick communities I've seen in a long time and it's bad when /hdg/ is the most chill public space for them, even when everyone is just calling each other pajeets.
 
Brother, simply the fact that he drew that much attention to himself and he indirectly got the workplace involved with it is enough for companies to terminate you. They can terminate you any time for any reason they deem fit, it's in pretty much every employment contract ever printed. If you aren't unionized then your ass is grass, and even then unions will throw you under the bus sometimes
They can terminate you for any reason, that doesn't mean they will or that it's in their best interest to do so. The shit in the handbook is just tough talk meant to scare people into not fucking around for at least a little while after joining the company. Firing someone who's been there seven years because a slew of strange randoms called up with baseless accusations, without investigating or doing any kind of follow-up, is not how any reputable company operates.

I don't know why the entire internet likes to pretend that every employee out there is some shriveled, put-upon wagie working with a guillotine two inches from their neck and five shitskins constantly on deck to replace them at the slightest whiff of trouble or inconvenience, but it's not true. If it is true in your case, get a better job; they're attainable.

My last post in here since i know nothing about Helldivers and I'm guessing people would rather discuss the game rather than some fake and gay reddit story and employment bullshit.
 
My opinion has always been that 10 is quite dull because it spams the wrong enemies at you. The tanky ones that require the same strategy to beat with no variation. They're not even challenging to kill, just tedious. Yes, it is technically harder, in the same way cutting down an entire forest in Minecraft is technically a big undertaking. Doesn't mean it's fun.

Then, on something like 7 or 8, it's dull because it's too easy. They spawn normal hordes you can take out in satisfying ways, but there's so few enemies it just becomes a cakewalk. That's perfectly acceptable, but at a certain point you're going to want more to bite into, and the harder content isn't necessarily harder as much as it just limits what you're able to do even further.
Helldive and Super Helldive at its peak was SO adrenaline inducing and fun despite being so stressful and difficult, bots and bugs, then at some point they raped that in favor of spamming the same type of high level enemies over a actual horde/army of mixed units that had this emergent gameplay where it felt like combined arms tactics were being used against you (On bots at least)
I miss late 24 early 25 Helldivers so fucking much dude
Arrowhead struck gold and it was clearly a fluke
 
So I decided to be slightly autistic because I have high doubts this dude got his life ruined over a charity challenge. I looked up his account on pushpull since it's deleted and can see he was a 31yo living in Argentina with a bunch of piercings. Dude posted about Hassan Piker and was active on h3 snark, so I don't buy this "I'm not online" bullshit angle. At this point I'm pretty sure this dude made a post never expecting it to get traction because he never had before, then panicked when he realized he was probably going to lose a bunch of money he couldn't afford to.
Something about all this stanks, something about this is definitely fake and gay.
 
buff on the flag
I still stand by this idea, we should get some kind of boost from bringing the flag to the front lines instead of it doing absolutely nothing.

We're juiced up hyper-propagandized supersoldiers, just have us reload 15% faster when standing within 5 meters of the flag because our overwhelming freedomboners upon seeing it gives us an adrenaline boost. It doesn't need to be magic.
 
If you have an obscure or semi obscure book/music/game/anime/manga whatever that you enjoy keep that shit under wraps.

This is what happens when reddit decides something is cool and it explodes in popularity among e dorks.
 
If you have an obscure or semi obscure book/music/game/anime/manga whatever that you enjoy keep that shit under wraps.

This is what happens when reddit decides something is cool and it explodes in popularity among e dorks.
or just don't let your real identity and internet activity merge. OPSEC is love, OPSEC is life. I'd blame social media for this spree of retards getting doxxed for their retarded opinions over the past decade, but truth be told this shit happened in the early internet as well. I ran into so many idiots in chat rooms, IRC channels, and forums posting under their real name and willingly giving out their location, sometimes even their full address.
 
I recall the developers collectively playing on difficulty 5 and each of them trying to shoot an armor enemy with guns that cannot pierce the armor at all. The fact none of them understood this mechanic in their own game has extremely unfortunate implications.
It's always been pretty clear they made this game good by accident. And that's fine, that's often the case with many vidyas, movies, books, works of art... Sometimes lightning just strikes even if the creator didn't fully know what they were doing and could never have 100% intended it as such.

To be more specific I think the type of game they thought they had made, is a quite different thing to how it actually shakes out in practice, and how the community plays it. They thought they made a teamplay game where the big enemies you can't kill with anything but the heaviest strats/weaponry would be what forces a team to stick together, so every time one appears everyone focuses on it and spams their strats, and take it out that way; in practice half the time you can't stick together and those enemies become a loadout check. If you don't all individually have a loadout that would compete as a solo player, you aren't actually capable as a team anyway.

That being the case, it's dumb to think that pressuring the devs would actually do anything to fix the issue. The issue is they don't understand. You can make them play it all you want, they're not going to implement fixes the community finds agreeable, because they don't know how to do that, even if the community would ever agree on what those fixes should be in the first place. I've been playing this game on and off since release and I've seen enough cycles of it. Every single change causes chimping out from half the community, then they revert it, then the other half chimps out, so they revert it back, and on and on... It's just tedious. So that's why overall, I figure the best thing they could possibly do is just ignoring reddit, and make more content instead.

My only real issue with it is a) buggy mess and b) squids are just a badly designed faction IMO, they never feel fully satisfying to beat like bugs/bots do. Your loadout always feels like an awkward compromise, and that's a bad feeling. But it just is what it is.
 
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My time in online games has taught me that people don’t actually want a level playing field and dislike balance once they know how to exploit imbalances. He learned this the hard way sadly.
 
Null has a Reddit account
You need one to view nested comments or pages sometimes for whatever patchfix or thing it is you're trying to steal from 8 years ago. I have a SanctionedSuicide dot com account but its to maintain access not actually kill myself.
 
or just don't let your real identity and internet activity merge. OPSEC is love, OPSEC is life. I'd blame social media for this spree of retards getting doxxed for their retarded opinions over the past decade, but truth be told this shit happened in the early internet as well. I ran into so many idiots in chat rooms, IRC channels, and forums posting under their real name and willingly giving out their location, sometimes even their full address.
I'm pro opsec and that's good advice but it might be far less relevant in the near future. Recent studies have indicated LLMs are successful about 60% of the time when asked to dox someone based off a username because they are able to scrap databases and datasets not avaliable on the public net.

Enjoy your cyberpunk dystopia internet child.
 
This allegedly led to him being fired from both positions.
I have a solution to this sort of problem: any company that fired employees for non-work-related things like this should be legally forced to treat all their employees, including the one fired, as members of management. If you're going to be fucking with people due to innocent shit they do off the clock, then you're admitting that they weren't a wagie but, in fact, a member of management and thus technically never "off the clock". Also, companies should be forced to issue massive amounts of back-pay due to their wagies actually being salaried managers.

Imagine how fucked a company would be their lawyers were informed that all their hourly employees now legally have to be seen as members of management due to the company's acquiescence to cancel culture.

Edit: for those that don't know, a wagie and a manager are legally different entities that have different legal responsibilities and liabilities. Its not just company rank.
 
They can terminate you for any reason, that doesn't mean they will or that it's in their best interest to do so. The shit in the handbook is just tough talk meant to scare people into not fucking around for at least a little while after joining the company. Firing someone who's been there seven years because a slew of strange randoms called up with baseless accusations, without investigating or doing any kind of follow-up, is not how any reputable company operates.

I don't know why the entire internet likes to pretend that every employee out there is some shriveled, put-upon wagie working with a guillotine two inches from their neck and five shitskins constantly on deck to replace them at the slightest whiff of trouble or inconvenience, but it's not true. If it is true in your case, get a better job; they're attainable.

My last post in here since i know nothing about Helldivers and I'm guessing people would rather discuss the game rather than some fake and gay reddit story and employment bullshit.
How do I get those jobs?
 
I'm sure most contracts outline arbitration clauses so suing for wrongful termination is next to impossible.
No. This isn't how it works. He can easily sue for wrongful termination and, likely, win. The issue is if he wants the job back, in the first place.
 
All it takes is for crazy people to call and harass your fellow staff or even the family of staff.

Doesn't matter what you did they will make threats and make accusations.

In my own personal life I watched a man bully customer service into switching a contract to his name, he had nothing to do with the account either. Persistence and hours of conversation with no agreeableness can do shit you never thought possible.

Who is salty enough about the balance of a videogame that they were willing to go to such lengths of issuing that challenge in the first place?
The kind of person who devotes hours of his life to charity each week for animals...

His challenge would of done something good for his community or done something good for another group of people. Either way he helps people, sounds like a decent fucking guy to me.
 
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a wagie and a manager are legally different entities that have different legal responsibilities and liabilities
That's assuming the guy is American and subject to American employment law. It's not the same everywhere. Germany actually has the legal right for employees to do whatever they want off the clock (besides actual crime ofc), and companies are legally not allowed to pester them with emails/phone calls/bring it up in a review etc. But I bet a good percentage of this site would consider that retarded leftist libtard faggotry if we were talking about it in a different context.
 
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