Helldivers 2 - Hell is more diverse than ever as PlayStation's demographics continue to grow and change.

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My biggest issue with helldivers is the enemy difficulty vs. enemy quantity. I want hundreds of bugs that all die to one hit to anything, supplemented by tougher enemies. Instead they can all pretty easily kill you and all take multiple shots. It's probably a game engine limitation but I'd enjoy it more if there was more going on. Instead there's so few enemies it feels like a PvE game where the enemies are just humans in different colors.
now imagaine that, and being in a cave filled wall to wall with special bugs that have heavy armor in front, and they can double hit you and 1 tap you before you can even pull the trigger
 
The biggest issue i have in the game is match making, im max level with no need for samples anymore and yet im matched with complete retards that die repeatedly trying to get samples on super helldive while ignoring points of interest that could contain super credits.

Its gotten to the point where i will deliberately drop the entire load of samples at extraction as we leave just to universally piss off every jeet and slav retard in my lobby.
 
Sseth's videos are usually great at selling a game but that's a particularly shit one that doesn't, good job.

But yes if anyone wants a game where you are a regular* armyman fighting an actual tsunami of hundreds (thousands?) of house-sized bugs at once, EDF is the series for you. Many do die in one bullet, but it's still like fighting an avalanche with a garden hose.
(In a cool "holy shit how did I survive that" way.)

I don't know if the older ones are cheaper but I wouldn't start with EDF6, though. Maybe 4 or 5. Or even 3. While it's normally the doesn't-fucking-matter-est series ever, 6 has a particularly batshit time travel story/structure that I think also calls back to earlier ones a bit?
Plus since they're all almost the same game with minor mechanical improvements if you start with an older one you'll have a bunch more to look forward to if you want more.
 
10 is unplayable but in my mind the max difficulty of any game is supposed to be a cheese fest where you use every dirty trick in the book just to be able to say you beat it on the hardest settings. I play in 6-8 and the experience is (mostly) fine, you can bring some pretty heinous bullshit like the arc gun and still get out alright even with a bad team. I’m not the best at games by any means so I really don’t know what people mean when they say there’s too much bullshit at higher difficulty.

Some of the support weapons are just straight up unusable dogshit though. The defoliator is in an unacceptable state, it’s a paid content weapon that’s less effective than the hatchet. The meta is in a much better state than the old shield generator and railgun days but a lot of work needs to be done to make the warbond weapons minimally usable past dif 5.
 
now imagaine that, and being in a cave filled wall to wall with special bugs that have heavy armor in front, and they can double hit you and 1 tap you before you can even pull the trigger
I done didderoo those missions on super helldive and my loadout was eruptor, senator, thermite maxigun and turrets, always(fuck the hive homo, not worth it)
Even if the objective was inside a cave id get their aggro and backpedal to from where i came from.
This all ofc gets fucked when i get pressed between the horde from the objective and a patrol from behind which i didnt see and i get rekt.

10 is unplayable but in my mind the max difficulty of any game is supposed to be a cheese fest where you use every dirty trick in the book just to be able to say you beat it on the hardest settings. I play in 6-8 and the experience is (mostly) fine, you can bring some pretty heinous bullshit like the arc gun and still get out alright even with a bad team. I’m not the best at games by any means so I really don’t know what people mean when they say there’s too much bullshit at higher difficulty.

Some of the support weapons are just straight up unusable dogshit though. The defoliator is in an unacceptable state, it’s a paid content weapon that’s less effective than the hatchet. The meta is in a much better state than the old shield generator and railgun days but a lot of work needs to be done to make the warbond weapons minimally usable past dif 5.
I only play 10 and yeah you have to use certain loadouts for it.
If i want to use different weapons il go to a lower difficulty level like 7 or 8.
But on super helldive if you dont go meta youre kinda losing out.
It just sucks how alot of the guns just outright suck at higher difficulties.
Id like to use the marksman rifles again but they really are not worth using unless i play at lower difficulties.
 
10 is unplayable but in my mind the max difficulty of any game is supposed to be a cheese fest where you use every dirty trick in the book just to be able to say you beat it on the hardest settings. I play in 6-8 and the experience is (mostly) fine, you can bring some pretty heinous bullshit like the arc gun and still get out alright even with a bad team. I’m not the best at games by any means so I really don’t know what people mean when they say there’s too much bullshit at higher difficulty.

Some of the support weapons are just straight up unusable dogshit though. The defoliator is in an unacceptable state, it’s a paid content weapon that’s less effective than the hatchet. The meta is in a much better state than the old shield generator and railgun days but a lot of work needs to be done to make the warbond weapons minimally usable past dif 5.
max difficulty really isnt that hard tho
 
I still stand by this idea, we should get some kind of boost from bringing the flag to the front lines instead of it doing absolutely nothing.

We're juiced up hyper-propagandized supersoldiers, just have us reload 15% faster when standing within 5 meters of the flag because our overwhelming freedomboners upon seeing it gives us an adrenaline boost. It doesn't need to be magic.
It's one of those things where while I don't think it needs this, I'm not gonna whine if it gets added, however, currently when you see someone pick the flag, everyone knows it's a joke pick, throwing, etc. Add an AOE buff and suddenly you get someone that thinks they're helping way more than they actually are by waving the flag instead of covering you when you need to reload or are cornered.
 
10 is unplayable but in my mind the max difficulty of any game is supposed to be a cheese fest where you use every dirty trick in the book just to be able to say you beat it on the hardest settings. I play in 6-8 and the experience is (mostly) fine, you can bring some pretty heinous bullshit like the arc gun and still get out alright even with a bad team. I’m not the best at games by any means so I really don’t know what people mean when they say there’s too much bullshit at higher difficulty.

Some of the support weapons are just straight up unusable dogshit though. The defoliator is in an unacceptable state, it’s a paid content weapon that’s less effective than the hatchet. The meta is in a much better state than the old shield generator and railgun days but a lot of work needs to be done to make the warbond weapons minimally usable past dif 5.
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Solo'd D10 bugs using jump pack, chainsaw, lib carbine, revolver, lure mines, mg sentry and eagle strafing. It's mostly a matter of knowing when to bail rather than entrench yourself into an endless fight. If you have to run from an objective for a minute, slip away from the swarm, then come back, so be it.
 
I don't know if the older ones are cheaper but I wouldn't start with EDF6, though. Maybe 4 or 5. Or even 3. While it's normally the doesn't-fucking-matter-est series ever, 6 has a particularly batshit time travel story/structure that I think also calls back to earlier ones a bit?
Plus since they're all almost the same game with minor mechanical improvements if you start with an older one you'll have a bunch more to look forward to if you want more.
You're getting a crash course now.

The six mainline EDF games can be broken into 3 continuities. Outside of each pair of games they have no relevance to each other outside of easter eggs:

Monster Attack and Global Defence Force (PS2/PSP exclusive, fully emulatable)
The original two games released to PAL regions as budget titles. Featuring angular blue and yellow wannabe-mecha EDF vehicles and children's toy purple and green UFOs. Monster Attack stories the first invasion and GDF stories a second return invasion. Monster Attack is extremely barebones but a novelty nonetheless and GDF is a lot of fun and marks the debut of classes and the Wing Diver way early to the game. But it runs like shit and was so low budget they didn't translate the game to English at all. And without any AI allies it's an oddly isolating game.

Earth Defense Force 2017 (360 exclusive, PS Vita rerelease with more features, emulates perfectly via Xenia) and Earth Defense Force 4.1 (Steam)
Reboots of Monster Attack and GDF. 2017 is the first game to have released in the US and is basically the pinnacle of the barebones most basic EDF gameplay there is. Starring bubbly chrome bizarre-o alien enemies. An excellent time waster but players used to the classes in the newer games will probably find only being a Ranger boring. The PSP version added Wing Divers. 2017 ran like dogshit on actual 360 hardware but emulated on Xenia it runs at a constant 60 fps. 4.1 continues 2017 with the second invasion again and is my personal favorite of the whole series, with all of the classes from the later games present but without a the newer mechanics and annoyances I have complaints over in 5. Has the coolest final boss ever that literally blots out the entire sky.

and finally EDF 5 and 6 (Modern consoles and PC) are yet again full reboots once again retelling the first invasion again and then the re-invasion again, again. I'm not a big fan of these newer games because I feel like they lean way too far into hamming things up to the degree where it starts to feel forced, though it is still funny. They also make a lot of unnecessary mechanical changes that sound sensible on paper (namely damage falloff for bullets and explosions) but don't translate well to gameplay (Most assault rifles and shotguns deal little damage at 100m in a game where you are fighting enemies taller than that, explosions were good in the old games because they evenly dealt their middling damage to all enemies in a radius, now with falloff their up-front damage isn't enough to compensate and the result is they're actually very weak in general.). Wing Diver has an absurd damage output but basically every weapon of hers has some kind of annoying fucking gimmick attached to it. 5 also has the retarded weapon upgrade system that makes new guns worse than guns you already had and completely rapes the whole experience of collecting and trying out new weapons. At least Air Raider got some proper love and is viable in singleplayer rather than totally dedicated support roles like in 4.1. For multiplayer in 5, look forward to bullshit health and damage scaling on enemies flat out multiplying enemy stats by the number of players in a lobby. Never played 6 but $60 is an absurd ask for the game and as a big fan of EDF, 5 did not impress me.

In terms of mainline games I guess there was also that mediocre game Insect Armageddon, but I don't really recommend it.
 
max difficulty really isnt that hard tho
It's extremely inconsistent and depends on the mission type. The only ones that I can't clear with randoms more often than not is flag/Spread Democracy on Cyborgs because it drops a dozen Voxes on your ass, and you need a tailormade kit and perfect coordination to take out bot drops (or just luck and the enemy AI shitting itself and clearing out the flag zone) and that one Illuminate mission where spacecraft are landing in a city, very rare mission type but annoyingly hard.
 
Lasguns sucking is a meme tho. They're quite versatile but when your opponents are either chaos marines with armor as thick as a tank, orks with hides again as thick as an average tank or bugs where you cant even count if you kill the grunts the results get muddled.

As the guy a few posts earlier pointed out Krieg, Catachan or Cadia produce soldiers that wont just run. Nor would macabian jannisaries or the Mordian iron guard although the iron guard would just stand single file and get slaughtered.

In short my fictional universe would totally beat your fictional universe like how my dad would beat up yours.
Last guns can literally melt through concrete. Also if you put them on the maximalize setting. And it's a hot shotgun. It can punch through Space Marine armor.
Also, hell divers would just get the mines melted by psychic powers.
 
But yes if anyone wants a game where you are a regular* armyman fighting an actual tsunami of hundreds (thousands?) of house-sized bugs at once, EDF is the series for you. Many do die in one bullet, but it's still like fighting an avalanche with a garden hose.
(In a cool "holy shit how did I survive that" way.)

I don't know if the older ones are cheaper but I wouldn't start with EDF6, though. Maybe 4 or 5. Or even 3. While it's normally the doesn't-fucking-matter-est series ever, 6 has a particularly batshit time travel story/structure that I think also calls back to earlier ones a bit?
Plus since they're all almost the same game with minor mechanical improvements if you start with an older one you'll have a bunch more to look forward to if you want more.
While I love the fuck out of EDF games, a fair word of warning if anyone picks up 4 or beyond.

If you expect to complete/platinum/100%achievements it, good fucking luck. Even if you know the armor grind tricks, actual completion can easily go into the 1000+ hour range.
 
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