Helldivers 2 - Hell is more diverse than ever as PlayStation's demographics continue to grow and change.

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to the poeple who are fans of Halo did that one at least look cool or no?
The Warbond in my opinion was really good, the SMG is fun, the AR is good, Shotgun is shit sadly but that's just because shotguns in Helldivers is shit. The armor looks cool I just don't care to use them since the stealth bonuses don't interest me much. Was it worth 1.5k Super Credits? No, a lot of the normal Warbonds aren't even worth their price either to be honest but it was fine at the time.

The new Warhammer Bond looks really lame, the armor just looks really... Bland, flat, and kind of boring. Especially that Demo-Trooper armor, no pouches or anything to go with it? I understand not wanting to have the lasers be red because the Automatons or whatever but it's really disappointing that the lasgun shoots yellow lasers.
 
The new Warhammer Bond looks really lame, the armor just looks really... Bland, flat, and kind of boring. Especially that Demo-Trooper armor, no pouches or anything to go with it? I understand not wanting to have the lasers be red because the Automatons or whatever but it's really disappointing that the lasgun shoots yellow lasers.
I know effectively nothing about Warhammer, except from seeing random pictures of it, and playing the old Xbox360 game for like 3 hours, and I will say, that if I wasn't told that this stuff was from WH40K. I'd have no earthly idea that they weren't just generic grunt armor that AH concocted out of whole-cloth.

It'd be like if they did a Star Wars Warbond and gave this dude's armor:
atst driver - Copy.webp

Like, I get that they're still pretending its a grounded, grunt-fantasy, but I think we need to stop lying to ourselves about that, especially after they gave us Doom Guy's armor. Oh, sorry, the "Fiend Destroyer" armor.

In terms of the Halo Warbond, I do think they lucked out that lore wise, The ODST do seem to sit at a similar level as the Helldivers, where they're special forces, but they aren't at Master Chief's level. But if we're going to do these crossovers, that niche may not exist, or be filled with unbelievably beige designs that aren't worth adapting, just to stick with the lore/aesthetic imo.

Also, now that I'm thinking about them, I'm going to share The ODST trailer again, cause it's sick.

 
I'll try making a bit of an effort post for those who have little knowledge of 40K.

The warbond is based on the KillTeam team of Kasrkins (more specifically sculpts that came out with a set in October 2022) semi-elite (game rules wise) veterans of the imperial guard more specifically Cadia before it blew up.

Both armor sets in the warbond are based on Cadians, Cadians themselves are the usual regular human soldiers you will usually see in art though nowadays they also use Kriegers sometimes it's the ones in gasmasks. As a whole Cadians are generic sci-fi grunt as that is what they are supposed to be, people say they are supposed to ape Starship Troopers soldiers I don't know if I agree fully but the I can see the helmet similarities.

The demo-trooper armor is an operative from that killteam set that uses the melta-charge/mine, you paint them however you want of course but if you were doing the default Kasrkin colors it would be green with brown camo splotches like the other set in the warbond, the dark-blue and black one they have is a cannon variant of armor that Cadian 122nd wear apparently also known as 'Kasr Kraf Jackals' I could copy paste a lexicanum article here but there's not really a reason. Point is they wanted a city fighter color pallet so they used that one. I attached the killteam promotional image from back during their release, a demo specialist painted in regular Kasrkin colors and a collage of 122nd as an example how their colors could have been altered to better fit HD2 as even canonical color pallets are often altered by the painter depending on their skill level and or preferences.
warhammer-day-reveal-kasrkin-kill-team-v0-gqbyd0l67ls91.webp demo kasrkin.webp 122nd.jpg


Now onto mostly personal opinions. I think the Kasrkin were inevitable, the warbond would have had Cadians no matter what those here who know GW know this, I just hoped that aside from the obligatory Cadian they would use some more obscure guard regiments for the other sets, even the currently overused Kriegers would have been appreciated. Obviously regiments like Elysians would fit in wonderfully as Elysians are drop troopers like the Halo's ODSTs are and fit thematically for what the helldivers are, especially since we have them in Darktide so modeling an armor set after them should not be difficult.

Weapons are boring, the bolt pistol was shown off killing basic terminids which really does not fill me with confidence. I had hoped for a hotshot lasgun, a lasgun pattern specifically favored by the Kasrkin it's the lasgun with a cord instead of a magazine that can be seen on the middle guy in the promo image I attached, the point of it is the backpack mounted battery allows them to shoot higher AP, higher powered shots from their lasguns without draining the regular sized batteries that most other lasgun patterns use without running out immediately. But no we get a regular lasgun. Melta is whatever, I'd have maybe liked a plasmagun better generic as it is but a close/mid range anti tank gun doesn't sound terrible either.

I haven't seen anything posted about what will be in the Super Credits Store so I can't comment on that.

Edit: forgot to add, as I said earlier the Kasrkin or Cadians in general were inevitable so I'm not surprised or disappointed that a Kasrkin armor set is in the warbond, and for what it is I think it looks fine.
 
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After the recent interview which is causing quite the stir about the future of the squids, I've decided to release an archive of the cultists. This includes all playable enemy models, older, scrapped and/or random enemy models, enemy weapon models, and the Astral Rift/Warp Gate. These all come in multiple different model formats and textures in PNG and DDS format, though not every entity has textures.

This archive is not perfect. It doesn't have any particle effects, no structures besides the warp gate, and there is the possibility I missed a small thing or two. Enemies also have their damage bits showing by default which I couldn't figure out how to get rid of, so you're free to do it yourself if you want. Also the Ghoul enemy has two valid models for some reason. I could not tell any difference between the two models but decided to include both for the sake of being thorough.


Otherwise, do what you want with these and enjoy.

 
The constant disconnections make this game hard to enjoy. I know for certain its not my end because I play many online games both peer to peer or dedicated servers that never gave me this level of bullshit.
 
When the disconnects happen are you being kicked back to the ship or title screen?

As if you’re still in mission just now you’re alone that just means the host kicked you.
Once in a long while it's just me left but 95% of the time I'm back at the ship. Sometimes when I'm hosting all the others will spontaneously drop as well
 
After a bit more tinkering, I've figured out how to play cultists. You need a program called Timedivers manager and another called Darkfluidlauncher. Use TDM to install an older build of the game, any before April 2024. Once that's downloaded, set it to active version then run DFL and Darkfluidapi at the same time, then launch the game through that.

You're welcome.
 
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Seems like they might've pulled a fast one with the Cultists unless if this is some other subfaction that I don't know about.
Teaser is for the same day as the release of the 40k Warbond.
So place your bets, are we getting only two new enemies for the subfaction, or did Nixxes do all the work again and we're getting a fully fleshed out faction? Who knows, maybe this is just nothing.
 
Seems like they might've pulled a fast one with the Cultists unless if this is some other subfaction that I don't know about.
https://youtube.com/watch?v=grDCkTGIAqATeaser is for the same day as the release of the 40k Warbond.
So place your bets, are we getting only two new enemies for the subfaction, or did Nixxes do all the work again and we're getting a fully fleshed out faction? Who knows, maybe this is just nothing.
They never scrapped the cultists btw they just reworked them. They’re just gonna be a little different to what they were originally. What that’ll look like? We’ll find out in like a week
 
Seems like they might've pulled a fast one with the Cultists unless if this is some other subfaction that I don't know about.
https://youtube.com/watch?v=grDCkTGIAqATeaser is for the same day as the release of the 40k Warbond.
So place your bets, are we getting only two new enemies for the subfaction, or did Nixxes do all the work again and we're getting a fully fleshed out faction? Who knows, maybe this is just nothing.


I'm not sure what we see in that Eye's reflection is a cultist but I'll propose my ideas regardless.

1. It's a Xenobite, it somewhat looks like it has the crest on it's back like those guys do.

2. It's an Outcast, the reflection makes it look like the clothes they wear.

3. It's another zombie (god forbid if this is the answer). The looks like it could have more than 3 fingers.

I've seen others suggest it could be a ghoul or a HD1 enemy, but I don't see either. It looks too tall to be a ghoul and I don't see why AH would reuse HD1 models.
 
I'm not sure what we see in that Eye's reflection is a cultist but I'll propose my ideas regardless.

1. It's a Xenobite, it somewhat looks like it has the crest on it's back like those guys do.

2. It's an Outcast, the reflection makes it look like the clothes they wear.

3. It's another zombie (god forbid if this is the answer). The looks like it could have more than 3 fingers.

I've seen others suggest it could be a ghoul or a HD1 enemy, but I don't see either. It looks too tall to be a ghoul and I don't see why AH would reuse HD1 models.
Whatever they are I genuinely hope they’ll make the squids fun. Because Mindless Masses is literally just normal Illuminate just conflating assholes (elevated overseers and the stingray), and Appropiators is just two mechs that has very inconsistent durability and can be just annoying to fight in my experience.

So hopefully what we’re about to fight has some actual meat to it.
 
Level cap is doubled to 300 and the XP since you topped out at 150 gets put toward it. They're still Swiggers but I'll admit that's a good feature a lot of other level based games over the years didn't do for some frustrating reason. Now if we could get the APC and new ship addons it'd be groovy.
 
...I'll admit that's a good feature a lot of other level based games...
Eh? Since when helldivers level based game ? Grinding character level and crying for more is the most brain dead thing in this game history...

There is no stats, nor skill points no ANY MEANINGFUL game play mechanic in games currently requiring a level system. Ship modules and other unlocks can be tied purely to resources nothing changes, titles to cheevos or war bonds nothing changes, Because character levels are useless.
 
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