Highguard - Concord 2.0?

  • Want to keep track of this thread?
    Accounts can bookmark posts, watch threads for updates, and jump back to where you stopped reading.
    Create account
the random Anime soulslike Code Vein 2 will outsell/out perform Highguard (if its F2P, more concurrent) betting it now folks!
Let's give it a fighting chance and at least put it up against the Fable game, which against all odds is apparently coming out at long last (and looks like total shit).
 
Let's give it a fighting chance and at least put it up against the Fable game, which against all odds is apparently coming out at long last (and looks like total shit).
I just saw the trailer on its steam page and damn are they pushing blacks on us.

In a place named Albion. Yaaay...
 
I'm wondering what shill streamers are going to be pushing Highguard the day of. It's veey silly to have a showcase the morning the same day of release instead of a build-up of beta tests. If they'd dropped this the day of TGA, they'd have probably done so much better instead of giving people time to pick it apart and stew on it.
 
It's veey silly to have a showcase the morning the same day of release instead of a build-up of beta tests.
It also seems silly to launch the game on a Monday when everyone will be at work.

I guess their logic is it will give them time to stress test the servers and iron out any bugs, but there's equal chance it will give time for word to get around that the game isn't very good and it'll be dead by opening weekend.
 
The grift is starting, complete with e-thots, nobodies, journos, and infamous sleazebags.
1769332202094.png1769332300221.png
Long-awaited?? (notice the locked replies lol)
1769332423215.png1769333025886.png
Literal who journo from Germany with less than 500 followers
1769333718951.png
Sweet Baby Inc and DEI simp Kahlief Adams
1769332619708.png
Oh no...
1769332261155.png
Angling for the jap market because of the Apex connection
1769332989059.png
Geoff being smug but getting owned
1769333465249.png
There's several more, but for how much they spent flying access media and losers out, they're expecting a big recoup.
 
>"long anticipated title"
>announced less than a month ago

Does she even know what game she's promoting?
 
Only one black. Is nature healing?

These do look surprisingly not shit if I'm being honest, although they have been copying Overwatch's homework a bit too obviously.
 
Only one black. Is nature healing?

These do look surprisingly not shit if I'm being honest, although they have been copying Overwatch's homework a bit too obviously.
Every single one of these F2P Hero shooters with gross woke artstyles is a blatant Overwatch clone which is funny because no one likes or plays Overwatch anymore.
 
Only one black. Is nature healing?

These do look surprisingly not shit if I'm being honest, although they have been copying Overwatch's homework a bit too obviously.
Yeah, not to state the obvious but tomorrow really will be the final nail in the coffin depending on how they present the game and it's gameplay.

A lot of people have rightfully already written it off, but people ARE starved for good new shooters, even Hero shooters as stagnant as they are, and if they can recreate the Titanfall/Apex gunplay and feel at least a little and it isn't a shitty BR it might find an audience.

But i think it'll probably flop, just cus I'm a pessimist.
 
Last edited:
Bizarre that Geoff is still backing this turd.
He should have laughed and said at least HE made money off this game
Would harm his relationship with all the other publishers/developers who want those GOTY ad spots moving forward. Maybe years down the line after the game and its developers are gone/he’s retired as head of the show he’ll make a remark about how much of a disaster it was.
 
Macroshow a hero shooter player with 1.39 Million Subs on YouTube said this about his trip to play High Guard.

1000006701.jpg

I have no idea who Macro is mind you but he's the first seemingly non-corpo shill that I've seen praise the game
 
...
I have no idea, who Macro is mind you but he's the first seemingly non-copo shill that I've seen praise the game
I wouldn't trust any of them if they make positive reviews. Some of them are probably being positive because they hope to be the first to milk content, from the lore to the meta. That's how you get shills like the irish pooner who promoted DA; The Veilguard and once the game ended up being a failure, she jumped to another IP: Exodus, the Mass Effect-like game.
 
Would Artifact also fit into this definition? The reveal for it at the DOTA 2 International was heavily panned, people were trying to defend it shortly before the game came out, the game's player count dropped like a rock (from 60k to nothing), Valve stayed silent for a while, then released a "beta" of an Artifact rework, but that also flopped and they gave up on the game entirely. Valve didn't shut down Artifact's servers though, yet.
Artifact is too much of a weird anomaly to count IMO. It was more ambitious than your average hero-shooter clone, but they fucked up with one of the most pants-on-head retarded monetization schemes imaginable. I don't think audiences reacted negatively to the gameplay, which was fine if a bit too esoteric for its own good, but to the fact that the monetization model was outright hostile, especially by Valve's standards. By the time they released the rework, the damage was already done, and the fact that they refused to do anything with it afterwards didn't help matters. They could have easily turned things around with 2.0 (or Foundry), but they didn't even try.
Underlords was kind of the opposite situation, since it was more of a straight clone of a flavor-of-the-month thing that was lukewarmly received with a half-baked cosmetics-based monetization scheme (I'm not sure but I don't think you could ever spend a single dollar if you wanted to on Underlords at any point), but they forgot it existed at the point it needed support the most, and the patches when they still cared were almost schizophrenic in direction.
Both are examples of the problems with modern Valve's particular ADHD approach to game development, which is an entirely different beast from the problems of Concord-likes. Both failed more from a lack of interest from the developers rather than the audience, which is unusual to say the least. Neither was more than a side project at best for Valve, so I don't think the damage done was enough to consider them as much of a disaster as Concord or Suicide Squad or whatever. Both are still playable in some form if you hate yourself enough, so that also disqualifies them in my book.
On the rare topic of Artifact flopping, an observation I had at the time is that while its release was at the height of digital card game (primarily Hearthstone) popularity on Twitch, Artifact was awful to spectate. The screen being locked to one of three separate boards (lanes) made it difficult to follow how the game was going unless you were strictly paying attention. I also vaguely recall that the presentation was poor with typical Valve HUD and graphic design that's very bland out of place for a fantasy game.
 
I wouldn't trust any of them if they make positive reviews. Some of them are probably being positive because they hope to be the first to milk content, from the lore to the meta. That's how you get shills like the irish pooner who promoted DA; The Veilguard and once the game ended up being a failure, she jumped to another IP: Exodus, the Mass Effect-like game.
True. There are some YouTubers I trust because they've been pretty consistent but they almost never get invited to these things because of that consistency
 
Underlords was kind of the opposite situation, since it was more of a straight clone of a flavor-of-the-month thing that was lukewarmly received with a half-baked cosmetics-based monetization scheme (I'm not sure but I don't think you could ever spend a single dollar if you wanted to on Underlords at any point), but they forgot it existed at the point it needed support the most, and the patches when they still cared were almost schizophrenic in direction.
Amusingly, the thing that actually killed Underlords was when they introduced Underlords into the game. Before that the community was fairly healthy and chugging along, but introducing the Underlords made it drop off a cliff.
 
Curious to see how it will be on release and how fucked it will probably be. If the game proves me wrong and its actually fun and not complete shit ill take the L.
 
Back
Top Bottom