Highguard - Concord 2.0?

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Where does the money even go to make this? It’s clearly laundering but to who?
It's not. These projects get funded by investors looking for a return, and then because incompetent people are running the show it gets wasted. Outsourcing, consultants, marketing, and repeatedly having to redo work.
That's 5 outsource managers just for art, and an additional outsourcing producer.

If we assume that the average median salary there was $100,000 over 4 years, that's already 56 million dollars before the building, infrastructure and office equipment, facilities, payroll(and of course payroll taxes and employee benefits add to that salary cost), finance, marketing(paying streamers, flying streamers out to their event, and so on), console certification, etc. and you know damn well the people at the top(director level and above) were making a lot more than $100k. Just those costs alone could easily hit 100 million before outsourcing.
 
The industry is very very slowly realizing you can't generate talent and passion, they've tried for almost 2 decades to mass manufacture success, only to be curbstomped by one man ala Vampire Survivors, or three fuckers with Hollow knita and it's sequel.

I could list more but you've all seen them, they will still try, and try, because one big hit is worth 15 busts.
 
Apropos of nothing, the next apex legend has been leaked and it appears to be a guy whose ultimate seems to literally be a mount. Poetry?
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thing that kind of puzzles me is why they didnt just like, made a mobile game of this from scrapped apex legends for phone and just went with it

i mean you could get more $$$ and people without looking bad because its a mobile game
 
The industry is very very slowly realizing you can't generate talent and passion, they've tried for almost 2 decades to mass manufacture success, only to be curbstomped by one man ala Vampire Survivors, or three fuckers with Hollow knita and it's sequel.

I could list more but you've all seen them, they will still try, and try, because one big hit is worth 15 busts.
True. And they tried it so many ways ala Hollywood. Staff it with all stars, acquire popular studios, among others.

Crime Boss being the biggest example here. But despite all that, it didn't even get popular. And then there's studios that get corporatized as fuck such is the case of Bungie and Ubisoft. Quality declined big-time.

One lesson from all of these is that you don't really need a massive studio to make great video games. Syntetik and Star Sector are among those great examples.
 
Honestly more believable than investors backing a project doomed to fail.
Its largely financed by leveraging funds from government DEI programs.
That has been the grift with all these consulting agencies and game studios creating games without an audience.

It is artificially propped up by tax payer money.
 
Its largely financed by leveraging funds from government DEI programs.
That has been the grift with all these consulting agencies and game studios creating games without an audience.

It is artificially propped up by tax payer money.
Thank you, that makes perfect sense now
 
This feels like the kind of game that's SUPPOSED to have an existing IP awkwardly draped over it to manipulate optimistic fans.
 
This game might not have been complete dogshit if they didn't make some insanely boneheaded design decisions. Having 3v3 on such a huge map is completely retarded. Wasting time having to build up your defenses that don't even do anything, as well as shitty generic character designs. The game is slow as fuck and half of the gametime is just dead air. It also runs like shit on absolute beast PCs that all these streamers have. It's very apparent that it was poorly optimized as well.

They could have flown under the radar if they didn't have the last spot during the Goty awards. Trying to go up against titans like Marvel Rivals and Overwatch 2 in an already heavily saturated market was dumb enough. But this was even worse lol. Now we get to wait to see how much of a shitshow Marathon is gonna be.

The industry is very very slowly realizing you can't generate talent and passion, they've tried for almost 2 decades to mass manufacture success, only to be curbstomped by one man ala Vampire Survivors, or three fuckers with Hollow knita and it's sequel.

I could list more but you've all seen them, they will still try, and try, because one big hit is worth 15 busts.
You don't even have just indie studios mogging these huge billion dollar companies. A bunch of fucking frenchies managed to make a game of the year with absolutely no background in turn-based combat or any type of deep advanced writing. Yet they managed to make something mature and atmospheric, and truly fun to play. At less than a tenth of the budget as well.

Anyone with real talent or passion isn't gonna work in gaming. They're gonna go to somewhere where they'll actually make money for the work they put in. Gaming is one of the worst industries to work in right now especially in the AAA space. You're a wagie that gets worked to the fucking bone for barely any pay(why bother anyway? Your work and pay is going to be undercut by fucking jeets who will work for cheap), while corporate overlords reap in any sales or microtransactions a game makes, while actively burning the fort down because you're more incentivized to make short term profits rather than keep your company healthy in the long term.
 
Do you think it's a failure of imagination that these people always make the most bland shit imaginable or is it a investor/committee decision?

For instance tribes:ascend was tragic and I bet HiRez could make a boat load of money if they released the game as it was during the shazbowl, charged 20$ a pop, and promised to never change the gameplay/grinding. Almost no risk. If someone told me to just make a game and I didn't have something I wanted to make myself I would look to things that people like but died to to external factors (in the tribes ascend case, bad management). I would not, knowing games take a few years to make, say "what's popular now?".
 
Do you think it's a failure of imagination that these people always make the most bland shit imaginable or is it a investor/committee decision?
There are two types of games.
1) Agenda pusher projects like Concord that actually try to put their ideas into the game and fail because nobody cares (but they sold the idea to companies who thought there was a real market there)
2) Slop games that ride the wave and all content is just bland garbage thrown together to deliver a product so grants do not have to be paid back

This is a 2) type of game.
Just something thrown together so they can truthfully state the game was delivered.
Just like Ubisoft were forced to release the AAAA Pirateslop game, because they had a contract with Singapore and would have had to pay back a lot of money otherwise.
 
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Theory: The studio bought the premier ad-slot at TGA, but people laughed and called it Concord 2, so they paid Geoff Keighley to say that they only payed for an ordinary slot and he just thought it was so good that he promoted it to prime time. There is no possibility that Geoff played this game and thought it would be GOTY, the only other explanation is he was trolling them.
 
Ubisoft is allowed major fuck ups... But a first game from a new studio to release something like this...


A lot of these people will not be putting this game on the resume. There's a lot of jurnoscum that were praising this game who are gonna double down as they have a hand on the pulse of what gamers really want. Lolol.

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If it reaches the peak on the weekend or even passes it then it'll be redeemed in the eyes of gaming journalism and they were right.

I don't think that'll happen.
 
There are two types of games.
1) Agenda pusher projects like Concord that actually try to put their ideas into the game and fail because nobody cares (but they sold the idea to companies who thought there was a real market there)
2) Slop games that ride the wave and all content is just bland garbage thrown together to deliver a product so grants do not have to be paid back

This is a 2) type of game.
Just something thrown together so they can truthfully state the game was delivered.
Just like Ubisoft were forced to release the AAAA Pirateslop game, because they had a contract with Singapore and would have had to pay back a lot of money otherwise.
I mean there ARE good games that aren't either, but they are rare as fuck.
 
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