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Yes, more and more modern multiplayer games are requiring TPM if they didn't already have some kernel level rootkit anticheat to begin with. And of course it doesn't actually stop cheaters.I tried playing this with my friends to laugh at it and it had me rummaging around my BIOS to change settings before I stopped caring. Is this normal for modern games?
It's especially baffling for a free game. Paywalls are one of the only effective methods to stop cheating.Yes, more and more modern multiplayer games are requiring TPM if they didn't already have some kernel level rootkit anticheat to begin with. And of course it doesn't actually stop cheaters.
In theory since the TPM module can be used for device identification, it could stop cheating harder than paywalls do(having to buy a new motherboard is certainly a larger barrier). But because they don't stop the cheaters in the first place unless it's something stupid like a twitch streamer blatantly cheating while streaming and has their account name or whatever visible, it doesn't actually mean shit.It's especially baffling for a free game. Paywalls are one of the only effective methods to stop cheating.
It's also 1-4am in the US and what, 10am in Europe on a weekday. It's the peaks that matter, not the least likely time of day for anyone to be playing.Dear lord, it's at 2k now.
All I used my Series X for was playing 360 games and Destiny 2 because I had a group to play with. I haven't turned the thing on in about 2 years, since I cancelled Game Pass.For reference, there are multiple Xbox 360 games in Black Ops 2 + 3 above it in current players.
Not stopping the top 20In theory since the TPM module can be used for device identification, it could stop cheating harder than paywalls do(having to buy a new motherboard is certainly a larger barrier). But because they don't stop the cheaters in the first place unless it's something stupid like a twitch streamer blatantly cheating while streaming and has their account name or whatever visible, it doesn't actually mean shit.
It's also 1-4am in the US and what, 10am in Europe on a weekday. It's the peaks that matter, not the least likely time of day for anyone to be playing.

And? No one ever looks at Counterstrike and comments about how many players it gets regularly based on the dip unless you give a shit about peak playtime in china or something. Even then CS is down a half million, it's not like anyone will claim it's lost 1/3 of its playerbase in half a day.
Not only that but I’ve heard the game actually had a decently sized Japanese population initially due to the popularity of Apex there. Doesn’t seem like they stuck around though.And? No one ever looks at Counterstrike and comments about how many players it gets regularly based on the dip unless you give a shit about peak playtime in china or something. Even then CS is down a half million, it's not like anyone will claim it's lost 1/3 of its playerbase in half a day.
You know what, you did inadvertently bring up something mildly amusing. I was thinking that perhaps the devs were dumb and may not have bothered to localize the game in more than a small number of languages. Nope, both versions of Chinese, Japanese, and Korean. So it's not that the game wasn't localized for those regions, it's just that much like the rest of the globe, no one gave a shit about the game.
Dead gay game, I give it a week before the "we're sorry, game didn't meet expectations" png goes up on X.
Lows do matter for matchmaking-based games when they're barely hanging onto a thread. Last thing you want is for a region to wind up not having enough players to actually sustain even a couple of matches, that'll cause players to just drop even further when the queue takes forever and they lose interest. That, and it's still split with 3v3 and 5v5.It's also 1-4am in the US and what, 10am in Europe on a weekday. It's the peaks that matter, not the least likely time of day for anyone to be playing.
lol you mean those peaks where it hits a whopping 7k simultaneous active players?It's the peaks that matter,
Yes, and it's well under that now. Currently at 5.6k as a 24 hour peak and it's still around 3 hours from hitting its peak playtime.lol you mean those peaks where it hits a whopping 7k simultaneous active players?
It worked with Overwatch about a decade ago, and Fortnite (even if it isn't a "Hero" shooter.) To this day, Overwatch is still the most successful live service Hero Shooter, even with the incredibly destruction bullshit like the sex abuse allegations and the completely failed "Overwatch 2" rebrand.That would be almost rational. Studios have been bankrupting themselves with that method since the days of Atari. The real problem with Concord-likes is that the people showing up carrying huge piles of money at the roulette are betting on purple.
Those examples are the guys winning big by betting on green. One recent example of a game copying another game's bet and succeeding would be Marvel Rivals; those things still happen, none of those games would have been considered Concord-level disasters if they had failed to resonate with audiences. The problem lies with the studios trying to replicate that original success, but not understanding why those games even had that chance to win in the first place, and releasing products where the possibility of winning is zero. When talking about games of this scope, there's always a heavy risk involved; that doesn't mean that they can just do whatever, spend a gazillion dollars, refuse to read the market, antagonize the customers, and roll the dice. There's no hypothetical roulette where "Concord Wins" was ever a possible result.It worked with Overwatch about a decade ago, and Fortnite
Exactly. Investors and publishers will happily throw away 200 million dollars at a time in search of the next billion dollar money printing machine, even if it means they've wasted a billion in the process. They'd rather do that than make smaller titles that cost 25-50 million and require a fraction of the sales to become a success even if they make 150 million in revenue off of a 50 million dollar game, that just isn't enough for them.It worked with Overwatch about a decade ago, and Fortnite (even if it isn't a "Hero" shooter.) To this day, Overwatch is still the most successful live service Hero Shooter, even with the incredibly destruction bullshit like the sex abuse allegations and the completely failed "Overwatch 2" rebrand.
The thinking doesn't come from looking at the many failures, but the fruits of the few successes. If you can make one of this Omni Games that people play forever and buy micro-transactions for until the sun explodes, you company will be printing money for generations. GTA V, Minecraft, Fortnite, Hell, even World of Warcraft -- there was a time when multiple studios were making their own MMOs that failed.
The AAA industry's getting big, more competitive and, it seems, less successful. We might see a time where there are less than ten "AAA" studios that even exist anymore.
Spending an absurd ammount of money on a cinematic instead of funding development just to have a nigger larp as Arthur lifting excalibur is undoubtably hilariousHere's an 5 minute reason why we should keep laughing at this train wreck
And to this day, we still have absolutely no idea how this connects to the arena shooter aspect. At least TF2 had an autistic amount of lore and backstories for what's essentially the same genreSpending an absurd ammount of money on a cinematics instead of funding development just to have a nigger larp as Arthur lifting excalibur is undoubtably hilarious![]()