- Joined
- Dec 25, 2017
and that’s prime time for the US. Guess timezones really don’t save the game after all lolAnd that's where their marketing budget went just like Concord and Unknown 9.
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I'm sure someone thinks it was worth it.
This is you misunderstanding the games.It worked with Overwatch about a decade ago, and Fortnite (even if it isn't a "Hero" shooter.) To this day, Overwatch is still the most successful live service Hero Shooter, even with the incredibly destruction bullshit like the sex abuse allegations and the completely failed "Overwatch 2" rebrand.
The thinking doesn't come from looking at the many failures, but the fruits of the few successes. If you can make one of this Omni Games that people play forever and buy micro-transactions for until the sun explodes, you company will be printing money for generations. GTA V, Minecraft, Fortnite, Hell, even World of Warcraft -- there was a time when multiple studios were making their own MMOs that failed.
The AAA industry's getting big, more competitive and, it seems, less successful. We might see a time where there are less than ten "AAA" studios that even exist anymore.
For starters, overwatch was the first new IP from blizzard in almost 20 years when it came out, blizzard at the time was considered one of the best studios of all time and had no major controversies yet even after the activision buy out. It also had a massive marketing push with extremely high quality cinematics that premiered in movie theatres. Overwatch was bound to be a hit at launch just due to all the pieces in place, and at the time the hero shooter genre was mostly dead. TF2 was still kicking but battlefield heroes has failed.
It also had the benefit of an intent enemy, are you team overwatch or team battleborn? This created a tribalism that helped push the game further. Then of course you have the porn scene which did a TON of free advertising for the game.
Fortnite started as a zombie tower defense game that was meant to mix Minecraft style base crafting with gunplay in an online world. But it quickly found success when it borrowed from Pubg and became the most polished battle royale game at the time(and still today.) but because it had a bunch of viral dances and a cartoony art style, ans was free it was a very very attractive game to kids, which is why Fortnite blew up. Then Epic, who basically always has free money due to unreal engine, could leverage their money and ties to studios all over for the collabs which further made the game successful.
Fortnite and Overwatch were not gambles. Both games had massive budgets, big marketing pushes, obvious niches to fill, emerged at times when their genre was smaller and unsaturated, and both came from studios with huge legacies going back decades.
Concord, and Highguard have none of that,

