Highguard - Concord 2.0?

To steelman Tencent’s part in this (not the whole “we’re totally still indie guys” thing—that’s obviously retarded—but the “Tencent is funding woke garbage to make the West look bad”) this game’s character designs weren’t as egregiously woke as OG Concord and the game’s surface quality, as shit/uninspired as it is, isn’t really that much worse than other vidja that the goycattle say they like (e.g., Apex, Valorant, Overwatch, etc.) you’d have to actually seriously play it to see how fucking boring it is (which I don’t expect some suit to grasp). In that sense, I don’t really blame the investor class for not understanding which slop is palatable or unpalatable to the masses, the real lesson from this is to get early feedback from actual gamers and listen when they tell you the game sucks dick.
Honestly, the idea that tencent were earnest investors is even funnier than if they weren’t.
 
Developers still do not understand that the realm market are casual cosy players who prefer to play coop with their friends.
Helldivers 2 is such a success because its a coop PvE game.

The vast majority of players have no interest in the toxic culture that comes with competitive PvP games, or being forced to play with 45% Winrate retards shitting up the ranked matchmaking queue.
There's been plenty of co-op PvE games over the years, and most of them fail because they aren't interesting or fun. Helldivers actually at least thematically did something that other games weren't doing(then they listened to Sony because Sony funded at least part of it, and then shit everything up).

As far as the majority of players having no interest in PvP, especially anything considered competitive? Uhh... hate to break it to ya but that's incredibly wrong. 11/20 of the top games on Steam right now https://steamdb.info/charts/ are PvP games, some very competitive. The only ones that aren't, are Mewgenics(single player game that's fairly new so will eventually drop off), Geometry Dash(actually competitive with leaderboards), FiveM(GTA 5 mod), GTA 5, Dead by Daylight(not competitive but is pvp and requires actual teamwork), Helldivers 2Stardew Valley, Terraria, and Bongo Cat(a desktop click counter widget so not even a game).

You are arguing in the same way the lawyers are who are trying to portray Valve as a monopoly, by excluding 75% of the games market.
You are looking at a fraction of the actual playerbase for games across all platforms and drawing a conclusion that "they are successful because its what players want", while ignoring the other 75% of players who do not care about the games.
It's not ignoring the game market. It's looking at the obvious popularity and understanding why anyone would attempt to get a significant piece of that market. Those 14 games I was referring to represent about 2.3 million of the current 7.6 million people in-game on Steam right now. It also doesn't include the people playing R6 Siege, Overwatch, Apex, BF6, and Apex outside of Steam.

I'd say you're actually close with that 75% comment regarding people not playing competitive PvP games in the top 20 on Steam. It's actually 70%. But among that 70% a bunch of them are still playing competitive PvP games. However, since we can tell Fortnite currently has 1,055,128 players online right now, that actually skews it even further to 38%.

I don't sit and play sweaty ranked matches in games all day either. But refusing to acknowledge how popular that type of game is, especially for f2p PvP(the only major f2p PvE is what, Warframe? that's currently sitting at #21) as if it's hard to understand why someone would want part of that market is just absurd.
 
Helldivers 2 is such a success because its a coop PvE game
And it's mostly just exists due the prevalence of DEMOCRACY!
Developers still do not understand that the realm market are casual cosy players who prefer to play coop with their friends.
The only people who actually rely on PvE tend to to be an minority or just retarded
The vast majority of players have no interest in the toxic culture that comes with competitive PvP games,
Then why does the CoD franchise and it's clones consistently tops the sales charts?
 
There's been plenty of co-op PvE games over the years, and most of them fail because they aren't interesting or fun. Helldivers actually at least thematically did something that other games weren't doing(then they listened to Sony because Sony funded at least part of it, and then shit everything up).

I'm extremely frustrated at how similar Helldivers is to Deep Rock Galactic. It does alot of the same things right(4 player drop-in/drop-out with scaling, randomized levels that you can logic out 30 hours in, load outs and score screen poses, general vibe) but it really fucks up some things like laborious gear unlocks, lack of regenerating shields in favor of disposable lives, the warbond system and poorly explained armors you have to go to a wiki to figure out. I want to like it, then I try playing higher than 4 and get pissed off that my difficulty slider is fucked, the enemies it adds are annoying and I'm relying on teammates to do the work because the basic shit I have can't get the job done and some niggers would rather electrocute you at the dropship than progress the war story.

I'd rather listen to a 5 season show of Helldivers while laying pipe for liquid morkite in DRG for the 5000th time.
 
I played a match after waiting for 30 minutes and i have to say, i played the goonette character which is the scout/sniper and it was fine.
It's a basically a better looking valorant with horses and base defense sections, i enjoyed the base defense a lot fucking more than running around in a empty map collecting loot, if they made it the core of the game, like battlefield's rush mode but with hero characters, i think it could had a chance, in 2021.

Too late, too little, they should had made a apex legends/titanfall clone, which is baffling to me, because EA killed apex legends overnight and titanfall still has a lot of widowers wanting a sequel.
They could had put the horses in a as a steampunk/magic version of the titan, or like the BF1 horse scout, which was overpowered to the max because you had to lance or sword guys with guns, but it was hilariously fun:


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At least they learned from the 2020-2023 era of woke and made their women look like human females instead of trannies.

Another thing that could had saved the game was to pivot to latam or asia, those markets are all of poorfags and gooners and they love f2p crap, i mean shit, freefire is a shitty fortnie/pubg clone for the ps2 and has hundreds of millions of players:

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I have no clue who his source is and the article he links doesn't mention it, but if it's true, bought and paid for.

Here's the article, but I'm not going to bother archiving since it says exactly what we already know, tencent funded the game and they kept it quiet. Wonder if Geoff is gonna score him a chink wife with all this China glazing.
 
Compare this Destiny concept art to the cartoony Fortnite bullshit that was the final product
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Compare that with peak halo, which they tried to have a full on planetary war level, but couldnt due to 360 limitations, but they still made sure to make it into the background of a sabotage mission, so you still felt like a spec ops part of a larger battle.

 
I don't sit and play sweaty ranked matches in games all day either. But refusing to acknowledge how popular that type of game is, especially for f2p PvP(the only major f2p PvE is what, Warframe? that's currently sitting at #21) as if it's hard to understand why someone would want part of that market is just absurd.
Its a tiny share of the entire gaming market when you stop pretending consoles and PC are the only games.
Highguard was trying to make it in the market you describe, with PvP players who already have games they know and love, and Highguard offers nothing new, nothing interesting, and therefor zero reason to swap to a new game.

PvP games are popular on the console/PC market, but they are tiny once you look at the actual global gaming market, in particular if you include mobile gaming. Nobody can tell me Highguard ever had a realistic chance to make it on the PC/Console market where it has to compete with entrenched games that have been running professional leagues and tournaments for years at this point, or were launched with a popular IP tied to it.

Highguard was not good enough to make it in the market they aimed at, and they must have known that. They should have developed the game for mobile phones instead, make it about PvE lootbox raiding, even an auto battler would have done better than the released game. There are way more players in that market than on Steam.

Raid: Shadow Legends (mobile) is still alive and has more players daily than any of the PvP games on steam.
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Highguard was trying to be a PvP arena game, on console and PC, in a saturated market and if they had aimed for a different playerbase they would have had infinitely more chances at success than going up against existing powerhouses.
The problem is they did aim for a different playerbase to what's currently popular, by making a boring game with generic characters that felt bad to play.
Its a tiny share of the entire gaming market when you stop pretending consoles and PC are the only games.
No one is pretending only PC and console exist, but as you said yourself, that's the market Highguard was targeting, so it's all that matters in this particular conversation.

Contrary to what investors believe, Highguard didn't have to be the top dog in its genre to be a success. It could have eked out a niche of its own with a small but consistent playerbase if the devs weren't so incompetent/arrogant as to not recognise the obvious design problems with their game.

It's probably too late now, but I think there could have been a path forward for this game if immediately after the launch flop they made some quick but feasible updates: reduce the respawn times, carve out the base assault as its own point capture mode and make a pure deathmatch mode.

In the long term: scrap the loot/armour systems, reduce the size of the raid mode maps by at least 50% and ditch mounts/ziplines in favour of having the player able to move like that as standard. Oh, and give the female characters at least B cups for God sake.
 
I have no idea why Tencent would have invested money into this bullshit, there isn't even an interesting IP attached to it.
Probably because Tencent saw that report on how much of the marketshare is being taken up by indies these days and they approached it from the most Chinese manner possible.
 
why wouldnt tencent invested into it? they got all the money and if they need some more they call up there buddy winnie the pooh. remember the ceo of tencent is a CCP member (now former for "optics") but once a commie always a commie. they take risks but in the end they lose few million and let the western business die.
 
Its a tiny share of the entire gaming market when you stop pretending consoles and PC are the only games.
Highguard was trying to make it in the market you describe, with PvP players who already have games they know and love, and Highguard offers nothing new, nothing interesting, and therefor zero reason to swap to a new game.

PvP games are popular on the console/PC market, but they are tiny once you look at the actual global gaming market, in particular if you include mobile gaming. Nobody can tell me Highguard ever had a realistic chance to make it on the PC/Console market where it has to compete with entrenched games that have been running professional leagues and tournaments for years at this point, or were launched with a popular IP tied to it.

Highguard was not good enough to make it in the market they aimed at, and they must have known that. They should have developed the game for mobile phones instead, make it about PvE lootbox raiding, even an auto battler would have done better than the released game. There are way more players in that market than on Steam.

Raid: Shadow Legends (mobile) is still alive and has more players daily than any of the PvP games on steam.
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We clearly weren't talking about the mobile gaming market, and it obviously exists. But Highguard wasn't a mobile game, it was a console/PC game so that's what we've been talking about with that context. The mobile gaming market has a couple dozen billion dollar per year revenue generators, driven entirely by competitive whales for shit like Honor of Kings or all of those stupid waifu gambling games where you need to get the character you want at least 5 times in the slot machine to max them out, assuming the game also doesn't make you do the same for the items.

And no, it didn't have a chance to compete on console and PC where leagues and tournaments exist for established games because the shit they produced never stood a chance at any of that. It doesn't change the fact that clearly they were targeting that market.

Also, if those stats for raid shadow legends are correct, it's live player count is only 400k at peak. That would put it in 4th place against Counterstrike 2, Dota 2, and PUBG on Steam so I don't know how you're saying it's got more players since the 24 hour peak is still 1.5 million for an update to a game that came out in 2012.
 
But Highguard wasn't a mobile game, it was a console/PC game so that's what we've been talking about with that context.
Yeah, my entire point was that they developed a terrible game for a saturated market, instead of dumping it as slop mobile fare on the playerbase over there that has no standards.

They developed the game for the wrong market, the low quality slop was never going to succeed on the PC games market, no matter what they did.
 
Yeah, my entire point was that they developed a terrible game for a saturated market, instead of dumping it as slop mobile fare on the playerbase over there that has no standards.

They developed the game for the wrong market, the low quality slop was never going to succeed on the PC games market, no matter what they did.
You think there isn't saturation in the mobile game market? Mobile games fail and get shutdown all the time. Fuck, even that fate grand order waifu bullshit that's made a few billion dollars over the past decade has been having whispers floating around about shutting it down to replace with something else because it hasn't been consistently staying in the top 10 of waifu gambling bullshit games for the past few months due to that market having some pretty heavy fluctuations(I guess some waifus are more popular than others, so people won't be as willing to throw money at them sometimes). Sure, Monopoly Go can make over a billion dollars a year off of bored people who want to tap on their phone while taking shit, but once you get out of the top 10 it drops off pretty fast as far as revenue goes because a lot of those games are competing for the same people.

Anyone like Tencent investing a hundred million or whatever into a mobile game is going to want it to be in the top 10. The top 20 is nice, but that's not what they aim for.

But at the end of the day, even if they had made this slop as a mobile game, which it certainly could have been(and may as well have been) considering PUBG mobile(also Tencent) there's probably even more competition in that market and it still would have failed.

But at the end of the day, it wasn't a mobile game and discussing the mobile game market is irrelevant. This would be like talking about a company launching a new pickup truck in the US, failing, and then discussing the bicycle market. They're both means of transportation, but they aren't the same market even if there's some overlap in the venn diagram of customers.
 
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As one of the sub 50,000 people or so who have ever played Marathon, it's not actually that bad. If you can get over the art style (I actually like it) it's a fairly competent extraction shooter. It felt unfinished, but I suppose that could've been a symptom of it literally being unfinished. The gunplay feels good, the only gameplay complaint I really had is that the hero abilities were kind of pointless as there's only one that's actually good (the one that lets you turn invisible) which just totally overpowers every other ability.

I got in for 2 tests, the first one and then a later one a few months ago. The game improved a lot visually in that time and felt a bit better the second time. It still might flop though, the plagiarism controversy might just be too much to overcome PR wise.

The main problem is with its identity, it tries to be a casual-friendly extraction shooter, something that previously would have been considered an oxymoron. Arc raiders kind of solved the problem but only through effectively disincentivizing pvp, which Marathon doesn't and won't do. The AI enemies are actually pretty well programmed and not total pushovers, so I suppose they could take it in a more pve direction to appease the Destiny 2 crowd. That's probably the right move for them financially, if they can convert even just half of the dedicated player base from that game it'll have no issue sticking around for years.

What I'm saying is, don't be disappointed if it doesn't flop.
Your post has made me realize I can't be the only one who desperately wants a PvE extraction shooter to replace Payday 2. Unfortunately my only real choice these days is Helldivers 2, which has that atrocious anti-cheat I refuse to install out of principle.
 
This is probably a troll, but a redditor brought his computer to the hospital to play Highguard while his wife is in labor: / Archive

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This is probably dumber than the guy that took a picture of himself playing Pokémon Legends Arceus while at a funeral. And that controller looks very familiar:

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You're joking, right? You can't tell how badly photoshopped that is into the TV? Come on.

In real news, it seems that the developers have paid their bill and got the website ay playhighguard.com running again after leaving it offline for 2 days. But now the 24 hour peak is below 1200.
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And of course there's some hilarious cope about the website outage
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There seems to be a concerted effort on twitter at the moment to discuss highguard if it were an actual game anyone gives a shit about. Some smaller streamers discussing it coming up on their streaming schedule, people posting clips, etc.
 
China funds bad, DEI games in the west while creating good appealing gachashit games in the east, making Chinese culture and output look more appealing in comparison simply because the Western video game apparatus is extremely unprofitable to begin with.
Wasn't the narrative about Marvel Rivals that it includes attractive versions of the characters only because Chinks (NetEase) were in charge?

Maybe the problem is that Tencent allowed Westerners to work on Highguard instead of Chinks:

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Can't get into Marvel Rivals with how sexualized the female characters are (archive)
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