Highguard - Concord 2.0?

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And they're trying to sell these Owl thingy mounts too, and once again even the mounts are just bland and don't stand out:
I started to think that they only added mounts, and likely decided to retain absurd map size despite 3v3 format to justify their existence, just to be able to monetize them.
It became absolutely clear by now they've put more effort into planning monetization than designing the actual game. They deserve to fail.
If you gave me a game that's fun to play for an upfront cost that gives me an owlbear mount, that's a value proposition. Free to play microtransaction bullshit kills any desire I might have for an owlbear mount, and that's assuming the gameplay is fun, which apparently it isn't.
 
fatass here. fat is never an attractive trait on its own for anyone except people with fetishes (like our dear sneeder). not saying fat people cannot be attractive ever, but being fat can deduct points from attractiveness.
Let us also remember we must consider degrees. A woman carrying a bit of extra weight can still be a truly beautiful creature, but she is still "overweight". Then compare specimens like Tess Holiday, who is also "overweight", coming in at the same weight as two mopeds. Clearly they are nothing alike, but they are often described with exactly the same terms.
 
that's assuming the gameplay is fun, which apparently it isn't.
The gunfights might be fun without the stupid loot system, but when you spend 90% of your time waiting to respawn and run for miles to get back into a fight where your lifespan is measured in seconds that hardly matters.

Imagine if in Overwatch every time you died you had to sit through 2-minutes of ads before you were allowed to get back in the fight. That's Highguard.
Clearly they are nothing alike, but they are often described with exactly the same terms.
Semantically correct, but we all know the kind of fatasses we're talking about here, and they don't wear it well by anyone's standards except actual feeder fetishists.

Trying to blur the lines between curvy and human beanbag is exactly what they want, just like trannies want you to think transwoman instead of full grown man.
 
This is unironically an symptom of autism and "neurodiversity." And anyone who tries to use this as an excuse to shit on an nuanced take on things is absolutely retarded.
Interesting, also fucking annoying because it's usually combined with shit writing for anything with a narrative.
 
Interesting, also fucking annoying because it's usually combined with shit writing for anything with a narrative.
Trust me, you don't want to know just how retarded things will actually get if these DEI writers actually went mainstream. Well, aside from Marvel and DC slowly killing off the capeshit genre. And the Percy Jackson series turning into a bigger dumpster fire than Greek mythology already was

On a side note, most the character bios for this game leans too heavily on the "mysterious past" archetype. We know that there's an desert kingdom that exists solely to explain the rogue's ability to open up walls. And the main character in the trailers has an mysterious key that his father left him. But compared to their competition, it's just random pieces of set dressing
 
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Has anyone bothered to dive into the lore of this game to try and discover if there's any justification for the bizarrely clashing aesthetics? Even at base level it still looks so silly that some sci-fi fantasy knight is running around with a stock asset AK-47.
I saw some bullshi about mystry brown MC having an amuelt from his dying father unlocking some cave somwhere and an ancient evil returning, but nothing on why there's modrn war tech. And I had to read that on the concept artist's artstation account.

"if"? they already are mainstream.
they run fucking hollywood, they run AAA gaming, they run modern 'literature'.
Just watch Starfleet Academy to see this is very much the case. There's a neurodivergent retard nigger, refugee commentary, 8(?) LGBT characters so far, Klingon in a skirt and ballgown for gender bullshit, and weird foot fetish stuff being enacted through Holly Hunter and Tig Notaro. All on top of horrible writing and destroying lore. It's gonna take years to get back to any semblance of normalcy.
 
Trust me, you don't want to know just how retarded things will actually get if these DEI writers actually went mainstream. Well, aside from Marvel and DC slowly killing off the capeshit genre. And the Percy Jackson series turning into a bigger dumpster fire than Greek mythology already was

On a side note, most the character bios for this game leans too heavily on the "mysterious past" archetype. We know that there's an desert kingdom that exists solely to explain the rogue's ability to open up walls. And the main character in the trailers has an mysterious key that his father left him. But compared to their competition, it's just random pieces of set dressing
I saw someone's post who supposedly talked with developers, they shared their original ideas for the game.
The whole thing can be summed up as "We actually tried to make something interesting and not worthless, but we weren't able to", I shit you not.
The game was conceived as a "massive survival FPS" like Rust with mixture of Apex (and for some reason Game of Thrones is also mentioned). They attempted to write coherent magic system that's "like science" but couldn't pull it off. Even the way mounts are summoned was part of world building, where they exist as magical entities in another plane of existence or some shit, but all that remains from that is animation.
They eventually gave up on even trying, as can be seen by the final product. It's insane to me that they gathered all these supposedly talented people, poured in millions of dollars into it and all they managed to do is push out this bland turd.

It took Bioware multiple bestseller hits and departure of key developers, more than decade and a half after its founding to crumble and become creatively bankrupt. How the fuck did Wildlight manage to speedrun that?
 
In other news: congratulations Geoff Keighley's mom!
Perhaps she could ask Nolan to adapt Highguard.
Geoff Keighley IMAX.png
X (formerly Twitter)
 
Yeah his parents own IMAX.
...and for many people in the thread, Geoff's otherwise-inexplicably sudden appearance as some kind of "authority" in game awards and promotions makes a lot of sense. Nepo baby. He's the Xbox of gaming -- mommy & daddy (Microsoft in Xbox's case) just trying to buy their way in.
 
I started to think that they only added mounts, and likely decided to retain absurd map size despite 3v3 format to justify their existence, just to be able to monetize them.
It became absolutely clear by now they've put more effort into planning monetization than designing the actual game. They deserve to fail.
Honestly the mount fights were the only part of the game that were consistently fun and distinct. The problem with the field is the 3 minutes before the objective spawns where you're just doing nothing

In retrospect though I don't know how nobody called out earlier that the "indie" game is using the same exact dogshit business model as the big dog AAA games with the same price points as well
 
You're wrong on that part only, the only thing that they knew about them most likely was some of the names, because the only reason those schmucks got funded (although not a blank cheque) is that some of them were former Respawn. Most of those executives don't play videogames, they only know numbers, so a pitch that says "so and so that made Apex Legends this smash hit multiplayer game that made gazillion dollars, are now making another game in a similar genre" sounds very attractive.
They use this same trick on players and it works (see every 'spiritual successor' on Kickstarter and shit like Back4Blood), but it's very unlikely they'd actually know a single developer's name that matters from a game like Apex. For every Josh Sawyer (from New Vegas), there's several hundred bums who can claim to have worked on a Fallout title, for example.

It's also a trick that doesn't work forever - even a lot of "legendary names" in gamedev have been having huge issues re-creating success, going all the way back to Daikatana and slamming right into Starfield with a ton of mediocrity in between.

They guy making the pitch to his boss (who reports to one of these execs) might know one or two key people - but the studios are just as disposable as the people that work there.
 
It's also a trick that doesn't work forever - even a lot of "legendary names" in gamedev have been having huge issues re-creating success, going all the way back to Daikatana and slamming right into Starfield with a ton of mediocrity in between.

They guy making the pitch to his boss (who reports to one of these execs) might know one or two key people - but the studios are just as disposable as the people that work there.
I'd go so far as to say gamers are increasingly souring on the very idea of these spiritual successors - if not in concept, then at least in how much they trust that it will actually successfully carry the spirit. even the most accepting are at the 'trust, but verify' stage.

It doesn't help that central auteurs can often require support teams that people don't realise they need. Noel Fuckboy is the case I always think of - had a whole team for The Last of Us, had his main writing partner leave, shoved the more competent woman above him off the top of the glass ceiling like any good male feminist and proceeded to make oa series of terrible games.
 
I'm not sure why Highguard characters love having kneepads for some reason.
It could be worse, you know. Like, having someone wear an bandolier for shit that'll never exist in the game. Or just doubling down have one of the guys run around shirtless.
 
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