Tanner Glass
kiwifarms.net
- Joined
- Oct 27, 2016
I think "Indie" has a pretty clear definition as "Independent Studio".Its definitely something we need to put our foot down on and select an actual, factual definition for. Because I wouldn't call Sandfall an indie studio either but it still schlorped up every best indie game award. AA might be more appropriate.
But I think we have a more insidious problem on our hands now; Triple A has come to the understanding they no longer have the credibility to sell their absurdly overbudget garbage so they're trying to steal the credibility of being an indie studio to sell their crap. Even worse, the big investors like tencent are doing this entirely behind closed doors so the failure can't be traced back to them. The shell company (In this case Wildlight) are the ones that suffer the blame and the general populace is none the wiser this was Tencents fault.
Sandfall is 100% Indie because they aren't owned by a larger company (unlike every other larger studio save for Larian), same as whatever the studio for Undertale, Stardew, Shovel Knight, Balatro, etc - it's a very specific definition, even if E33 was probably helped tremendously from some of them having rich parents. It's generally a definition about a studio's ability to make its own decisions (primarily, Expedition 33 would not be a game modern Ubisoft would make and would say a new IP is too risky, the cast too white, etc) and an understanding that they aren't other teams and resources they have access to (unlike say, Dave the Diver from Nexon or Hearthstone from Blizzard).
The "A", "AA", "AAA" descriptors are more for the size of the studio - while most indies are "A" sized, Sandfall is an Indie AA and Larian is probably the only Indie Triple A in the landscape. Even non-indie companies run small A or AA teams (such as Dave the Diver, Hearthstone, I am Setsuna, etc) to try and force the same results.





