Highguard - Concord 2.0?

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I've been dreaming of this day since 2014 after seeing all my favorite blockbuster franchises get destroyed by corporate greed and out of touch devs.
Ff7 remake/rebirth is the perfect example of something that was great ruined by rdditors and not offending anyone. Hope this crash is worse then the 80s one so these fags get it thru there heads no one wants this shit
 
And it prints them millions of dollars despite it being the definition of online zoomer slop. It's such low effort, easy money that the fact it's still so rarely capitalised on just shows how mindnumbingly retarded a lot of Western devs have gotten. And I say that as someone who doesn't even like gooner shit in my games, but I know it prints money if paired with even half-way competent game design. But I don't think even goon bait could have saved Highguard, I only played two matches but it was so mind numbingly boring it made nu-Marathon look like a stroke of genius in comparison.
You don't even have to put gooner shit everywhere, you just don't have to fill them with incredibly ugly niggers. You don't need to espouse beauty, not espousing anti beauty is enough.
 
Guys, guys, we can blame both Geoff AND Highguard being shit for why it failed. We have room enough in our hearts for this. :heart-full:
It doesn't even require this, just a proper allocation of blame.

Highguard's failure is it's own, but Joff is the one who turned it from a private collapse into a public execution.
 
Call me old-school or ancientfag or whatever, but it still blows my mind that GaaS even exists in the first place. Growing up with the 8/16/32 bit era, the concept of micro transactions and not actually being able to own the games you play has been completely foreign to me. The first time I saw games played out as "seasons" and the concept of limited time offerings, I literally couldn't comprehend it. And the fact that you can spend real money on a game just for it to be shut down arbitrarily by some faceless corporation is especially dystopian. I knew a retard in a previous career who was hooked on one of those mobilefag games some tank/army battle thing with lootboxes and play-to-win strategy. The guy literally spent  thousands of dollars in real, actual money on that thing. To the point that it caused actual financial problems for him. And within a couple of years it had been completely shut down. :lit: I can almost get the concept of paying for something that's limited, or with a set expiration date, but with these things, you can dump unlimited amounts of cash into it... and literally not have a goddamn thing to show for it. Gamers/cons00mers should have nipped this whole thing in the bud before it even started, but they must cons00m, so here we are.
 
The only seasonal game with MTX that made sense to me was a couple old minecraft faction servers. Ranks would give you some extra starting gear at the start of each ~6 week season and part of the profits went into a prize pool paid out to the winners. Everyone always bought ranks so it was basically just a ticket to entry for the season with the chance you'd win some cash if you were good at the game. Some of the regulars bought cosmetics that made their name funny colors in chat.

The fact that modern games get beat the fuck out by shitty eula breaking minecraft servers is as horrifying to me as it is hilarious.
 
Greetings, devs. Your parent company has engaged me, an overpriced consultant with an Ivy League MBA, zero familiarity with the gaming industry, and even less respect for its customers.

I’ve run the numbers and have determined the best path forward is to cancel your current project and pivot to a f2p hero shooter that leans heavily into micro transactions and season passes.

I’m sure you have plenty of questions, please do feed them into this LLM designed to glaze you but also perform sentiment analysis so I can fire the most assertive among you.

I’ll be taking my bonus check and using it to visit an island even more exclusive and perverted than epstein’s one. Good luck and god speed
 
Good. The more concords that fail the better for gaming.

After the first couple months of overwatch I realized I hate hero shooters down to their very DNA. They just don't work.

TF2 worked in 12v12 or 16v16 because it was a clusterfuck and leaned into the fact that it was a clusterfuck. Hero Shooters tried to take the concept and mix it with MOBA style teamfighting, but without the progression, objectives, and NPC enemies that make MBOAs work. They tried to make TF2 without the clusterfuck only to end up being a clusterfuck anyways, just a far less fun one.

Like battle royale games they simply aren't fun and way too many franchises tried to jump on board.
 
Are you ready to do this all again for Fairgame$ ?
Everyone said from the first trailer it was going to be shut and they refused to cancel it. It probably has half the concord people on it by now too
 
I wonder for how long we will continue to get extraction and hero shooters that nobody wants.
I mean even when every game was a MOBA developers eventually realised that nobody wants that shit anymore.
At this point any games newly starting development must surely go for a different genre, right?
RIGHT ?
Anyways, the live-service launches continue until the playerbase improves. :semperfidelis:
 
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