Hitman - 47 visits Haven Island “The Resort” on September 24th

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Favourite mainline Hitman game?

  • Hitman: Codename 47 (2000)

  • Hitman 2: Silent Assassin (2002)

  • Hitman: Contracts (2004)

  • Hitman: Blood Money (2006)

  • Hitman: Absolution (2012)

  • Hitman (2016)

  • Hitman 2 (2018)


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Contracts is similar but far more forgiving. IIRC, as long as you don't bump into people they don't see through your disguise. Contracts is actually my favorite Hitman and it's basically a retelling of Hitman 1. It has so much style and atmosphere.
Contracts is awesome because you can garrote the ghost in the hotel mission if you're fast enough.

Who can strangle ghosts until they die...again? Agent 47. That's who.
 
I could never get stealth to work in Hitman 2 asa kid. Remembered liking contracts alot more because it was a little bit more forgiving.

BM was great, didn't really like Absolution. Hitman 2016 and 2 have eaten up a ton of my time. Can't wait for 3 to come to Steam in 2022.
 
Hitman 3’s finally on Steam! https://store.steampowered.com/app/1659040/HITMAN_3/

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uh oh

This is the current top review that summarizes the situation well:
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so it’s currently on GamePass, and I recall it being sold at retail on Xbox One/Series for $20 last Christmas, yet here it is on Steam, an entire year late, without so much as a launch discount. Fantastic. It's also worth mentioning that the Hitman games have been well known to go on deep discounts at times, so with just a little patience I'm sure it'll drop to $30 or below in due time.
 
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I finally got around to actually giving the series a fair shake. The most I had played before yesterday was maybe 10 minutes of whatever game was on the original Xbox, maybe an hour of Absolution, and the demo of 3 I think. Have loved going through them so far, seems they finally clicked for me. I fucking hate Santa Fortuna though. I've been going through the new trilogy in release order since they put the trilogy on gamepass. About half way through 2 now.
 
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I could never get stealth to work in Hitman 2 as a kid.
The NPCs in that game hate running. Passionately. Maybe their parents all died in some kind of marathon accident, but there are many instances where 47 can trigger an Alert through no fault of your own.
Just a minor thing, but I found this video of Kulinsky and Mason actually pulling off their hit. Significant for me personally because in all these years I've never seen this happen.
They can't kill the VIP until the suitcase arrives.

The float has to do a few laps around the map before Raymond fires. I've noticed that Angelina is quicker on the draw. If payment is received, and Raymond dies first, then you can kiss the mission goodbye: she will climb up the parade float, pull a huge-ass knife, and slit the target's throat.
 
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Been playing though Absolution for the first time and man does it feel weird. I can't say I'm a Hitman aficionado (I like the PS2 games and played through 2016 recently) but this game does not feel like a Hitman game at all. Gameplay is what I would expect and there is some decent stealth action but the story and tone are way off.

The best way I can describe it is that it feels like the developers wanted to make a grindhouse themed game but no one would greenlight the project so they slapped the Hitman name on it so it would get rubber stamped by square. WTF were they smoking when they made this.
 
The best way I can describe it is that it feels like the developers wanted to make a grindhouse themed game but no one would greenlight the project so they slapped the Hitman name on it so it would get rubber stamped by square. WTF were they smoking when they made this.
I heard it was made by the team that did Kane & Lynch (they even cameo at different points in the game), which might explain the tone.
This engine got refined into the World of Assassination trilogy, though I also heard that point shooting got patched out of the first game because people threw a shitfit over it getting included
 
That explains a lot. I was also thinking during one of the cutscenes "why do I feel like I know who this character is" but couldn't quite place him. So it was a cameo from another shitty game.
The games had awesome stories, just the worst controls imaginable. I made it a personal mission to tough through both Kane and Lynch games.
 
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https://youtu.be/MfdGaNBDnBQ New map in the Andaman Sea comes out July 26 and will be free for all owners of Hitman 3. Here's the leaks of the map's briefing and challenges:

Mission​

Shadows in the Water

Objectives​

Welcome to the Andaman Sea, 47.

We’ve arrived just in time. It seems Crest didn’t disclose the true object of the heist to his partners, so Akka has seized one of the satellite control unit’s keycards as collateral until they can renegotiate.

The militia have set up camp near the remains of a colonial outpost; both Crest and the control unit should be nearby. You’ll need to destroy the unit itself or render it inoperable by retrieving both keycards. Knowing Crest, he’ll have given his to someone he trusts, but Akka’s less inclined to delegate. She should be in the pirate base when she’s not out among the locals.

I’ve provided you with a GPS tracker. Activate it when you’re done and I’ll initiate extraction. The sooner we finish up here, the better.

  • Eliminate Noel Crest
  • Eliminate Sinhi “Akka” Venthan
  • Neutralize the Satellite Control Unit
    • Short Desc: Make sure the Satellite Control Unit cannot be used
    • Long Desc: The satellite uplink control unit, when unlocked, allows unfettered access to Ether’s secure off-world data storage network. Given the nature of Ether’s business this would give the militia (or potentially even the pirates) the ability to pull as much of this data as they’d like and ransom it back to the company – or sell it outright. This would put Providence back on edge, and inhibit any plans to capture the Constant. The best course of action is to either destroy the control unit or remove both of the required keycards from the area before it can be unlocked.
    • Ingame:
      • Deny access to the surveillance satellite
        • Destroy Satellite Control Unit
        • or: Obtain Uplink Access Keys (X/2)

Targets​

Noel Crest​

This is the male person in the green jacket shown in the trailer.
Target Bio
Noel Crest was merely a second-string member of the militia until opportunity presented itself. Specializing in the discreet retrieval and/or destruction of valuable items, documents, and data, he made a name for himself among those in the know by cleaning up after others or, in certain cases, retrieving things before they could be cleaned up. He is meticulous and proud of it, spending a great deal of time perfecting his plans and making sure every component necessary is optimized and accounted for. He is also notoriously guarded with information.
This discretion and attention to detail meant he dealt with top-tier clientele. But despite his access and his talents as a fixer he had been kept at arm’s length by the militia’s leader, Lucas Grey. Unfortunately Grey’s chosen lieutenants were decimated by 47, leaving little in the way of opposition when Crest decided to usurp leadership of the militia.
He had not always been so ambitious nor so capable. Crest lacked security as a child growing up in the midwest. He was poorly anchored and inconsistently cared for by his immediate family. They were far from well-off, and as a result of his unmet material needs and his unmet social needs he was extremely vulnerable to being swept up in his local organized crime scene. At the time Crest was still young and quite small, not to mention more than eager to take risks that might impress his bosses. He was frequently assigned to break into houses in search of blackmail material, infiltrating through doggy doors or narrow window gaps and sifting through documents and even the contents of the occasional safe (once he mastered the art of cracking them.) This experience and the praise that followed fostered his budding confidence and stoked his desire to master the most subtle of the criminal arts. By the time he was too big to squeeze through a dog flap, he no longer needed to.
He began to discreetly offer his services to the wealthy and privileged at the first whiff of scandal, steadily filling a little black book with a who’s who of dodgy executives and morally dubious members of the elite. Crest learned to reach a little further every time, and the jobs he undertook became bigger and more ostentatious; wiping particularly sensitive records from a law firm’s database at the behest of a rival legal team, retrieving evidence from police cold storage lock-ups to conceal a client’s ill-doings, even sanitizing the crime scenes themselves to remove every trace of what had happened there. Every job was harder than the one that came before, the rewards greater. His skills grew in tandem with his bank balance, yet he still held on to his unquenchable need to be recognized by those above him.
Crest was recruited for his skillset as well as what Grey believed was an eagerness to be lead, but in the absence of a leader, Crest clearly grew tired of being a follower. He aspires to turn the militia’s remaining resources towards large-scale heists, restoring and even expanding their influence in the process. To that end Crest believes an influential group of pirates endemic to the Strait of Malacca (a waterway through which 40% of the world’s shipping traffic passes) would be invaluable allies. The loss of the Delgado cartel damaged the mobility of the militia severely and Akka’s ad hoc syndicate could restore it, with the additional benefit of providing a smoke screen for their activities in the area. Really, they’re everything Crest could have asked for.

Sinhi “Akka” Venthan​

This is the person in the thumbnail of the video.
Target Bio
Before she was Akka, Sinhi Venthan was raised by her grandmother in a small coastal village south of Chennai. When she was six, the aging woman – the only mother she had known – died, and neither of her parents reappeared to claim her. Neighbours offered the young girl token assistance, but the truth was that none of them could afford to support her more substantially without taking food from the mouths of their own children. Like many children in her situation Akka learned how to survive on the streets by doing odd jobs and petty crimes. Criminal opportunities proved much more fruitful and easier to find than proper work, and as she grew older and the charity of the adults around her dried up completely Akka waded deeper and deeper into the criminal underworld.
Hearing about the thriving (and profitable) piracy scene in the Strait of Malacca, Akka found her way across the Indian Ocean and set foot on Ambrose Island in the early 2000s when she was still a teenager. At the time it was a hub for several small pirate crews, each with their own leaders and their own territories constantly under dispute. Ambrose was for the most part neutral ground due to the presence of the beloved local matriarch, Farah, who operated a bar on the island and helped to keep the peace for the sake of the locals. Farah took Akka under her wing after she arrived, and for a time Akka was grateful. Farah’s affection was unconditional, unaltered by whatever crimes anyone undertook – so long as they didn’t hurt anyone else who called the island home. She treated the young woman without judgment, and even encouraged the ambition and guile that Akka demonstrated in assembling her own pirate crew.
It took time for Akka to demonstrate her worth to the rest of the population. She was a capable raider, but she was even better at assessing targets and developing strategies of approach. She was relatively indifferent to life and unafraid to take it when needed, coldly gauging risk on practical costs rather than human ones. She managed to enrich her crew in periods when others were growing lean, intensifying territory disputes as a result, but Akka and her men seemed to thrive no matter what stretch of water they hunted in. Pirates from rival groups began defecting to work beneath her instead. When another leader was killed in a botched raid, his crew folded itself in eagerly under Akka’s rule. Before the remaining petty rulers of Ambrose knew it, she had amassed enough manpower to overthrow them – and she did just that. Their crews were subsumed into her own, and they themselves were swiftly killed and disposed of in the sea. This is how Akka became the pirate queen of Ambrose Island.
This satisfied her for a time until recently. Evidently her base began to feel less like a throne and more like a cell. Chafing against the limitations of their isolation, Akka began reaching out to other groups operating in the Strait and more widely abroad. Gradually, she’s pieced together a tenuous (and by necessity low-tech) syndicate of outlaws extending as far as the Pacific Ocean. In cells and pockets, their expertise, resources, techniques and information are shared with Akka at their epicenter.
Meanwhile her formerly close relationship with Farah has waned. There can only be one point around which the people of Ambrose Island orbit, and Akka would prefer it to be her.

Challenges​

The Ronin
  • Eliminate Noel Crest
The Corsair
  • Eliminate Sinhi “Akka” Venthan
A kill to treasure
  • [REDACTED]
Another for good measure
  • [REDACTED]
Destructive Neutralization
  • Destroy the Satellite Control Unit
Elegant Neutralization
  • Neutralize the Satellite Control Unit
Access Denied
  • Obtain both Satellite Control Unit access cards
Irrefutable
  • Give Farah the evidence she seeks
Jump Start
  • [REDACTED]
Two Birds
  • Eliminate both targets simultaneously with a cannon
Ingenuity
  • Eliminate Crest with a spark of ingenuity
A Bridge Too Far
  • [REDACTED]
Hippy Ki-Yay
  • Eliminate Akka while dressed as the hippy
Made to Order
  • Eliminate Crest with lethal poison while he is eating
… I Thought About It
  • [REDACTED]
Picturesque
  • Take a picture of Lance Hsu
The Beacon is Lit
  • Turn on the light on the Radar Tower
A Pirates Life For Me
  • [REDACTED]
Tasteless, Traceless
  • Assassinate the target with lethal poison.
Straight Shot
  • Assassinate the target with a headshot.
Someone Could Hurt Themselves
  • Assassinate the target in an accident.
Hold My Hair
  • Assassinate the target by drowning them.
Piano Man
  • Assassinate the target with the fiber wire.
Versatile Assassin
  • Complete the following Versatile challenges on Ambrose Island:- Piano Man
    • Someone Could Hurt Themselves
    • Hold My Hair
    • Straight Shot
    • Tasteless, Traceless
Chameleon
  • Find and equip all disguises on Ambrose Island.
Discover Ambrose Island
  • Reveal all undiscovered areas on Ambrose Island.
Shortcut: Colonial Ruins
  • Unlock the ladder shortcut in the colonial ruins.
Shortcut: Pirate Outhouse
  • Unlock the ladder shortcut in the pirate outhouse
Tactical Exfiltration
  • Exfiltrate in the militia’s tactical speedboat
Under The Bridge
  • Exfiltrate in the cove boat
Sail Away
  • Exfiltrate in the workshop boat
Waiting in the Wings
  • Exfiltrate in Grey’s helicopter
LockSmith
  • [REDACTED]
Nature’s Bounty
  • Help out Gregory M. Yeager
The Smuggler
  • Become Torres Piombo
Le Pew!
  • Obtain a Durian
Firestarter
  • Obtain a molotov cocktail
Fisherman’s Friend
  • Obtain the meat hook
47 Leagues Under The Sea
  • Exfiltrate in the submarine dressed as the Hippie
Get It Yourself
  • [REDACTED]
I’ll Always Know …
  • Eliminate a target with the meat hook
Penned Pal
  • [REDACTED]
A Bone To Pick
  • [REDACTED]
Talk to the Hand
  • [REDACTED]
Suit Only
  • Assassinate the targets and complete the mission.
  • Do it all in your suit.
Sniper Assassin
  • Complete “Shadows in the Water”
  • Assassinate the targets with a sniper rifle.
  • Only eliminate the targets.
  • Do not get spotted.
Silent Assassin, Suit Only
  • Complete “Shadows in the Water.”
  • Only kill the targets.
  • No bodies found.
  • Do not get compromised.
  • If you are detected by cameras, erase or destroy the evidence.
Silent Assassin
  • Complete “Shadows in the Water.”
  • Only kill the targets.
  • No bodies found.
  • Do not get compromised.
  • If you are detected by cameras, erase or destroy the evidence.
The Classics
  • Complete all the Classic challenges for “Shadows in the Water”
    • Silent Assassin
    • Silent Assassin, Suit Only
    • Sniper Assassin
    • Suit Only

Entrances​

Western Beach
  • 47 has come ashore on the western beach of Ambrose Island.
Shrine
  • 47 has landed safely on Ambrose Island and is sitting by the bonfire near the shrine.
Central Social Hub
  • 47 is relaxing with a beer at Farah’s after safely arriving on Ambrose Island.
Stilt Village
  • 47 has arrived on Ambrose Island and is passing the time, as many of the locals do, with a spot of fishing.
Militia Camp
  • 47 has cleverly infiltrated the militia camp by disguising himself as a food worker.
Pirate Camp
  • 47 has successfully disguised himself as a metalworker and infiltrated the pirate base.

Stashpoints​

Shrine
  • The ICA can conceal a small item in the shrine near the northeastern corner of the island.
Big Tree
  • The ICA can conceal a small item in the roots of the banyan tree in the central jungle area.
Farah’s Place
  • The ICA can conceal a small item inside a trash can at Farah’s Place.
Colonial Ruins
  • The ICA can smuggle a briefcase containing a large item into the upper level of the colonial ruins.
Green Container
  • The ICA can smuggle a briefcase containing a large item inside the green container at the back of the pirate base.
Boat Cradle
  • The ICA can smuggle a briefcase containing a large item near the cradled boat towards the back of the village.
Food Storage
  • The ICA can smuggle a briefcase containing a large item into the food storage hut near Farah’s Place.
 
Ambrose Island is out, Steam update is 3.2gb

Hooray, free level.
it's a neat level
they went a bit overboard with the "trespassing/white circles" because goddamn i had to change outfit every two feet it felt like
also monkey island easter egg
 
I thought it was pretty decent too. Played it twice so far. It feels a bit segmented with so many tunnels, caves and jungle paths but it’s dense with hidden mission stories and kills it seems. Which is sort of to make up for how the main game didnt have as many. It’s kinda like the Cayo Perico island in GTA, a new little level to add some refreshing ideas to a game thats been around for a while with the same content

Anyway I have an in onto the Hitman Forums and the new patch added a whole bunch of suits in indicating more Bonus missions and such
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First up is called Legacy 47 by the files, based off his first appearance
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Next up is the public enemy suit from Hitman Absolution
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Here is three tack-tastic suits for the ET arcade, which is been revamped the past few months and is now kinda fun
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Sniper challenge suit, Agent Seventeen from the original Hitman 2: Silent Assassin and a wounded suit from freelancer (theres a blood stain on the shirt near the stomach)
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Some new weapon reskins coming. One of which is for a new challenge added for the Dartmoor Garden Show. Not that exciting because no one really cares about those but the two suits are interesting. Apparently the dog mask sort of furry BDSM looking thing is for a bonus mission in Chongqing, and I guess theres a new halloween event coming if theyre finally adding a maskless version of the scarecrow suit (personally I think they couldve removed the mask sure but kept the hat)
 
Random question: Is there away to get a wedding invitation in Till Death Do Us Part without waiting for the guy to pass out? I can feel myself aging whenever I play that level.
 
Random question: Is there away to get a wedding invitation in Till Death Do Us Part without waiting for the guy to pass out? I can feel myself aging whenever I play that level.
The guy making out with the woman in the backroom of the shack at the start iirc has an invitation, just lure him away with a coin or something. Another guy in one of the tents has one, and at least one other dude maybe at the beginning has one too.
 
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